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"The American war machine has thundered over to the eastern border of Afghanistan in its continued battle against the MEC. Jalalabad dominates the entrances to the Laghman and Kunar valleys, and is the first stop for men and supplies streaming across the Pakistani border into Afghanistan. It's a crucial training and logistical outpost of the MEC forces, who are holed up in the heart of the city awaiting an impending US onslaught with bated breath. This city is strategic capture point and must be taken at any cost!"

— Loading screen

Road to Jalalabad is a map featured in Battlefield 2. It is comprised of a dense city surrounded by an open desert area. The layout of the map is very similar to that of Strike at Karkand. The map was added in Patch 1.41, after Highway Tampa and before Operation Blue Pearl.

Overview[]

The combat of this map is mainly carried out by infantry, with occasional armor reinforcements.

When a Vehicle Drop is called, the USMC will get a DPV, and the MEC will get a FAV.

Control Point overview[]

show/hide
Control Point 16 32 64
USMC Staging Area Flag of the United States
Conq UncapFriendly
Flag of the United States
Conq UncapFriendly
Lake Conq Neutral
Outpost MEC MEC
Fountain MEC MEC
Junkyard Flag of the United States MEC MEC
Hotel Conq Neutral MEC MEC
Market Conq Neutral MEC MEC
Mosque MEC MEC MEC
MEC MEC
Middle Eastern Coalition
Light vehicle(s)
Main battle tank(s)

T-90

Emplacement(s)

HJ-8

Flag of the United States USMC
United States Marine Corps
Light vehicle(s)
Main battle tank(s)

M1 Abrams

Emplacement(s)

BGM-71 TOW

16-player version[]

"This is a Conquest: Double assault map. You reduce opponent’s tickets by holding more than half of the control points on the map. You win by capturing all control points or by reducing the opponent’s tickets to zero."

— Game Mode Briefing

Both sides start with a single capturable base, and between them are two neutral control points.

The default number of tickets is 100 per side.

Junkyard[]

The USMC starting point in the far south. It hosts two artillery pieces, the UAV trailer and radar station. In addition, it spawns a stationary M249 LMG, a DPV and an M1A2. If it falls to the MEC, it will spawn a FAV and a T-90.

Hotel[]

A neutral control point located in the southeast. Under the USMC, it spawns two stationary M249 LMG and two TOW. Under the MEC, it spawns two stationary RPK-74 LMG and two HJ-8.

Market[]

A neutral control point located in the northwest. Under the USMC, it spawns three stationary M249 LMG, and under the MEC, it spawns three stationary RPK-74 LMG.

Mosque[]

The MEC starting point in the far north. It hosts two artillery pieces, the UAV trailer and radar station. In addition, it spawns three stationary RPK-74 LMG, a FAV and a T-90. Under USMC control, it will only spawn one stationary M249 LMG and a DPV.

32-player version[]

"This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."

— Game Mode Briefing

The 32-player version involves a USMC Assault into the MEC-controlled map.

The default number of tickets is 220 for the USMC and 200 for the MEC.

USMC Staging Area[]

The uncapturable USMC starting point in the far northwest. It hosts two artillery pieces, the UAV trailer and radar station. In addition, it spawns two stationary M249 LMG, three TOWs, four DPVs and three M1A2s.

Outpost[]

The first MEC control point that the USMC will encounter. It spawns an artillery piece, two stationary RPK-74 LMGs, a HJ-8 and two Vodniks. Under the USMC, it will spawn two stationary M249 LMG, a TOW, a HMMWV and an M1A2.

Fountain[]

The second MEC control point, spawning a Vodnik and a FAV, and under USMC control, it will spawn a HMMWV and a DPV.

Junkyard[]

The third MEC control point that served as the USMC starting base in the 16-player version. It spawns a stationary RPK-74 LMG, a FAV and a Vodnik, and under USMC control, it will spawn a stationary M249 LMG, a DPV and a HMMWV.

Hotel[]

The fourth MEC control point in the same location as in the 16-player version. It spawns the second artillery piece, three stationary RPK-74 LMG, a HJ-8 and a Vodnik. Under USMC control, it will spawn three stationary M249 LMG, a TOW and a HMMWV.

Market[]

The fifth MEC control point in the same location as in the 16-player version. It spawns three stationary RPK-74 LMG. Under USMC control, it will spawn three stationary M249 LMG.

Mosque[]

The MEC main base, hosting the third and final artillery piece, the UAV trailer and radar station. In addition, it spawns three stationary RPK-74 LMG, a HJ-8, two FAV and two T-90. If it falls to the USMC, it will spawn three stationary M249 LMG, a TOW and two DPV, but no tanks.

64-player version[]

"This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."

— Game Mode Briefing

The 64-player version extends the 32-player version by adding a neutral control point near the USMC base.

The default number of tickets is 330 for the USMC and 300 for the MEC.

USMC Staging Area[]

The USMC starting uncapturable control point. It hosts three artillery pieces, the UAV trailer and radar station, as well as three stationary M249 LMG, three TOWs, four DPVs, two HMMWVs and two M1A2.

Lake[]

The neutral control point to the east of USMC Staging Area. For the USMC, it spawns a TOW and a DPV, while for the MEC, it spawns a HJ-8 and a FAV.

Outpost[]

The first MEC control point, in the same position as in the 32-player version. It spawns an artillery piece, two stationary RPK-74 LMG, a HJ-8 and two Vodniks. Under USMC control, it will spawn two stationary M249 LMG, a TOW, a HMMWV and an M1A2.

Fountain[]

The second MEC control point, in the same position as in the 32-player version. It spawns a Vodnik and a FAV. Under USMC control, it will spawn a HMMWV and a DPV.

Junkyard[]

The third MEC control point, in the same position as in the 16- and 32-player versions. It spawns a stationary RPK-74 LMG, a FAV and a Vodnik, and under USMC control, it will spawn a stationary M249 LMG, a DPV and a HMMWV.

Hotel[]

The fourth MEC control point in the same location as in the 16- and 32-player versions. It spawns the second artillery piece, two stationary RPK-74 LMG, two HJ-8 and a Vodnik. Under USMC control, it will spawn two stationary M249 LMG, two TOW and a HMMWV.

Market[]

The fifth MEC control point in the same location as in the 16- and 32-player versions. It spawns two stationary RPK-74 LMG. Under USMC control, it will spawn two stationary M249 LMG.

Mosque[]

The final MEC control point. It spawns the third artillery piece, the UAV trailer and radar station. In addition, it spawns three stationary RPK-74 LMG, two FAVs and two T-90. Under USMC control, it will spawn three stationary M249 LMG and two DPVs, but no tanks.

Gallery[]

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