Quick Time Events (sometimes abbreviated as QTE's) are a new gameplay feature introduced in the Battlefield series, first appearing in Battlefield 3.
Quick Time Events are scripted actions or events that produce various outcomes depending on the player. In order to succeed, the player needs to press the button that appears on the screen, if they fail to do so, the character may die or it would result in a mission failure (or there will generally be a negative effect). However, not all failures of the Quick Time Events give punishment to the player, as in the mission, Comrades, where two Quick Time Events in the bank would still continue the mission script even when the presses are failed (Vladimir will perform the action instead when the player fails the event).
In the latest game developed by DICE, Quick Time Events are available in Single Player and Co-op. Most of this Quick Time Events are close-combat encounters, hand-to-hand combat, or surprising attacks. These Quick Time Events provide an additional challenge to the gameplay, as there are approximately 20 Quick Time Events scattered throughout the Single Player campaign, with the hand-to-hand combat with Solomon being the longest and most crucial of all. In Co-op mode, Quick Time Events only appear in one mission, The Eleventh Hour. There are only two Quick Time Events in the mission; one when you have to defuse the bomb and the other when you encounter Abdul Rahman.
- The scene in Kaffarov where you need to shoot Cole can be counted as a Quick Time Event even if there is no button indicator, since the only action you can make is to fire your gun and failure to do so results in Cole shooting you to death.
- There always appears to be a musical cue when a Quick Time Event happens, especially when the button appears, to signal the player of the action.
- Originally DICE intended to implement a quick time event, for Battlefield 3, to counter knife takedowns in multiplayer, though it was dropped before being released.