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Regeneration

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Regeneration in video games refers to the automatic recovery of health, absent other healing items or abilities.

Until Battlefield 1943, a player's health could only be restored by medkits (or by defibrillator if killed).

Contents

BandagesEdit

Main article: Bandage

Bandages are purchasable items in Battlefield Heroes and Battlefield Play4Free that allow a player to regenerate over a brief period of time. If the player is attacked during the regeneration period, any remaining healing is wasted.

Auto InjectorEdit

Main article: Auto Injector

Similar to bandages, the Auto Injector used in Battlefield: Bad Company's multiplayer has a regenerative effect over time, which is also cancelled if the player receives further damage.

Battlefield 1943Edit

Battlefield 1943 is the first game in the Battlefield series that introduces health regeneration. Though, the game lacked a health meter, the screen was used instead. Whenever a player took more and more damage, the screen got more red crawling around the edges. When it reached the middle, the player gets killed.

Battlefield: Bad Company 2Edit

Battlefield: Bad Company 2 adds health regeneration in both singleplayer and multiplayer. In multiplayer, it does not work nearly as fast as a medkit, but allows an isolated soldier to recover.

Battlefield 3Edit

Regeneration returns in Battlefield 3, this time including vehicles.

Players regenerate health after a period of time. Attacks by enemies—including suppressive fire—halt regeneration. Again, medic kits heal at a faster rate than regeneration alone, do so immediately when in range, and can stack their healing with other medic kits in range. Medic kits can regenerate health even when the player is suppressed.

Any vehicle that has not caught fire or been disabled can also recover health. The Maintenance specialization increases the regenerative effect, though still not as fast as can be repaired by an Engineer's Repair Tool.

Server administrators can disable regeneration in Custom game settings.

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