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Not to be confused with the ACB-90
Riverine Command Boat IRL Photo

The Riverine Command Boat (RCB) in real life.

The Combat Boat 90 is a light naval assault vessel developed by the Swedish Navy, acquired for testing by the US Navy Expeditionary Combat Command in 2007 as the Riverine Command Boat. It is capable of traveling at 40 knots in shallow coastal waters, and its advanced control surfaces permit excellent maneuverability and deceleration.

Battlefield 4Edit

BF4 rcb90
Vehicle passengers • Driver
• 2 gunners
• 1 additional passenger
(4 total)
Vehicle armor • Light (driver)
• None (passengers)
Special features • Carries two PWCs for egress
Main weapon 25mm HE autocannon
30mm HEAT autocannon (upgrade)
25mm Burst cannon(upgrade)
Main weapon firemode Automatic
Secondary weapon TOW Missile
Passive Radar
Laser Guided
TV Missile
Zuni Rockets
Third passenger weapon Personal equipment
Countermeasures IR Smoke
Active Protection
Thermal Camo
Vehicle speed 75 km/h (~ 40 knots)
Operators Flag of the United States United States Marine Corps

The RCB is an attack boat featured in Battlefield 4. It is the USMC counterpart to the DV-15 Interceptor used by the Russian Ground Forces and People's Liberation Army.

The RCB has a wide variety of weapons at its disposal, ranging from anti-vehicle and personnel weapons. Its main weapons are the primary turret and, a missile general-purpose missile. Its main job is securing naval dominance on a map (or in cases simply having a better advantage over small areas of the map near water).

The RCB's main cannon is a high-powered machine gun capable of firing 25mm, 30mm and a special burst cannon. The 25mm is the default weapon until the others are unlocked, doing the least damage but having more rounds. It has more rounds than the 30mm, but has a smaller blast radius, making it better for anti-personnel work. The 30mm does more damage than the 25mm, but has half the magazine size, though this can be alleviated via the Belt Feed. The 30mm is much more potent against land vehicles, such as MBTs, than the 25mm. The burst cannon is the last unlock, firing eight rounds per burst out of a thirty-two round magazine, and works as a AA gun, capable of inflicting heavy damage on helicopters and jets. It also has the least bullet drop of the three, and can work well against light targets like RHIB boats or jet skis, though it does the least damage towards heavy armored vehicles and PT boats. When combined with Passive Radar, it can function similarly to an anti-air system, but is left vulnerable to ground based missiles and one on one fights against land vehicles.

The secondary specializations for the Attack Boats are rockets and missiles -- either ground missiles or anti-air missiles. The first is the TOW Missile which functions similar to the anti-vehicle emplacements: a player must guide the TOW missile to the target; large waves such as those on Paracel Storm can throw off players' aim. The second unlock is the Passive Radar which functions like the SA-18, which a player must keep locked onto a target until the missiles hit. The third unlock is the Laser Guided missile, functioning similar to the FGM-148 Javelin launcher, in which a player must keep lock onto a target until the missiles hit. Additionally, as with several other missiles, if a target is laser designated, the missile will do more damage to the target and air targets that are designated can be locked on. Zuni Rockets are also available to the player, functioning in a similar manner to the counterparts on other vehicles. The last unlock is the TV Missile, which a player launched a missile and is controlled directly by the player. It does a lot of damage to vehicles, and will also circumvent the active protection countermeasure. Additionally, TV missiles have a long range, making them potentially more precise than non-guided missiles and rockets.

There are a number of available countermeasures. IR Smoke deflects missile lock-ons. Smoke Screen decreases chances of critical hits. Extinguisher can be used to quickly negate the "bleed-out" damage of a vehicle. Active Protection protects from incoming missile and rocket fire.

Similarly, there are a number of optics available to the player. Zoom helps at long range for precise aiming over a long distance. Thermal makes the screen black and white, all "heated objects" are in black and white and players show up in white in black grounds, useful in cases where enemies are in foliage. IRNV scope function similar to thermal but makes the screen green for cold objects and orange/yellow for heated objects.

Upgrades wise: maintenance helps the player recover quickly from anti-vehicle weaponry; Thermal Camo increase time to lock on, making it effective against lock on weaponry such as Javelins and Guided missiles from aircraft. Auto-reloader works well for 30mm as it reduces time for reload; Proximity Scan detects AT mines and personnel, useful in high traffic roads or for detecting people in ambuscade; Air Radar helps locate aerial vehicles, but replaces the minimap.

The two gunners have an M134 Minigun each, the miniguns can damage light vehicles with relative ease and enemy players. They can also damage helicopters with sustained fire.

The fourth seat passenger has access to their personal equipment, and has full 360° view. Passengers with a Repair Tool can also repair the boat while underway. The RCB is much harder to repair than its counterpart, the DV-15 Interceptor, putting it at a disadvantage in open combat. Non-passengers can also repair (or sabotage) the craft from the waterline. Aside from the pilot, the crew are completely exposed, and can very easily be killed by explosions striking the rear of the boat, or conventional small arms fire.

There are also two Jetskis on the back of the RCB, which can be used by its crew as an escape vehicle in case the RCB is close to getting destroyed. A maximum of two Jetskis can be deployed (if one of the two jet skis are destroyed, a new one will spawn.

Compared to the DV-15, while sharing the same statistical performance, the RCB-90 suffers from several disadvantages. Each of the M134 miniguns only has a limited rotation range of approximately 160°, compared to ~260° on the DV-15. The primary and secondary weapon on RCB is separate, which causes the secondary weapon station being occluded by hull. It's also hard to repair on RCB expect some small railings.


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