Sniper is a kit featured in Battlefield 2 and Battlefield 2: Modern Combat. It's primary role is to engage enemy infantry at long range and area denial against infantry, providing players with a faster movement speed. The kit is the equivalent to the Recon and Scout kits featured in other installments. The Sniper Upgrade Path is featured in Battlefield 4 to create a play-style similar to the Sniper Kit.
Like all character classes, the sniper carries a Combat Knife and four M67 Fragmentation Grenades, in addition to other weapons, some of which are unique to the class.
Like the Special Ops class, the Sniper's sidearm is a silenced version of the standard handgun carried by other classes.
Primary Weapon Edit
The Sniper's main weapon is a Bolt-Action Sniper Rifle or a DMR (Designated Marksman Rifle) complete with a scope. The US team receives an M24 Sniper Rifle system by default. Upgrading the sniper class allows the player to use the M95 Anti-Materiel Rifle. The MEC team gets the SVD DMR by default. It has less zoom than the Bolt-Action M24, so it is mainly used for mid-range sharpshooting.
It carries six magazines filled with ten rounds. The SVD will still kill if a round hits the head, despite it's lesser power. The Chinese team gets the QBU-88/Type 88 DMR. The crosshairs are more preferable by many than the SVD's chevron sights. The damage and range are exactly the same as the SVD. Upgrading the Sniper class again to Tier 2 (or being on the European Union Team) will give the sniper the L96A1 bolt-action sniper rifle.
Other Weapons Edit
The sniper carries two Claymore anti-personnel land mines. The latter can commonly lead to Team kills, as unsuspecting teammates climb to the top of a ladder mined by the sniper. Patches have since then have had claymores fully distinguish between friend or foe, unless the server has claymore friendly fire enabled. Teamkills may also happen when an enemy runs in front of a claymore if friendlies are also there. It is also impossible to detonate a claymore with another weapon.