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This article is currently under construction. It may contain little or inaccurate information.
For the commander asset in previous titles, see Supply Drop.


For the Codex Entry, see Supply Drop (Codex Entry).


"Recover Airdropped Supplies

A desperate fight for resources: Secure the majority of the supplies to win."

— In-game Description


Supply Drop is a gamemode featured in Battlefield 1: In the Name of the Tsar.

It is a 24-player gamemode where teams compete for control over supply drops that are periodically airdropped into the battlefield.[1]

Possible inspiration comes from the Drop Zone gamemode from Star Wars Battlefront (2015).

Gameplay Edit

"Join a fast-paced fight for supplies on the Eastern Front as planes airdrop everything needed to outgun and outscore your opponents."

Battlefield.com


At certain intervals, a Gotha G.IV bomber will fly in and paradrop a single supply drop somewhere on the map. Players must collect the supplies by staying inside the drop's capture radius. The first team to collect 500 supplies wins the match.

At times, up to three supply drops may be on the map simultaneously, encouraging teams to split up to dominate several locations.

The airdrops only provide a limited amount of supplies, releasing an Elite kit when fully depleted and granting a bonus for the team that does so.

Teams may choose two spawn points on their respective side of the map, one of which may provide vehicles or horses.

The HUD indicates which team is currently in control of a supply drop, and how many supplies remain at the location.

MapsEdit

Gallery Edit

Achievement/TrophyEdit

Image Name Criteria Achievement Points Trophy Type
Secured the Resources Secured the Resources Win 5 games of Supply Drop 50G Bronze Trophy

TriviaEdit

  • The aircraft dropping crates is always a Gotha G.IV, even on maps set during the Russian Civil War.
  • Unlike the Supply Drop deployed from the Support Bomber Package, the objective crates do not heal or resupply players.
  • Scoring is reminiscent of the Conquest scheme tested during Open Beta, focusing on time each control point is held.

ReferencesEdit