The QBU-88, or Type 88, is a Chinese-made bullpup semi-automatic marksman rifle designed in the late 1980s by Norinco. By the first decade of 2000s, it was deployed in increasing numbers by the Chinese People's Liberation Army primarily among 1st grade mechanized outfits. It replaced the local copy of the SVD, the Type 85 rifle. In addition to military arm, the Chinese People's Armed Police Force as well as some local police forces adopted the QBU-88 as part of their sharpshooter's arsenal as well.
The rifle uses the 5.8x42mm DBP88 cartridge from a 10-round box magazine with an effective range of 800 meters.
|Unlocked at||Default for PLA|
|Magazine size||10 rounds|
|Reload time||4 seconds|
|Spread unzoomed||5 (Min)|
|Spread increase per bullet||3.5|
The Type 88 is a weapon featured in Battlefield 2 and is the standard Sniper Rifle for the People's Liberation Army in the game. It has lower damage than the MEC's SVD, but it has higher accuracy. A Type 88 will kill unarmored infantry in 3 torso hits, while an armored soldier may take up to 4 hits to eliminate at times. A headshot will provide an instantaneous kill.
Battlefield 2: Modern CombatEdit
|Type 88 DMR|
|Magazine size||5 rounds|
|Starting ammunition||15 rounds|
|Reload time||5 seconds|
|Rate of fire||30 rpm|
The Type 88 is a weapon featured in Battlefield 2: Modern Combat and is the standard sniper rifle issued to the PLA Sniper Kit. It has high firepower and good accuracy, but a low rate of fire due to functioning as a bolt-action sniper rifle. Despite dealing very high damage, the action of cycling the bolt can be fairly slow, so it's advisable to use the QSZ-92 when dealing with enemies up close.
Battlefield: Bad CompanyEdit
|Unlocked at||Pre-order code or unlock code from DICE|
|Magazine size||10 rounds|
|Starting ammunition||50 rounds|
|Rate of fire||Medium|
The Find All Five trailer for the QBU88.
The QBU-88 is a weapon featured in Battlefield: Bad Company and is unlocked by completing a Find-all-Five! challenge. For those who pre-ordered the game, a code was given to unlock the weapon. DICE later released a universal code to unlock the weapon. The code is
It is a semi-automatic sniper rifle and takes about 3-4 shots to take down an enemy through body shots. It has a 10 round magazine and 40 rounds in reserve. However, unlike the SVU, the QBU-88 has no suppressor, which can easily give away the position of a sniper.
Battlefield: Bad Company 2Edit
|Type 88 Sniper|
|Unlocked at||1300 exp|
|Damage||39 - 28|
|Damage multipliers||2.1x Head|
|Magazine size||10 rounds|
|Maximum ammunition||70+10 (SP) |
30+10 (without Ammo Upgrade)
60+10 (with Ammo Upgrade)
|Reload time||4.1 seconds|
|Rate of fire||260 rpm|
|Source of statistics|||
|Inventory slot||Primary Weapon|
The Type 88 is a weapon featured in Battlefield: Bad Company 2.
The Type 88 Sniper is the default weapon in Upriver. It can also be found with a Red Dot Sight on Heart of Darkness after the first weapon crate drops next to a building, and being used by an enemy in "Crack the Sky". Both variants of it are Collectible weapons.
It is one of the two snipers in the Singleplayer game, the other being the M95. However, both snipers can kill in one shot to the body, and as the Type 88 is semi-automatic and has a 10 round magazine, it has a superior rate of fire.
The Type 88 Sniper is the second sniper rifle issued to the Recon requiring 1300 points. It is semi-automatic, and therefore has a significantly higher rate of fire than bolt-action sniper rifles, but is balanced by the fact that it is less accurate, has higher recoil and deals less damage (headshots are not one hit kills unless using Magnum Ammunition and other shots require a few hits) than the bolt-action sniper rifles.
The weapon can also be modified with a Red Dot Sight, a 4X Rifle Scope, 12X High Power Scope, and/or Spotting Scope. It has exactly the same stats as the SVU, except in terms of reload time. However, the recoil pattern on the SVU is significantly longer than that of the Type 88, making it easier for the Type 88 to put the second/third killing round on target.
|Unlocked at||After completing the "Specops" assignment|
|Damage||50 - 37.5|
|Magazine size||10 + 1 rounds|
|Starting ammunition||55 + 11 rounds|
|Maximum ammunition||88 + 11 rounds|
|Reload time||2.85 seconds loaded|
3.6 seconds empty
|Rate of fire||260 RPM|
|Spread zoomed||0 - 2.0|
|Spread unzoomed||3.5 - 7.0 standing|
3.0 - 7.0 crouching
2.5 - 7.0 prone
|Spread increase per bullet||0.8|
|Spread decrease per second||8.0|
|Faction|| United States Marine Corps|
Russian Ground Forces
|Source of statistics||http://symthic.com/?s=bf3|
|Inventory slot||Main weapon|
PSO-1 (10 kills)
Laser Sight (20 kills)
Foregrip (30 kills)
Tactical Light (40 kills)
PKA-S (50 kills)
Bipod (60 kills)
Suppressor (70 kills)
Ballistic Scope (80 kills)
Kobra (90 kills)
IRNV (100 kills)
Rifle Scope (125 kills)
PK-A (150 kills)
ACOG (175 kills)
Holographic (200 kills)
Reflex (235 kills)
M145 (270 kills)
There was a glitch where the weapon would appear at the top of the screen with the player's arms stretched out, blocking the player's view. While you could ADS to remove the weapon and zoom in, there was no indication of where the bullet would land and no scope. This glitch only happened on the Back to Karkand expansion maps, but was patched in a recent update.
The weapon also suffered a glitch when deployed with the bipod. The weapons sights, including irons, were wrongly placed, aiming lower than the real bullet point of impact. This has been fixed during the patch 1.07.
|Magazine size||10+1 rounds|
|Maximum ammunition||77+11 rounds (SP)|
|Rate of fire||310 rpm|
380 m/s (suppressed)
|Maximum range||3,350 m|
|First shot recoil multiplier||2x|
|Recoil descrease per second||8|
|Spread zoomed||0.062 (static)|
|Spread unzoomed||2.25 hip, 1.875 crouch, 1.5 prone (static)|
3.75 hip, 3.25 crouch, 2.75 prone (moving)
|Spread increase per bullet||0.2|
|Spread decrease per second||15|
|Inventory slot||Primary weapon|
|Unlocks||JGM-4 (4x) (10 kills)|
Canted Ironsights (20 kills)
Angled Grip (30 kills)
Heavy Barrel (40 kills)
Coyote (RDS) (50 kills)
Laser Sight (60 kills)
Ergo Grip (70 kills)
LS06 Suppressor (80 kills)
HD-33 (1x) (90 kills)
Magnifier (2x) (100 kills)
Stubby Grip (110 kills)
Muzzle Brake (120 kills)
PRISMA (3.4x) (130 kills)
Flash Light (140 kills)
Bipod (150 kills)
Compensator (160 kills)
The QBU-88 is featured in Battlefield 4.
The QBU-88 is an unlockable DMR for all kits.
It has the highest velocity and least recoil of all DMRs, after the SKS, as well as excelling in rate of fire and accuracy. Along with the RFB, it is more accurate on the move than other DMRs, as it is a bullpup weapon. These factors combine to make it very easy to land multiple shots quickly.
However, it also has the lowest capacity in its class, making frequent reloads necessary. It also has below-average damage, the same as the SKS.
While it will generally kill an enemy in three hits, enemies outside of close range with Defensive Upgrade Path equipped will require an additional hit to take down.
Compared to other DMRs, it sacrifices magazine capacity and raw power for greater accuracy and stability.
After the Fall patch, its velocity has been increased to 670 m/s, making the QBU-88 more viable as a long-range weapon, though the QBU-88 is limited to low-power scopes as with all DMRs.
- In Bad Company 1 and 2, the scope of the QBU-88 has chevrons, but in Battlefield 2, the scope has crosshairs.
- The QBU-88 is depicted as a bolt-action sniper rifle in Battlefield 2: Modern Combat.
- In Battlefield 3, the QBU-88 has a hexagonal camouflage in first-person.
- This weapon shares its magazine change animation with the QBZ-95B, but it has a unique charging handle pulling animation, where the gun is tilted left by 90° and the handle is charged with the left hand.
- The QBU-88 is the only bullpup sniper rifle in Battlefield 3.
- The weapon's Iron Sights are very obtrusive, a trait shared with the FAMAS.
- All of the DLC sniper rifles do not have scopes attached on their respective proficiency dogtag, including the QBU-88.