The Rifle Grenade is an explosive device launched from the muzzle of a rifle.
Rifle grenades were developed at the start of the Twentieth Century, and noted to have longer range than a soldier could manage with hand grenades. Early designs used a grenade mounted on a rod, which was inserted into the rifle barrel and launched with a blank cartridge. During World War I, the French devised the Vivien–Bessière (VB) grenade that could be launched using standard ammunition and a muzzle adapter to hold the grenade in position, reducing logistic costs and better preserving barrel condition.
Rifle grenades were commonly used during World War II, especially by the Allied American Forces and the Axis German Forces. They were designed to be fired from the muzzle from an M1 Garand or Kar98K. Today, they are rarely used as they have been replaced by under-barrel grenade launchers such as the M203. However, some police forces use a similar concept for less-lethal or non-lethal munitions such as tear gas grenades.
The Mauser K98k Gewehrgranate is a weapon featured in the Battlefield 1942: Secret Weapons of WWII expansion. It is essentially a Kar98k with a rifle grenade, introduced to the Waffen-SS Engineer kit. It functions similar to a hand grenade due to its priming timer, ability to bounce, and detonation. The advantage to it over the hand grenade is that it has impact damage and a much longer range.
It is very powerful against infantry, usually killing in one shot with its effective detonation radius. It can also be used against vehicles, being able to destroy a jeep within 1-2 shots, but using it against a tank is not recommended unless said tank is heavily damaged.
An interesting feature about the rifle grenade in the game is that switching to the weapon instantly mounts the explosive instead of manually placing it like when a player reloads. Another useful feature is that a player can switch to their other weapons or equipment and the reload process of the rifle grenade will continue. The same thing occurs to the M18/Type 18 recoiless rifle.
Each kit comes with a maximum of 3 rifle grenades (once all used, the amount "regenerates").
Battlefield 1EditThe Rifle Grenade is a gadget featured in Battlefield 1 for the Medic kit, first seen during the Gamescom Livestream event. Three different ammo types are currently available, of which the player may carry one into battle.
A cup launcher is attached to the weapon's muzzle upon switching to the gadget. The launcher is reloaded from the muzzle (significantly faster than the modern GP30 launcher). The launcher is removed when switching back to the primary weapon.
Each kit comes with a maximum of 3 rifle grenades. The grenades explode either after settling on the ground, or five seconds after launch; HE grenades may also explode on impact with a vehicle or against destructible objects. The chosen ammo type can only be switched in between spawns via the Customization screen. The November 2016 patch added a longer delay between shots.
The gadget is based on the German Karabingranate M1917, adapted from the French VB grenade.
- Rifle-launched frag grenades used to fight enemy infantry at a distance.
- Rifle-launched smoke grenades used to block line of sight and prevent spotting.
- High Explosive (HE)
- Rifle-launched high explosive grenades used to fight vehicles and infantry. Higher blast radius, but less effective against infantry.
Battlefield 1 Edit
- In Pre-Alpha, the Rifle Grenade had no aiming reticle, not even when aiming.
- Firing the grenade launcher does not consume regular ammunition.
- In Singleplayer, using the Rifle Grenade without equipping a self-loading rifle will cause the player to pull out an M1907 SL to attach and launch the grenades on.
- Using a rifle grenade with a bayonet-equipped rifle will cause the bayonet to disappear when the cup launcher is attached. It will reappear when the player removes the cup launcher.