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IRL ColtSAALongBarrel

Colt Single Action Army "Cavalry" model with a 7.5'' barrel

The Colt Single Action Army, also known as the Peacemaker, is an American single action revolver. Originally produced for the United States government service revolver trials of 1872, the Single Action Army in .45 Colt was the standard service revolver of the United States military between 1873 and 1892, serving alongside the Smith & Wesson Model 3 Schofield revolver. The weapon was popular with both military and civilian markets for its robust qualities and firepower, and became historically associated with the American Wild West. Though officially phased out of military service in 1892, some American officers would continue to carry the Single Action Army in conflicts overseas well into the 20th century, including both World Wars.

A first generation Colt Single Action Army with a 7.5 inch barrel appears as in Battlefield 1 as the Peacekeeper.

Battlefield 1

This item has a Codex entry: Peacekeeper
"According to some, this is the greatest handgun ever made."

— In-game description

The Peacekeeper is an all-kit sidearm available in Battlefield 1. It unlocked as part of the "Masterman" multi-stage easter egg.

The Peacekeeper is a high-damage weapon, with a maximum of ~60 damage when hitting an enemy torso. Besides the standard revolver ability to two-shot kill at close range, the revolver can one-shot kill with a headshot within a similar distance. This makes it fairly unique among revolvers, and only the Obrez Pistol shares such a rapid time-to-kill in the sidearm category. The Peacekeeper also has favorable hipfire accuracy.

The revolver is similar in performance to the Gasser M1870, particularly in its firing characteristics. The Peacekeeper has a very slow rate of fire when aiming down the sights, with the hammer needing to be cocked with the right thumb after each shot. When hipfired, rate of fire is significantly improved as the player fans the hammer with the left hand - like the Gasser, the player can hold Fire to fire the gun "automatically" when shooting from the hip. Being gate-loaded, reloading the Peacekeeper is a lengthy process, but the reload is a dynamic reload which shaves off some time at some capacities:

  • 5 rounds remaining: The user ejects one fired round and loads in a new round.
  • 4: The user indexes four positions clockwise and performs the eject-load cycle two times.
  • 3: The user indexes three positions clockwise and performs the eject-load cycle three times.
  • 2: The user indexes two positions clockwise and performs the eject-load cycle four times.
  • 1: The user indexes one position clockwise and performs the eject-load cycle five times.
  • 0: The user lifts the gun vertically, operating the ejector rod and the cylinder to quickly eject all six fired rounds, then quickly loads all six rounds held in their right hand.

Being a dynamic reload instead of reloading by cycles, reloads cannot be cancelled once started.

One of the more notable features of the Peacekeeper are the grandiose first person animations. When sprinting in a straight line, the player performs a number of handling tricks including spinning the gun around by the trigger guard, throwing it in the air or tossing it from hand to hand. The animations are not performed when standing still, aiming or turning, and can be cancelled immediately by aiming or shooting. Reloads and drawing animations have a similar flourish.

Unlocking

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This article is currently under construction. It may contain little or inaccurate information.

There are 7 steps to unlock the Peacekeeper: A Beginning, A Conflict, An Escalation, An Omen, Angel Sighting, Belly of the Beast, and finally the Peacekeeper itself. Of the above steps, 5 of them reward dog tags. "A Beginning," "A Conflict," and "An Omen" unlock front side dog tags, while "Angel Sighting," and "Unknowable" unlock back side dog tags. "An Escalation" unlocks a unique weapon skin for the M1917 MG.

A Beginning

Peacekeeper/A Beginning

A Conflict

Peacekeeper/A Conflict

An Escalation

An Omen

Peacekeeper/An Omen

Angel Sighting

This step takes place on River Somme, where there is a generator buried underneath a black metal ring in a destroyed factory near Hill 21, or the D flag in Conquest.
RiverSommeGeneratorLocation

Location of the buried generator

First, the player must detonate one or more explosives in the black ring in order to access the generator, which has 5 lights, which can be each turned on or off with a switch, in addition to one more button used to input the lights. This can be done most effectively with a Limpet Charge. Next, the player must input '0627' in Morse code into the machine, with a dot being represented with a lit light and a dash being represented with an unlit light. Once you have put in a number, press the base of the lamp post on top of the generator to input the number, and then all of the lights will reset.

Next, the player must run to the Wellington Farm, or the A flag. Using another limpet charge, destroy the wall of the main house (not barn) at the objective near the fireplace. Then, climb on top of the chimney and look down inside of it to find a switch. If the player cannot see the switch, the must destroy the top of the chimney in order to access the switch.

Finally, return to the generator that was used to input the numbers before, and this time input the number '03222110' in Morse code. Upon completing this step, the player will receive the 'Angel Sighting' dog tag.

Belly of the Beast

This step takes place on Caporetto, behind the Castello Di Solkan, or the B flag in Conquest.

Behind the Castello, there are four angel statues close to each other, and another one further behind the group. The player must use a Limpet Charge to destroy the entire front statue, shoot the head off of the left statue,shoot the torso off of the center statue, and shoot the wing tip off of the right statue. Once the player has successfully completed this task, they will hear a scream. Then, run to the rear statue and interact with it to receive the 'Belly of the Beast' dog tag.

The instructions for this step can be found in the description of the 'Angel Sighting' dog tag.

Final Step

The final step of this lengthy easter egg takes place on Passchendaele and grants the player the Peacekeeper.

In order to complete this step, the player must have unlocked the following items: 'A Beginning' dog tag, 'A Conflict' dog tag, 'An Omen' dog tag, 'An Escalation' weapon skin, 'Angel Sighting' dog tag, and 'Belly of the Beast' dog tag. The player must have one of the first three dog tags equipped as the front dog tag, and one of the last two equipped as the back dog tag, and must be using the M1917 MG with the An Escalation weapon skin applied.

Next, the player must proceed to Adler Ridge, or the E flag in Conquest, and proceed to a blocked entrance underneath the wooden trench bridge near the middle of the objective. The entrance will be labeled with a sign that says "MUNITIONS" which the player must destroy. Inside of the entrance at the top, there will be 2 switched, one in the top left corner and one in the top right. The player must input the word 'Unknowable' in Morse code using these switches, with the left switch being a dot and the right switch being a dash. Timing does not matter in this portion, so just following the correct order will do. The correct order of the switches, with L being Left and R being Right, is: LLR RL RLR RL RRR LRR LR RLLL LRLL L.

If the player enters the correct sequence into the switches, the screen will being to shake, and the rocks blocking the tunnels will explode. Enter the tunnel and use the switch in the middle. Be careful, because once the player uses this switch, they must move quickly. The player will be dropped through a trap door into a room with four hallways. The player then must use the compass in the lower left corner of the screen to navigate through the tunnels, pressing a switch at the end which will open another trap door that allows the player to drop down. Once again, the player must be careful, because they will still take fall damage and damage from the poisonous clouds, so be sure to regenerate before activating the trap doors. Also be aware that standing in the middle of the trap door while pressing the switch may cause the player to take double fall damage, resulting in death, so be sure to stand well away from the door while pressing the switch. The correct sequence of tunnels to follow is: W E S W E W W N S W N W S W S, with N being North, W being West, E being East, and S being South. Once you have gone through all floors, on the last floor (where the player heads south) there will be a crate with the Peacekeeper laying on top. Simply interact with the pistol in order to pick it up. Once this is done, it is added to the player's inventory indefinitely, and can be used across all maps and modes.

Trivia

  • An easter egg may be triggered randomly when the player runs with the Peacekeeper: the soldier's left hand forms the finger gun gesture and "fires" thrice into the air, while sound clips of the character Neebs from Battlefield Friends mimicking gunfire is played alongside the "firing".[1]

References


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