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|St. Quentin Scar|
|Part of the|
August 31st - September 3rd 1918
Travecy, Picardy region, France
St. Quentin Scar takes place in a rural stretch of the French countryside. The village of Travecy sits directly in the map center, with other objectives on the outskirts connected by roads to the main service route running horizontally along the map's center. As the map is situated on the front-line, the contrast between the brown smudge of trenches, shell craters and scorched earth to the east, the grassy green farmland of the west and the grey blocks of the town between the two is immediately visible, with terrain changing considerably as one traverses the map.
Combat during Conquest on St. Quentin Scar is diverse—the gently rolling hills, fields and roads of the map outskirts provide open sightlines suited to long range and armored vehicle gameplay in the gaps between objectives, while the highly urbanized terrain of the map centerpiece and the objectives themselves often cater to close-quarters infantry combat, forming a trap for any tanks following the main road through the town. The abundance of available aircraft round out the combined arms experience. There are six objectives in Conquest.
|Main battle tank(s)|
|Main battle tank(s)|
In Conquest, each faction spawns at opposite ends of the map's equator, with the United Kingdom spawning on the western edge and the German Empire on the eastern edge.
United Kingdom DeploymentEditThe British team starts on pristine farmland to the west, with an intact windmill and a cluster of farm buildings adjacent to a junction, with one path leading north-east towards the nearest objective, Windmill, and the other consisting of the main road leading east towards the town.
German Empire DeploymentEdit
The German team starts within a set of battered fortifications to the east. A morass of trenches and pillboxes span the churned landscape, with barrage balloons listing above the lines. A muddy road winds north-west past the closest objective, Burning Mill, towards the crossroads outside the Monastery.
The Burning Mill is situated within an artillery bastion on a hill on the eastern outskirts of the town. A number of field guns sit in wide dugouts lined with sandbags and surrounded by concertina wire and wooden holdfasts. Next to the flag itself is the objective namesake—a partially collapsed windmill, presumably demolished in the crossfire.
A QF 1 AA gun sits by the howitzers in the south dugout while a Maxim MG is emplaced next to the windmill, overwatching the western approach to the objective. A similarly oriented FK 96 is found slightly further downhill.
Conquest Flag B is located by a crossroads of roadways leading from the town, the ruined village, and the German spawn. The flag itself is found within the exposed foundation of the destroyed monastery. A perimeter of partially collapsed walls protect those in the capture zone, in addition to a number of pillars and wooden beams from the collapsed roof inside the monastery itself. Two damaged farm buildings to the north and west block the defender's line of sight, and can grant strong fighting positions, provided they stay standing. A hillside to the west overlooks the center of the map, offering high ground for defenders, but potentially concealing approach from those inside the monastery. More hills to the south allow sight onto the Townhouse and parts of the town.
Maxim Guns without gunshields are emplaced at some of the windows of the destroyed monastery, in addition to one with shields on the crest of the hill to the south-west. A QF 1 AA is emplaced outside the eastern wall. When held, the flag provides a ground vehicle spawn.
Ruined VillageEditFlag C on Conquest is set in a township on the edge of the frontline - as such, little has survived intact. A number of gutted stone bungalows are placed directly around the flag itself, while larger, two-story brick buildings in a similar state line the road to the east and north-west. The capture zone is littered with piles of stone debris and half-standing walls, of limited directional use as cover. As most of the buildings are missing roofs, the two-story buildings provide a useful elevated firing position, but are missing walls themselves, leaving those exploiting the higher ground somewhat vulnerable. Some of the walls resist further destruction, preventing the area from being completely stripped of cover.
When held, the flag provides an extra aircraft spawn.
The Townhouse is found on the southern side of the map. The capture zone is found in a walled courtyard behind the townhouse, with a barn forming the east edge. Roads leading to the flag from the north and west are almost completely enclosed by buildings, leading inevitably for house-to-house fighting to reach the objective. Mouse-holing to avoid the cover-devoid streets and courtyards is advised, as dominant elevated positions on the top floor of the house, in addition to a nearby windmill, ensure these locations, as well as the fields to the south, are vulnerable to fire.
On Conquest, an FK 96 is emplaced behind a ring of sandbags on the road outside the townhouses' front door, while another FK 96 as well as a QF 1 AA is set up around the windmill in the center of town. When held, the flag provides the team with another ground vehicle.
The Backyard is located on the northern side of town. As with Townhouse, Backyard is surrounded on three sides by residential and auxiliary structures, with only the northern approach bordering open fields. A network of alleyways run between buildings either side of the comparatively open capture zone—a square yard covered in grass.
On Conquest, an FK 96 can be found in the middle of the intersection on the eastern edge of the town, overwatching the roads leading in from Monastery and Ruined Village.
WindmillEditA Conquest flag is situated next to yet another windmill on the north-west side of the map. The intact windmill sits on a raised hillock next to a farm courtyard, with a barn and a rural homestead lying on the northern perimeter. The surrounding fields and roads leading up to the flag are almost completely devoid of cover, save for some ditches and farm fences, making the windmill an ample spot for defense. Around the flag itself, the open courtyard provides little cover, with the buildings again being the safest, if not the sturdiest, option. The courtyard is, however, isolated from much of the map by its elevation.
The village proper forms the combat area for Domination gamemode, with one of the map's windmills at the center.
The Backyard objective is moved further south-west relative to its Conquest position, and is now found adjacent to the roadblock at the west end of the main road. A Maxim gun is emplaced on the second floor of a building next to the capture zone, overwatching the crossroads.
The Residence is a larger building in the north-east corner of the map. It overlooks the town square to the south-east.
The Townhouse is in the same general area as in Conquest - within a walled compound on the south-east side of the village.