The PKP Pecheneg (Russian: ПКП Печенег) is a modernized version of the PKM machine gun designed by TsNIITochMash to be more accurate with the use of a non-interchangeable air-cooled barrel while firing the same 7.62x54mm round of the PKM. Named for the ancient settlers of Russia, the Pecheneg is capable of mounting telescopic sights to further improve its accuracy over range. Unlike the PKM, the weapon's barrel is not detachable but can still use the same box magazines that can hold 100, 200, or even 250 rounds of ammunition. The weapon also retains the same tripod mounting mechanism as the PKM, but is more suited in the light machine gun role.
80 + 80 rounds
34 - 22
60,000 Support score
200 + 100 rounds
400 + 100 rounds
|Rate of fire||
|First shot recoil multiplier||
|Recoil decrease per second||
Standing: 0.5 (static) 1.5 (moving) Crouching: 0.4 (static) 1.5 (moving) Prone: 0.2 (static) 1.5 (moving)
Standing: 5.0 (static) 6.0 (moving) Crouching: 4.0 (static) 5.0 (moving) Prone: 3.0 (static) 5.0 (moving)
|Spread increase per round||
|Spread decrease per second||
|Source of statistics||
http://symthic.com/charts.php?class=3Retrieved Oct. 7
It can also be picked up from fallen bodyguards situated inside the villa during the mission, Kaffarov.
It is the fifth unlock for the Support kit at 60,000 Support points. The Pecheneg is in the middle of the pack with the high damage machineguns, with a slower rate of fire than the M240B and faster than the M60 . The recoil is also more than the M60 and less than the M240B. The M60 and PKP are quite similar with the main difference being their different rate of fire. The PKP shoots at a faster Rate of fire allowing for a more aggressive play while the M60 and its slower rate of fire allow for longer suppressing fire without the need to reload as soon. The PKP fairs reasonably well in close quarters, having similar performance to the UMP as far as damage, but the low accuracy shared among LMGs makes close quarters engagements risky. Some players however can use the PKP's high hipfire spread to saturate an area with bullets allowing for multiple targets to be taken out without specifically aiming for them, although this tactic is unreliable even with a laser sight as the relatively low rate of fire in conjunction with high hipfire spread, equals poor hip performance. It is however still a common sight in close quarters as it is possible to reduce its vertical recoil to nearly half of it's standard by equipping it with both a Flash Suppressor and a Foregrip.
The average rate of fire allows for reasonable usage without the bipod, but like most LMGs, bipod use is recommendable where possible. Extended mags can significantly improve firepower so the player can provide more consistent suppression. The PKP does have one of the fastest reloads of all the belt fed LMGs, making other secondary attachments good options.
- The reload animation for the Pecheneg is much more akin to the belt-fed LMG reload animations from Battlefield 3, which has the player pull the charging handle first and then change the magazine. That is unlike the rest of the belt-fed LMGs in Battlefield Play4Free, in which their reload animations are akin to the belt-fed LMG reloads in Battlefield: Bad Company 2, which happen the other way around.
- The Pecheneg in multiplayer has different ironsights than that of singleplayer and co-op, the sights being more aligned in multiplayer than in the other modes.
- Strangely, in single-player and co-op, the PKP rarely utilizes a bipod, unlike other LMGs in the game. However, this is compensated by its very high accuracy in campaign and co-op.
- In the singleplayer campaign it's used as a mounted weapon, but when picked up by the player it doesn't have a bipod.
- In the Beta, the PKP Pecheneg lacked "PKP" in its name.
- The PKP's belt feeds from the right side of the gun, unlike similar weapons that feed from the left side or from a magazine.
- In Comrades, the PKP is used by the GIGN as their primary MG.
- There is a rare glitch with the PKP when equipped with the Bipod that causes the PKP to have a similar appearance to the XBOW after knifing a fence.