The People's Liberation Army (Chinese: 中国人民解放军) is the official name of the Chinese armed forces. Founded in 1921 under the control of Communist Party of China, they participated in the Chinese Civil War, extended over certain periods between 1927 to 1950. As the PLA was victorious over the Republic of China's forces, the Communist Party of China took control officially in 1949 and created the People's Republic of China. From there on out, the PLA became the main military force of the PRC. Presently, it consists of 5 branches: the Ground Force, the Navy, the Air Force, the Second Artillery Corps and the Armed Police.
It currently has the largest number of active personnel in the world at 2.3 million soldiers.
Songhua Stalemate: The stalemate continues on the banks of this river where both teams are fired up. Long range combat and vehicles clash in the center of the map, where it is gives way to small hills and swampy terrain.
Dalian Plant: A nuclear facility is a huge focus on this map. Though surrounding docks make the battle leading up to the facility closer in combat. But remember, vehicles of all sorts will be driving, flying and swimming their way around the coast.
Daqing Oilfields: In the heart of these rolling hills sits an oilfield. The oil may feed the vehicles around the map, but longish range combat fuels the battle. Many buildings in the facility though, house close quarters combat.
FuShe Pass: This pass contains a river that forces the combat up stream. Sight lines are long and narrow helping to force the battle to tight infantry fights. Air and naval Vehicles though, can go around without restrictions. Ground though, are like their infantry brethren.
Operation Blue Pearl: A final stand that puts both forces into a flooded city. Navy and the few ground forces that are their will help fight the battle. Close quarters is the name of the game here as you fight for what isn't submerged.
Dragon Valley: Amphibious, vehicular, air and infantry will storm this valley that is gorged out of a river that forks halfway through. More long and narrow combat helps to progress the battle forward throughout the valley.
Wake Island 2007: A classic brought into the modern warfare scene. One team on carrier attacks the other that captured the island. Naval invasion will be the name of the game on this long ranged island assault.
(AF) Midnight Sun: This city wraps around the bay making long range, vehicular combat a linear affair as it pushes into the heart of the land. Naval combat pushes in between each strand of land and the air can engage anywhere.
(EF) Great Wall: The war comes to an ancient wonder, but the real question is, will it defend against these invaders? Heavy vehicular and long-medium range combat will decide that! Houses within the vicinity will switch it up to close quarters combat
In Battlefield 4, the People's Liberation Army forms the main antagonist faction in the singleplayer campaign. The PLA appear in all the levels with the exception of Baku and Tashgar, where the Russian Ground Forces are instead present.
The PLA's first appearance is in Shanghai, where Tombstone Squad is sent to extract Kovic and two other VIPs. The PLA is fought whilst extracting the VIPs. After the VIPs are extracted from Shanghai by helicopter, Tombstone is left behind, forced to escape Shanghai on foot. PLA forces battle Tombstone through alleyways and streets, while the squad is trying to reach a nearby harbor to escape by water. While Tombstone is pulling out of Shanghai in a civilian boat, Chang detonates an EMP blast in Shanghai, causing a mass blackout in the city, and causing a Z-10 to crash near Tombstone's boat, and crippling the electronics of the USS Valkyrie and the rest of the Seventh Fleet.
In the South China Sea, the PLA launches an assault on all nearby US ships in the South China Sea. The USS Titan is among those attacked, and is fatally damaged by PLA forces, who board the carrier to find the voyage recorder. Tombstone is sent to find and secure the voyage recorder before the PLA can. Tombstone manages to secure the Voyage recorder and comes across several PLA soldiers. A firefight ensues under the deck before the ship splits in two, beginning to sink. Tombstone fights the PLA on the flight deck before escaping via a DV-15 Interceptor. The PLA then besiege the Valkyrie, but are repelled by the Valkyrie's defenders with the help of Tombstone.
Tombstone participates in an amphibious assault on Singapore to blow up an airport housing PLAAF attack jets threatening to wipe out the remnants of the US fleet. The Marines successfully clear the beach and push through to the city, losing most of their forces in the process. Tombstone continues alone, infiltrating the airport. After defeating fierce Chinese resistance, Tombstone launches the signal flare for Garrison to fire the Valkyrie's missiles at the airfield. The airport is destroyed, but Tombstone's vehicle crashes, and Irish and Recker are captured by PLA forces led by an an apparently traitorous Hannah. Irish and Recker are sent to a fortified prison in Kunlun Mountains, while Pac is left on the tarmac, assumed dead.
In the Kunlun Mountains prison, the PLA will appear halfway through the level to assist the MPS prison guards in stopping an escape by Dima, Recker and Irish. After reaching the outside, Tombstone then proceeds to fight their way to a cable car and escape. A Z-11W arrives and shoots down the cable car, killing Dima.
After helping USMC forces retake Tashgar from Russian forces, Tombstone receives an C-130 trip to the Valkyrie, which is now in Suez, Egypt, where the PLA have taken over the northern part of the Suez canal. Tombstone finds the ship again under siege by PLA troops. Tombstone then fights its way through the ship to find Garrison. Jin Jie reveals himself to a squad of PLA soldiers that breach the medical bay that he, Tombstone and Garrison are in, ceasing hostilities between Tombstone and the PLA soldiers. The PLA quickly spreads the news to other PLA forces on the ship. Admiral Chang attempts to destroy the USS Valkyrie in order to "bury the truth". Tombstone then proceeds to use C4 and a RHIB boat to destroy Chang's warship. After the detonation fails, either Irish or Hannah can be chosen to manually plant another C4 charge to destroy Chang's ship, putting an end to the war between Russia, China and the US. If neither is chosen, or in the player does not detonate the charge in time, the Valkyrie will be destroyed, and the war will continue.
For the most part, they wear uniforms identical, or very similar, to those in the multiplayer, with weapons and equipment corresponding to each, which are predominantly Chinese in origin. The soldiers who look similar to the assault wield QBZ-95 assault rifles. Engineers wield the JS2 and Hawk 12G. There is another skin which wields a QBZ-95 and a SMAW, dressing similar to the Russian engineer in multiplayer with tiger camouflage. Those soldiers who wield a Type 88 LMG are dressed very similar to the multiplayer support, although with a helmet alike the Russian support, though with the visor down. Snipers use the FY-JS, but unlike the other soldiers, they are dressed very similar to the Russian recon.
The Chinese operate a wide variety of vehicles in Battlefield 4, almost all of which are Chinese in origin. Q-5 Fantans are their jet of choice in the singleplayer. Their main battle tank is the Type 99. The ZBD-09 and Type 95 are operated as APCs. On the water, they wield DV-15 and RHIB boats. The ZFB-05 appears as a sort of fast attack vehicle. In terms of helicopters, they operate both the Z-9, Z-10W and Z-11W.
Due to the choice of factions on a map being up to the server operator in Battlefield 4, the PLA can appear on any map against any other faction, including the PLA itself, if the server owner wishes so (Official DICE servers always use the default system, however).
Maps the PLA appears on by default are as follows.
Paracel Storm: An archipelago with bridges that connect each island. The map offers a mixture of naval, aerial, and infantry combat. Part way through, a storm will blow its way in.
Hainan Resort: A resort that's on mostly flat land, right by the sea. Long range engagements will take place all around the hotel but when the fighting reaches the interior of the hotel, it's all close quarters.
Dawnbreaker: This city was in conflict all night and the dawn is coming, and will come. Very tight, urban combat that features aerial, vehicular and infantry combat. Close quarters fighting takes hold inside some skyscrapers.
Flood Zone: Rain has partially flooded this city. There are many shacks and ways up onto all sorts of buildings. Urban vehicular combat turns naval combat once the levee breaks.
Siege of Shanghai: Tight city streets that will make you fight for every block. Close quarters reign supreme, even with the tanks, helicopters and attack boats you can hop into. The center skyscraper can become a concrete jackhammer with a few well placed shots.
(CR) Dragon Pass: A muddy valley that's in between rolling hills and mountains. A river in the middle will have you fighting at long range. Aerial vehicles and land vehicles will compete at any range.
(CR) Silk Road: Long range desert combat allows for just about any type of vehicle combat. All of this combat focuses on a military base that offers close quarters combat.
(CR) Altai Range: A temperate mountain range that is extreme long range and vehicles own complete supremacy of the map. A weather and radar station up a mountain becomes the main, all close quarters combat center.
(CR) Guilin Peaks: Within these green valleys, close quarters combat is the only way to live. Almost no vehicles appear, except some transport vehicles that make you work as a team.
(NS) Nansha Strike: A man made archipelago and a natural archipelago merge together to form some on island long range combat. Within the buildings, close quarters weapons can make you king. Navy combat rages on out in the ocean and air combat in the skies.
(NS) Lost Island: Forgotten islands that house a downed plane in the center. It's close quarters in the plane but the rest of the map is long range and vehicular.
(NS) Wave Breaker: A submarine base in a mountain, creates close quarters fighting that can only be interrupted by boat or helicopter that are curious. Outside, long range and vehicular fighting defends the hill.
(NS) Operation Mortar: An island paradise resort, turned war-zone that forces you into long range and vehicular fighting. Inside a hillside fortress, close quarters is the only way to make it through the tunnels alive.
(DT) Lumphini Garden: An urban park that is mostly focused on infantry combat. The vehicles on the map function only as light transportation between objectives.
(DT) Pearl Market: The map is set in an urban district of Hong Kong - featuring infantry-focused combat in narrow streets and on flat rooftops.
(DT) Propaganda: The map has a significant focus on infantry combat. Set in Pyongyang during the winter, the city's tight alleyways and clustered buildings make for a chaotic urban environment.
(DT) Sunken Dragon: The map takes place in a Chinese business area around the Sea Dragon, a floating restaurant that has been sunk by missiles. Both teams have limited heavy arms, with having access to an IFV and Scout helicopter each.
(Battlefield 4: Community Operations) The map is set in the Harau Valley of Indonesia, where a chemical warfare research facility is located. With close to medium range engagements, and a variety of vehicle warfare, and a secret Phantom Bow hidden in the middle.
Golmud Railway: A map with a wide range of environs -- open, hilly lands to the south, intersected by the eponymous railway, with clusters of buildings offering mid and closer-range engagement at various points around the map and destructive IED's placed at random points around the map.
Lancang Dam: A vaguely U-shaped map, where most of the land concentrated around a road that runs through the map. It offers both naval and land engagements, with a variety of distances and a destroyable dam.
Rogue Transmission: A wide-open map centered around a large radio dish. It offers largely long-range engagements with a wide variety of vehicles, although there are clusters of buildings which can allow for combat at closer ranges.
By default, PLA soldiers in multiplayer are equipped with Type 07 GI camouflage, but can unlock faction specific camouflages from Battlepacks, such as Urban Airborne or PLA Desert. Camouflages like Splinter and Fire Starter receive a unique scheme for the PLA when equipped.
The following are the camouflages exclusive to the PLA in Battlefield 4:
Default (Type 07 GI)
Standard issue Chinese urban uniform in dark blue and grey; ideal for blending in with concrete and steel.
Unlocked By Default
Large pattern urban ERDL pattern camouflage in use by Chinese airborne troops.
A blend of oceanic green and blue colors on light background in use by the Chinese marines.
Chinese Type 07 digital pixel pattern developed for desert and arid environments.
A denser bland ERDL pattern for use in urban environments. The more prominent whites in this pattern also function in snowy environments.
The following loadouts shown below are the kit defaults for the PLA in Battlefield 4's multiplayer mode. Unlike Battlefield 3, there are no asymmetric starting weapons (and thus no faction-specific weaponry), and the starting gear and weapons are shared across all three factions, similar to Bad Company 2.
The following are vehicles available to PLA units in multiplayer. Other vehicles, like the LD-2000 AA, are also used by the PLA faction, but cannot be directly controlled by the player. Vehicles used by other factions can also be commandeered by the PLA if they are not be operated by an enemy player.
In Battlefield 4, the patch on the PLA Assault's arm reads (安全员), which is an erroneous word that literally translates as "safety member", though it can roughly mean "security officer".
When PLA Assault equips the default Type 07 GI camouflages, players would notice that the iconic digita-grey pattern on the long-sleeved could only be seen through first-person view. In third person however, the solider wears pure blue top. The third-person camouflages was cut after Beta version due to the lack of memory storage for consoles.
In Battlefield 4, the PLA Engineer is the only PLA member that wears full black uniform as default.
In Battlefield 4, the PLA Support wears an armored mask, though it is only cosmetic. In earilar concept, the armored mask covers the face of solider.
In Battlefield 4, a PLA soldier in singleplayer appears to be similar to the PLA Engineer, but possess the PLA Recon's body.
The PLA never become attackers in Rush Mode, unless on a custom server where the PLA is engaging the PLA.