A support action in the Battlefield series is any beneficial action given to a teammate.
Players do not earn bonus points for performing these actions upon themselves or on empty vehicles. Players do earn extra points for supporting squadmates, as further incentive for teamwork.
List of support actionsEdit
For vehicles, another teammate must be occupying the vehicle in order to earn repair points. It is common courtesy for a player to enter a vehicle being repaired solely to allow the engineer to earn repair points, and to give back control when the repairs are done.
These provide a limited amount of supplies. Each set of ammunition provides:
- One large weapon magazine or two small weapon magazines
- Four rounds for shotguns and rifles that are loaded one round at a time
- One gadget
The player's held weapon or gadget has top priority for resupply (with the caveat that some gadgets cannot be held if depleted). Supplies are then allocated to the player's primary weapon, sidearm, gadget slots, and finally grenade slot.
Certain weapons or gadgets have unlimited supply or replenish automatically.
Spotting an enemy either by visual contact, via gadgets, or commander assets.
In some games, "passive spotting" by simply aiming at an enemy may provide a bonus.
Support actions by gameEdit
Battlefield 2 eraEdit
Support actions earn points for every 50% of health restored.
Players only earn a finite number of resupply points for supplying a single player over one life. This prevents players from earning resupply points for wasting ammo or using grenade spam.
Though a supply drop provides many forms of support, commanders do not earn teamwork points.
Bad Company eraEdit
Along with other scoring revamps, support actions are awarded for every 10% of health restored. This roughly corresponds to the points awarded for kill assists and other teamwork.
Similar to Bad Company, players earn XP for support actions in an amount corresponding to the hit points restored to another player or vehicle.
Battlefield 3 is the first game where players may swap out their support items for other gadgets.
Laser designation gadgets and weaponry provide a new avenue for teamwork.
Battlefield 4 provides more feedback about support actions (and damage inflicted), following Bad Company's model of tracking in 10 point increments.
Influenced by Battlefield 2142, certain soldier specializations can increase the rate of support, and the ability to support while in vehicles.
After a mid-season patch, suppression now affects whether a player may heal.
Battlefield Hardline allows players to take "mobile support" from certain teammates, such as grabbing ammunition from an Enforcer who carries but hasn't deployed an Battlefield Heroes. This prevents some situations where support requests are ignored or ill-communicated. This feature replaced the mobile gadgets introduced in Battlefield 4.
Battlefield 1 further increases the feedback on support actions, including the name of the player providing it.
The "mobile support" mechanic from Hardline hasn't returned, with mobile gadgets returning from Battlefield 4. Pouches can be thrown at needy teammates using the Spotting mechanic, when available.
Suppression can affect whether a player may heal or resupply from crates.