The RPG-7 (Russian: Ручной Противотанковый Гранатомёт, Routchnoy Protivotankovy Granatomiot; English: Hand-held anti-tank grenade launcher) is a Soviet, shoulder-launched, anti-tank, propelled grenade launcher designed in 1961 by Bazalt, and is the successor to the RPG-2. A weapon used for decades by Russia and the Soviet Union, the RPG-7 is manufactured in a number of variants by nine countries, and is now the most widely used anti-tank weapon in the world. It saw service during the Vietnam War, and more recently in engagements in the Middle East, Central Asia and Africa. It is used currently around 40 countries, and it is also popular with paramilitary and guerrilla forces. The RPG-7 and the RPG-2 both have shaped charges to increase effectiveness against armor.
The RPG-7V is a launcher featured in Battlefield Vietnam, issued to NVA and certain Viet Cong Heavy Assault kit. It is equipped with a scope that adds a slight zoom and helps greatly for accurate aiming. The RPG-7V has very high damage and an effective blast radius, but its long range capacities are difficult to manage as there is a noticeable arc in the rocket's trajectory. It can destroy any light vehicle in 1 rocket, helicopters in 2 rockets, APCs in 3 rockets, and tanks in 4 rockets.
— In-game description
The RPG-7 is issued to Rebel and Insurgent Anti-Tank kits in Battlefield 2: Special Forces. Compared to its counterparts, the ERYX and the SRAW, the RPG-7 has a much quicker reload speed, but cannot be guided once fired. Therefore, it is best to use the RPG-7 to engage stationary vehicles or turrets, and leading the target for moving targets. The rocket will also drop as it travels, so for distant targets, the player must compensate for this by aiming above the target. Being an unguided weapon, occupants of enemy armor will not be notified of your targeting them, unlike the SRAW and ERYX.
Battlefield 2: Modern Combat
The MEC Engineer kit is equipped with the RPG-7V Rocket Launcher. It has 1 rocket loaded and 4 spare rockets. It usually takes two or three rockets to destroy a tank with this launcher.
Battlefield: Bad Company
The RPG-7 is a launcher featured in Battlefield: Bad Company.
The RPG-7 is often found on crates throughout missions in Serdaristan and Russia. It can usually be found where a tank or a helicopter must be destroyed.
Battlefield: Bad Company 2
— In-game description
The RPG-7 AT is a launcher featured in Battlefield: Bad Company 2.
The RPG-7 makes a very brief appearance. During the final cutscene of No One Gets Left Behind, when Flynn "Ghost Rider" is attacking members of the Latin American Militia, Kirilenko orders one of the militiamen to shoot an RPG-7 at Flynn, destroying his helicopter. It appears during the intro cutscene of Heart of Darkness when Flynn "Ghost Rider" dodges a shot fired from one. It also briefly appears during the final chase sequence in the mission Cold War, being held by a Russian soldier riding on the back of the third quad bike. It is never available to the player.
The RPG-7 AT is the first rocket launcher issued to the Engineer kit, requiring no experience points to unlock. It inflicts more damage against enemy vehicles than the M2 Carl Gustav in multiplayer, but also travels slower and falls more steeply over long distances. When combined with the extra explosives specialization, the user is given eight rockets in reserve and is able to destroy some buildings without the need for ammo resupply packs. Compatible with the tracer dart targeting system, the RPG-7 inflicts limited splash damage against soft targets.
Battlefield: Bad Company 2: Vietnam
— In-game description
Also worth noting is that since the Tracer Dart Gun isn't in Battlefield: Bad Company 2: Vietnam, greatly reducing the effectiveness of the launcher on helicopters and other mobile targets, all infantry weapon fire has been enhanced to deal damage to the UH-1 Iroquois.
The Anti-Vehicle RPG is a gadget available for the Engineer kit in Battlefield Play4Free. It is the main anti-tank weapon, destroying a tank in 3-4 hits. The rocket descends somewhat after being fired, and using the Tracer Dart Gun increases the chances of hitting a target at longer distance, however a more skilled player will find it quicker just to compensate for the warhead dropping by aiming further up.
Its ammunition capacity can be increased with the training customization Increase RPG Ammo. The weapon is extremely weak when used against infantry due to the small blast radius. A shot from this weapon will need to directly hit an enemy to kill them, or to hit a surface a maximum of 2m away from the enemy to do any damage
— Battlelog description
The RPG-7V2 is a launcher featured in Battlefield 3.
The RPG-7V2 is the main anti-tank weapon used by the PLR. It is first encountered in Operation Swordbreaker and can be encountered multiple times during the campaign. It is used by VDV troops during Rock and a Hard Place. The weapon cannot be obtained by the player, however.
The RPG-7V2 is the default anti-tank launcher issued to the Engineer kit. Like its USMC counter-part, the SMAW, it also has a slightly ballistic trajectory. It stands opposite of, but performing near-identically to it also. By default, it is equipped with five rockets (one loaded plus four in reserve), or nine (one loaded plus eight in reserve) when equipped with the EXPL upgrade. It can disable a tank in two rounds, or destroy one with three. It will only require 2 rockets to destroy an MBT when fired at the rear of the vehicle at a direct 90 degree angle.
The RPG-7V2 is also capable of destroying walls and obstacles, creating splash damage to maim or directly kill enemy personnel. The RPG-7V2 can also be used against air targets, destroying Attack and Scout Helicopters as well as Jets of all types with a single rocket but only disabling transport helicopters, requiring 2 rockets to destroy it at any angle.
In game modes such as Hardcore where friendly-fire is by default enabled, operators of the weapon must take greater precaution, as the splash damage may injure or kill friendly personnel, especially when operated in close-quarter situations such as corridors, tunnels and doorways.
Damage Statistics & Effects
The following is a list of effects and damage to specific vehicle types from impacts by the RPG-7V2.* Vehicles not listed are vehicles which are instantly destroyed upon missile impact at any angle. Such includes Attack & Scout Helicopters, Jets of all types and Quad Bikes
Damage resulting from impacts at an angle other than 90 degrees are not listed due to slight variations of damage at different angles of degrees of shell impact
|Main Battle Tank||55, Disable||35||21|
|Infantry Fighting Vehicle||36||34||36|
|MRAP Jeeps||25, Disable||25, Disable||25, Disable|
|Light Jeeps||55, Disable||55, Disable||45, Disable|
|Mobile Artillery||44, Disable||45, Disable||44, Disable|
|Transport Helicopter||74, Disable||74, Disable||75|
*Note that the damage between the RPGV2 and its USMC counter-part, the SMAW are identical in damage output.
— Battlelog description
It can be equipped to either of theand slots, but cannot equipped with a different launcher on the remaining gadget slot.
The RPG-7V2 inflicts the second highest base damage to vehicles out of all the anti-armor launchers (after the Javelin), but players may have a more difficult time using it due to the slower and arcing nature of the rocket; The RPG-7V2's iron sights are zeroed to 50 meters, meaning that projectile arc will become noticeable past that distance and the rocket will go slightly higher than the point of aim at shorter distances; Skilled players may even compensate for this by aiming ahead of moving targets.
It generally does 24-34% damage against heavy vehicles but, unlike the Javelin, it can inflict up to 59% damage by aiming for the lower back of a tank. This effectively allows to destroy an MBT in as little as 2 shots. Alternatively, the player can plant two M15 AT Mine at the back of the vehicle and shoot it with RPG-7V2. This tactic will kill any heavy armor instantly, however it requires the enemy vehicle to be stationary to work; the same trick can be performed with FGM-172 SRAW but more difficult.
By default, it is equipped with 5 rockets with one in reserve, while increasing 7 rockets and one in reserve with the ROCKETS specialization.
In game modes such as Hardcore, where friendly-fire is enabled by default, the operator must take greater precaution, as the splash damage may injure or kill friendly personnel, especially in close quarter situations such as corridors, tunnels and doorways.
— In-Game Description
It can be found at various positions on the map. Players can also equip the weapon to a specific vehicle, placing the weapon in the trunk of that vehicle. To obtain it, players must take control of that vehicle and proceed to open its trunk.
Battlefield: Bad Company 2
- There is an Achievement/Trophy that requires to get a kill with the combat knife, M60 and RPG-7 in a single life. It is called "Mission... Accomplished" which is a reference to the movie First Blood Part II, in which Rambo uses these weapons against Soviet and Vietnamese troops.
- In multiplayer, Russian Engineers will always have an RPG-7 on their back, regardless of whatever launcher they have equipped.
- The RPG-7 rocket will travel 25% faster if it is locked onto a tracer dart.
- If the player fires the RPG-7, doesn't reload and swaps to an another weapon, then back to the RPG-7 the rocket will be still be in the RPG for half a second. It will disappear when the player begins the reload animation.
- In the mission Cold War, if you kill the enemy soldier armed with an RPG-7 on the back of the third quad bike, an M2 Carl Gustav will drop instead.
- All the ammunition boxes have RPGs inside them.
- This is likely because the default model of the launcher has the RPG inside it.
- In Battlefield: Bad Company 2: Vietnam, the RPG-7 features the NVA star logo, even for the US Army Engineer's RPG.
- Battlefield: Bad Company 2: Vietnam marks the first time the RPG-7's iron sights can be used. Battlefield 3, Battlefield 4 and Battlefield Hardline utilize this feature as well.
- A glitch may occur where the player fires the RPG, and gets killed. The glitch will stop the rocket, assuming that it hasn't ignited its propellant. The same can happen with SMAW, which is U.S. counterpart to the RPG-7V2.
- When fired, the RPG-7's warhead will remain in the tube, only to be ejected off to the side when reloading.
- While Battlelog's description of the RPG-7 states that it fires PG-7VL rockets - incorrectly stated as "GP-7VL" - the rockets the in-game RPG-7 fires are actually PG-7V rockets.
- During the Alpha and Beta stages of Battlefield 4, the RPG-7V2 could lock onto and track laser-designated targets, as could the SMAW. This was removed in the final game.
- Similar to past installments, the RPG-7 was originally a default gadget available for the Mechanic kit in the game's beta. Due to balancing reasons, it was later made a Battle Pickup.
- A rare reload animation shows the player character attempting to load the rocket in tip-first before realising his mistake, then simply tossing the rocket in.
- The RPG-7 found in vehicle originally has 2 rockets, now its reduced to one via patch 1.02.