Su-35BM Flanker-E
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The Sukhoi Su-35 (Russian: Сухой Су-35, NATO reporting name: Flanker-E) is a single-seat, twin-engined supermaneuverable multirole fighter. It is a derivative of the Su-27 'Flanker', and was initially known as the Su-27M. More than a dozen of these were built with some used by the Russian Knights aerobatic demonstration team. The Su-35 had been offered to many countries, including India, Brazil and South Korea. In the 1980s, Sukhoi was looking to upgrade its high-performance Su-27. The resultant Su-35 embodies aerodynamic refinements to give it more maneuverability, greatly enhanced avionics, longer range, and a more powerful engine. The first prototype, converted from a production Su-27, made its maiden flight in June 1988. The Su-35 was further developed into the Su-37, which has thrust-vectoring capabilities, and the Su-35BM, classified as 4++ generation fighter by its manufacturer. The new model entered into serial production as the Su-35S for the Russian Air Force in 2010.
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Battlefield 3
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| Su-35BM Flanker-E | |
| Vehicle health |
500 |
| Disable threshold |
34% |
| Vehicle passengers |
Pilot |
| Main weapon |
GSh-30-1 30mm automatic cannon |
| Main weapon damage |
45 per bullet, with no damage drop |
| Main weapon reload time |
3 seconds (Belt Speed: 2.5 seconds) |
| Main weapon fire mode |
Automatic: |
| Alternative weapon |
Heat Seekers (R-73 "Vympel", 700 points) |
| Avionics |
Air Radar (8600 points) |
| Sensors |
Proximity Scan (4200 points) |
| Countermeasures |
IR Flares (0 points) |
| Vehicle speed |
Landing Gear: 0-245 knots |
| Vehicle maneuverability |
High |
| Camouflages available |
Stealth (1500 points) |
| Operators |
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Single Player
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In Singleplayer the Su-35 Flanker-E (incorrectly refered to as MiGs) is operated by the Islamic Republic of Iran Air Force in Going Hunting there a total of seven of them and a few attempting to take off at the airport but are destroyed.
Multiplayer
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The Su-35BM Flanker-E appears in Battlefield 3 as the Russians main fighter jet. It is equivalent to the F/A-18E Super Hornet.
Being a multirole fighter the Su-35BM has a 30mm gun and optional Air-to-ground Rocket/Missiles or Heat seeking Missiles for air to air purposes.
First Slot: First slot comes with Stealth, Proximity Scan, Belt Speed, Air Radar, Maintenance and Beam Scanning.
Stealth can reduce the range and increase lockon time for Heetseeking missiles. While Proximity Scan and Belt speed are useless (being to fast to find people on the ground and just bursting is more effective), Maintenance is usually good for new players alonside Stealth. Air Radar is the most used by experienced players due to the ability to track targets and make dogfighting easier. Beam Scanning is useful for quick lock-ons for AGMs and Heat seekers.
Second Slot is Secondary Weapons. One can choose from Air-to-Air or Air-to-Ground Missiles.
Heatseeking is the first secondary weapon the player will get and in some cases be the most common thing to use by new players. An expert pilot can break lock by getting out of range, getting out of the lock-on-circle, or use Below Radar once unlocked. Rocket Pods give the player fourteen rockets that fuction like the Attack Choppers rockets and can do fairly high damage to a tank, but has a long reload and is weak against infantry. Guided Missile gives the player a missile that can be guided towards enemy vehicles (occupied or unoccupied) and enemy equipments (MAVs, Mortars and EOD Robots).
Third Slot is the Gadget slot.
The first gadget that is automatically unlocked is IR Flares. They give you the ability to evade any heatseeking guided missiles. The second is ECM Jammer. It eliminates the lock on for 5 seconds and jams Air Radar for the same time period and can be used against people who rely heavily on Air Radar. The final unlock is Extinguisher, which is designed to bring your disabled vehicle back to just above the disabled mark and allow you to avoid being destroyed. Its downside is that fact that it takes around 20 seconds to reload.
In an aerial dogfight it will all depend on who can control speed and who has the suprise. Deccelerating will allow the player to turn quicker, but reduces air speed. If you find a player on your tail the first option is to outrun them. This can be done better if the player is up against the F-35 and then do a quick half-loop once out of gun range and out maneuver them and get a good shot on the other player in an attempt to disable him.
Versus the F/A-18E Super Hornet
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When encountered in a dogfight the Su-35BM Flanker-E is almost identical in performance to the F/A-18E Super Hornet, but it is a much larger target due to it immense wingspan possibly being a disadvantage in a dogfight, the F/A-18E is a little more agile than Su-35 as well.
Versus the F-35
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If up against the F-35, The Su-35 has the advantage of better speed and turning radius. While the F-35 can hover in-place, this can lead to it being a sitting target if you can get the jump on the player. If the F-35 is behind the player one has many option, one way is to use the large buildings in Gulf of Oman and do a sharp turn to hopefully make the F-35 crash into an other building. An other option is to simply outrun it (the F-35 speed is slower then the Su-35 by fifty Miles Per Hour).
Versus Choppers
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Against Attack Helicopters, there is a tactic to slow down behind a moving attack chopper and use the main gun or missiles to take him/her out. When facing Transport Helicopers it is advised to sneak up between the gunners dead zone (directly in front or behind the Transport Helicopter) slow down and engage the target with your main gun or missile. Since neither variant of helicopter can easily aim upwards, performing a dive attack allows you to maintain an element of surprise while limiting your enemy's chance to fire back.
Versus the Gunship
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In Armored Kill expansion pack, The Gunship has an extremly high damage threshold and as a result won't be taken down so easily. Due to the vehicle being slow and having two AA guns on top of it, it can prove to be a challenge to take it down. Utilizing a mixture of Rocket pods and guns makes it possible to destroy the gunship in one or two passes. Beware enemy jets or Mobile AA if fighting the gunship.
Generally, there are two opposite tactics: attack bottom-to-top and attack top-to-bottom.
- When using the first, remember, that gunners in Gunship can easily spot you. This means that you will be met with fire from AA guns when you finish your bottom-to-top attack. But you also can "cancel" the attack and avoid exposure to gunfire.
- Alternately, performing a top-to-bottom attack will allow you to remain undetected. This is because gunners usually look on the ground. However, this attack is not easily backed out of and you can easily be killed with the AA guns.
Appearances
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The Su-35 appears only on Conquest.
- Base Game
- Back to Karkand
- Armored Kill
- End Game
- Operation Riverside (Air Superiority Only)
- Nebandan Flats
- Sabalan Pipeline
- Kiasar Railroad (Air Superiority Only)
Trivia
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- The Su-35 uses parts of the cockpit of the F-16 shown in earlier trailers of the game.
- In "Going Hunting", the Su-35BMs are mistakenly said to be MiGs.
- It was initially going be a SU-37 "Flanker-F" as seen in earlier trailers.
Gallery
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