The Russian Army, officially the Russian Ground Forces (Russian: Сухопутные войска Российской Федерации, Suchopútniye voyska Rosseeyskoy Federácii) are the land forces of the Russian Federation. Active since 1992 after the collapse of the Soviet Union, the Russian Ground Forces were formed from various parts of the Soviet Army. From 1992 onward, the Russian Ground Forces were withdrawn from Soviet bases in foreign regions to focus on "near abroad" affairs. They use sophisticated military tactics and perform with conventional warfare.
Battlefield: Bad CompanyEdit
Engagements against the 222ndEdit
Battlefield: Bad Company 2Edit
The Russian Army appears as an available faction in Battlefield: Bad Company 2.
The Russian Army fight against the 222nd Army Battalion, the United States Marine Corps and the Special Activities Division. They are under the command of Arkady Kirilenko and are allied with the Latin American Militia. Their voices are provided by Oleg Mirochnikov (as Assault), Slav Shumov (as Engineer), Kirill Radcig (as Medic), and Nikolay Lazarev (as Recon).
- AN-94 with GP-30
- F2000 with GL1
- Type 88 LMG
- Type 88 Sniper
- M2 Carl Gustav
Engagements against the 222ndEdit
Engagements against the Special Activities DivisionEdit
Engagements against the USMCEdit
The Russian Ground Forces are one of the two playable factions and fight against the United States Army. It is also the opposing faction in Onslaught mode. When they are on the offensive in Rush maps, they almost always attack with their airborne elements.
Engagements against the US ArmyEdit
- Arica Harbor
- Atacama Desert
- Laguna Alta
- Laguna Presa
- Nelson Bay
- Panama Canal
- Port Valdez
- White Pass
Engagements against the US Marine CorpsEdit
|Karkand: A strike in this industrial sector will be a bloody one as you fight in the alleyways and buildings of this close quarters heaven. Though be careful that the vehicles don't send you the other direction, six feet under.|
|Oman: A large scale attack on this construction site is underway, ripping through the city. Large scale vehicle combat assists long range fighting. Close quarters determines your fate, though, once you enter a building.|
|Sharqi: A peninsula that houses the headquarters of a prominent tv station, has been ripped apart by combat. Close quarters urban combat supports helicopters, land vehicles and a boat or two. Though snipers might find haven on the ramparts of all sorts of structures.|
|Basra: The city has been hit hard by heavy fighting, but it isn't over yet. Urban, close quarters fighting, with vehicular support will leave you scrambling to keep each block of the city yours.|
|Dragon Valley: The river gouged out the valley but forked halfway. Now, the battle will lead to the heart of this ancient valley. Narrowed long range combat for vehicles and infantry a like will be the name of the game here.|
|Dalian: This nuclear facility is the site of more close range combat. The docks nearby house most of the fighting leading up to the facility. Airborne, waterborne and land vehicles will be going up and down the coastline, looking for their next target.|
|Mashtuur: Divided in name and spirit, this map features intense urban, close quartered combat and a divide right in between two sides of the city. Air vehicles will have fun navigating the map in its majority will land vehicles will be funneled around streets and a bridge.|
|Myanmar: The jungles here will be cruel, reducing everything to closer quarter combat. Vehicles are only land vehicles that can fight back the foliage. An old temple stands in the center making for a very focused fight.|
- VDV Buggy
- GAZ-3937 Vodnik
- (Neutral) (AK) Quad Bike
- (AM) Barsuk
- (Neutral) (AM) Rhino
- (EG) Vodnik AA
- (Neutral) (EG) Dirt Bike
|This section requires a clean-up, due to inconsistency with other factions.|
Please help out by editing the page, or if necessary, please see the relevant discussion on the talk page.
In Baku, the RGF is deployed to Baku, Azerbaijan to intercept Tombstone Squad from collecting intelligence from a defecting Russian military general regarding Russia's stance on Admiral Chang's coup d'état in China. Pursuing Tombstone squadron throughout Baku and when Tombstone was about to be extracted, in a last effort deployed an Mi-28 Havoc to intercept them, while destroying the extraction helicopter, they did not succeeded in stopping Tombstone's escape.
In Tashgar, it seems the Russian Ground Forces occupied the town and surrounding areas (including a damaged dam), forcing the Marines stationed there into the old town, when Tombstone arrived, the RGF had gained the upperhand throughout the town. Tombstone Squad managed to fight there way through light Russian armor and troops to get to Greenland. In exchange for a transport to Suez, Tombstone was to blow up a dam (which underneath it was multiple SAM sites). After fighting there way through the dam, tombstone blew up the dam. Thus neutralizing the SAM threat and were transported via a C-130 Cargo Plane.
The uniforms they wear come in five varieties:
- Support - One identical to the Support in multiplayer with the exception of their visor for the helmet is down (similar to the PLA in SP ) who always wield a PKP
- Engineer - to the Chinese Engineer who wields either a PP2000 or Saiga-12.
- Assault - looks like the Chinese Assault skin without goggles or a facewrap and uses a plain green camo.
- Recon: identical to the RU Recon wielding the SV-98.
- Anti-Tank: functions as an AT troop using the RU Engineer model from MP and uses an AK-12 for close range and a SMAW.
|Heavy Machine Guns||KORD|
|Light Machine Guns||PKP Pecheneg|
|Personal Defense Weapons||PP-2000|
The Russian Ground Forces operate also operate a variety of vehicles. T-90 act as their main battle tanks, witnessed in the two missions they are in. In a brief instance, BMP-2's as their APCs. In Baku, it is seen that the Mi-28 is their attack chopper. Throughout both mission's, their main transport chopper is Ka-60 Kasatka. In both missions, it is seen that their main light vehicle is the VDV Buggy and some of their ground transport include KamAZ-53501.
|Light Vehicles||VDV Buggy|
The Russian army is pitted against both the USMC and PLA.
Due to the choice of factions on a map being up to the server operator, the RGF can appear on any map against any other faction, including the RGF itself, if the server owner wishes so. However, changing the factions on a map is only available on PC servers.
|People's Liberation Army|
|United States Marine Corps|
By default, RGF soldiers in multiplayer are equipped with VSR-98 camouflage, but can unlock faction specific camouflages from Battlepacks, such as Berezka or Partizan. Camouflages like Splinter and Fire Starter receive a unique scheme for the RGF when equipped.
The following are the camouflages exclusive to the RGF in Battlefield 4:
|Adaptation of the famed ERDL pattern printed in colors suited to Russian environments and deployments.||Unlocked By Default|
|Digitized version of the German flecktarn camouflage pattern. The word means fissure or fracture in Russian. (The camo depicted is not actually Izlom, but rather Digital Flecktarn).||Battlepack Item|
|Modern issue recolorization of the traditional Russian KLMK camouflage pattern is use by some MVD and FSB troops.||Battlepack Item|
|Another Russian design heavily influenced by German camouflage patterns, this oakleaf variation is popular with Spetsgruppa Alfa.||Battlepack Item|
|Flecktarn-inspired camouflage pattern developed specifically for the Russian VDV Airborne units.||Battlepack Item|
|Release your inner pyro.||Complete Second Assault assignment Fire Starter|
|Influenced by a modern Finnish camouflage design, the "hunter" pattern was first witnessed in use during the recent Georgian conflict.||Premium Item Only|
|Recolor of the modern Swedish Splinter camouflage pattern customized for elite units.||Veteran Battlepack Item|
|Rarely witnessed splinter style jungle camouflage pattern. Its use by the secretive Spetsnaz likely contributes to the secrecy surrounding this camo.||Battlepack Item|
|The original KLMK pattern developed by the Soviet Union, this pattern continues to enjoy widespread use among airborne and reconnaissance groups.||Premium Item Only|
Default kits Edit
The following loadouts shown below are the kit defaults for the Russian Army in Battlefield 4's multiplayer mode. Unlike Battlefield 3, there are no asymmetric starting weapons (and thus no faction-specific weaponry), and the starting gear and weapons are shared across all three factions, similar to Bad Company 2.
The Russian Ground Forces uses majority home made equipment with the exception of the Z-11W (made in China) and the DV-15 (made in France).
|Light Vehicles||VDV Buggy|
|(Neutral) (FS) Snowmobile|
|Naval Craft||DV-15 Interceptor|
|(Neutral) Personal Watercraft|
The Russian Empire appears on maps set on the Eastern Front in World War I. As a member of the Triple Entente, they entered World War I as the Allies alongside British Empire and the French Republic, fighting against the Central Powers. The Russian Emprires fights the Austro-Hungarian Empire in Galicia (the modern-day border between Poland and Ukraine), and the German Empire in the West Estonian archipelago.
The Russian Empire gear varies heavily with all the factions gear ranging from tunics, dresses to long coats. With headgear consisting of either traditional headgear such as Ushankas or Peaked caps to French Adrian Helmets. Generally wearing green uniforms, black trousers and high boots.
- Assault - He wears a tunic, an Adrian Helmet and a dark gray balaclava covering most of his face. He also wears an ammo pouch above his abdomen and a sidearm holster at waist height, just below this ammo pouch.
- Medic - He wears a tunic, a peaked cap and a blanket is wrapped around the torso over the right shoulder, with a cape hanging on the left shoulder, and crutches crossing the back. Additional equipment pouches are found at both sides of the player's waist.
- Support - A Kuban Cossack, he wears a cherskesska coat and a kubanka wool hat, both traditional to peoples of the Caucasus and Kuban Cossacks. He also wears a scarf around the neck. Gear includes a large backpack, some additional pouches about the abdomen, as well as some bandoliers crossing the chest and the waist. A large leather pouch crosses his chest and helps at supporting his heavy backpack. Last but not least, he bares a scabbard in front of his abdomen that sheaths a kinzhal knife, known in-game as Cossack Knife.
- Scout - A female soldier, she wears a heavy coat with an improvised hood. She also has an ammo pouch and her sidearm holster connected to the belt around her stomach, as well as bandolier-like leather pouches with additonal rifle cartridges passing over her left shoulder and crossing her chest.
- Cavalry - Unlike other Entente Cavalry classes, he wears a kubanka wool hat rather than a peaked cap, implying Cossack origins. He also wears a tunic and body armor with a sidearm holster, with smaller details being ammo pouches at the edge of the armor plate.
- Tanker - He wears a green jumpsuit with sidearm holsters on his chest and an Adrian helmet with a splinter mask, as well as a scarf covering his neck.
- Pilot - He is wearing aviator goggles and leather helmets, with brown gloves and boots and grey-brown jackets. His scarf is light blue with two orange stripes on its end.
Their air vehicles consist of:
- In Battlefield: Bad Company & Bad Company 2, the Russian vehicles' HUD color is red.
Battlefield: Bad CompanyEdit
- Sometimes, in Bad Company, the soldiers can be heard shouting "Dimitri", a common Russian male name.
- The Serdaristani soldiers use exactly the same uniforms, equipment, and phrases as the Russian Army.
Battlefield: Bad Company 2Edit
- They are always the Defenders in Squad Rush for Battlefield: Bad Company 2.
- The first-person model for them in Battlefield 3 is the same as Dimitri's, regardless of class.
- Both the Russian and USMC announcer will sometimes say "Let's maintain this and we can all go home soon" when they have control of all flags in Conquest, but with different voices.
- The Russian Army in Battlefield 3 are always the Defenders in Rush and Squad Rush on all maps.
- The Russian soldiers speak English in first person.
- In the singleplayer campaign, all RGF character models feature People's Republic of China flag patches, which is most-likely an error. Soldiers wielding PP-2000s and Saiga-12s will use identical character model to that used by PLA forces wielding JS2s and Hawk 12Gs.
- The singleplayer RGF characters models that wield the AK-12 are reskins of PLA models wielding the QBZ-95-1. Just with a different head model.
- In singleplayer, RGF infantrymen carries STANAG magazines in their vest, rather than AK-type magazines.
- The first-person voiceovers were done by Andrew Byron, a British actor, which could explain how the grammar and phrasing of some of the voiceovers is incorrect.
- The Russian soldiers will call the PGZ-95 and 9K22 Tunguska "an enemy tank", and will call the LAV-AD "an enemy AA", along with People's Liberation Army soldiers.
Battlefield 1 Edit
- The Scout class for the Russian Army is female, which is in reference to the 1st Women's Battalion of Death and the Perm Battalion which were all-women battalions of soldiers that served in a few battles during 1917.
- In the Name of the Tsar is the first piece of Battlefield content to include playable women in the multiplayer outside of the campaign. (In previous campaigns, Battlefield 4 and Hardline had female NPCs, and Battlefield 3 and Battlefield 1 had playable female characters Jennifer Hawkins and Zara Ghufran respectively).
- The Support class, on the other hand, is clearly part of a Kuban Cossack division. This is evident by the kubanka hat worn (traditional to peoples of the Caucasus and Cossacks), the cherskesska coat and the kinzhal knife (known in-game as the Cossack Dagger).
- The Russian Empire faction was previously issued the SMLE MKIII if "Standard Issue Rifles" was enabled; this was later changed in the October Update to the Mosin-Nagant M91.