— Loading Screen
Surge is a map featured in Battlefield 2: Special Forces, featuring the Spetsnaz against Rebels in an abandoned missile launch site.
Overview[]
The 16-player version is Double Assault surrounding the launch site, while the 32- and 64-player versions involve a Spetsnaz assault into the Rebels-controlled site.
When a Vehicle Drop is called, the Spetsnaz will receive a FAV, and the Rebels will receive a Pickup Truck.
Control Point overview[]
Control Point | 16 (MP) | 16 (SP) | 32 | 64 |
---|---|---|---|---|
Checkpoint(32) Village(64) |
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Outer Hill Outer Ridge |
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Inner Ridge | ||||
Checkpoint(64) | ||||
Supply Depot | ||||
Base Entrance | ||||
Launch Pad | ||||
Command Bunker | ||||
Fuel Depot |
Equipment[]
Spetsnaz | |
Attackers | |
Light vehicle(s) | |
Infantry fighting vehicle(s) | |
Main battle tank(s) | |
Anti-aircraft vehicle(s) | |
Helicopters(s) | |
Emplacement(s) |
Rebel Forces | |
Defenders | |
Light vehicle(s) | |
Infantry fighting vehicle(s) | |
Main battle tank(s) | |
Helicopters(s) | |
Emplacement(s) |
16-player version[]
— Game Mode Briefing
The 16-player version takes place in the area inside the peripheries of the launch site, with three control points: one starting under each team, and the central one neutral.
The default number of tickets is 100 for each side.
Base Entrance[]
The Spetsnaz starting point in the south, spawning an artillery piece, the UAV trailer and radar station, as well as a stationary RPK-74 LMG, two ATV#Battlefield 2: Special ForcesATVs and a FAV. If it falls to the Rebels, it will spawn a stationary RPK-74 LMG, two ATVs and a Pickup Truck.
Launch Pad[]
The central, neutral control point, spawning only two stationary RPK-74 LMGs.
Command Bunker[]
The Rebel starting point in the north, located on a hill and spawning an artillery piece, the UAV trailer and radar station, as well as a stationary RPK-74 LMG, two ATVs and a Pickup Truck. If it falls to the Spetsnaz, it will spawn a stationary RPK-74 LMG, two ATVs and a FAV.
This control point can be accessed from below the hill through an elevator.
32-player version[]
— Game Mode Briefing
In the 32-player version, the Spetsnaz start from uncapturable bases to the south of the 16-player version. The loading screen shows the map preview mistakenly: the boundaries of the map extend to an area to the west of the Launch Pad (see the 64-player version below)
The default number of tickets is 220 for the Spetsnaz and 200 for the Rebels.
Checkpoint[]
One of the Spetsnaz uncapturable bases in the far south. It spawns one artillery piece and the UAV trailer, as well as three stationary RPK-74 LMG, three FAVs, a T-90 and a BMP 3.
Outer Hill[]
Another Spetsnaz uncapturable base in the southwest. It spawns another artillery piece and the Radar Station, as well as two stationary RPK-74 LMG, a HJ-8, two FAVs, a Civilian Car and a T-90.
Inner Ridge[]
A neutral control point that can be reached by starting from Outer Hill, going along the road northeastward and crossing a bridge. For both factions, it spawns three stationary RPK-74 LMGs and a Civilian Car.
Supply Depot[]
A Rebel control point in the far northeast. For both factions, it spawns a HJ-8, a Civilian Car and a BMP 3 for both factions. In addition, it spawns a Pickup Truck for the Rebels and a FAV for the Spetsnaz.
Base Entrance[]
A neutral control point to the southwest of Supply Depot. Under Spetsnaz control, it spawns a stationary RPK-74 LMG, a TOW, an ATV and a FAV. Under Rebel control, it will spawn a stationary RPK-74 LMG, a HJ-8, an ATV and a Pickup Truck.
Launch Pad[]
A Rebel control point north of Base Entrance. It spawns two stationary RPK-74 LMG for both sides.
Command Bunker[]
The Rebel main base in the far north, hosting two artillery pieces, the UAV trailer and Radar Station, and in addition spawning a stationary RPK-74 LMG, an ATV, a Pickup Truck and a T-90. Under Spetsnaz control, it will spawn a stationary RPK-74 LMG, an ATV, a FAV and a T-90.
64-player version[]
The 64-player version extends the 32-player version by adding a control point west of Launch Pad — the "missing" area in the 32-player version. It also removes a current control point.
The default number of tickets is 330 for the Spetsnaz and 290 for the Rebels.
Village[]
The Spetsnaz uncapturable base, in the same location as Checkpoint in the 32-player version. It now spawns two artillery pieces, the UAV trailer and radar station, as well as three stationary RPK-74 LMG, two IGLA, a Tunguska, four FAVs, a Vodnik, a Civilian Car, two T-90 and a Mi-35 HIND.
Outer Ridge[]
A neutral control point in the southwest, spawning two stationary RPK-74 LMG, a HJ-8, an IGLA, a Civilian Car and a T-90 for both factions, as well as a FAV for the Spetsnaz and a Pickup Truck for the Rebels.
Inner Ridge[]
A neutral control point to the northwest of Outer Ridge. It spawns three stationary RPK-74 LMG, an IGLA and Civilian Car for both factions.
Checkpoint[]
A neutral control point in the center south, below the bridges that connect Outer Ridge with Inner Ridge. It spawns only a FAV for the Spetsnaz, or a Pickup Truck for the Rebels.
Supply Depot[]
A Rebel control point in the east. It spawns an IGLA, a HJ-8, a Civilian Car and BMP 3 for both factions, as well as a Pickup Truck for the Rebels, or a FAV for the Spetsnaz.
Launch Pad[]
A Rebel control point in the center. It spawns two stationary RPK-74 LMG, a HJ-8 and two ATV for both factions.
Fuel Depot[]
A Rebel control point in the west. It spawns an IGLA and Civilian Car for both factions, as well as a Pickup Truck for the Rebels, or a FAV for the Spetsnaz.
Command Bunker[]
The Rebel main base in the far north. It spawns two artillery pieces, the UAV trailer and radar station, as well as a stationary RPK-74 LMG, an IGLA and a T-90 for both factions, in addition to a Pickup Truck and Mi-35 HIND for the Rebels only. If it is captured by the Spetsnaz, it will only spawn a FAV along with aforementioned vehicles.
Singleplayer[]
The singleplayer variant of the 16-player version extends the multiplayer variant by adding two control points to the west and east, which serve as starting points.
Supply Depot[]
The Spetsnaz starting point. It spawns an artillery piece, the UAV trailer, radar station, a Pickup Truck, a FAV, an ATV and a BMP-3. Under Rebel control it will spawn two Pickup Trucks, an ATV and a BMP-3.
Command Bunker[]
The northern control point, now starting neutral. Under Spetsnaz control it will spawn a TOW, ATV and FAV, while under Rebel control it will spawn a HJ-8, ATV and Pickup Truck.
Launch Pad[]
The central control point, now starting neutral. It spawns no unique vehicles.
Base Entrance[]
The southern control point, starting neutral. For both teams it spawns an ATV. Additionally, for the Spetsnaz it spawns a FAV, and for the Rebels it spawns a Pickup Truck.
Fuel Depot[]
The Rebel starting point. It spawns an artillery piece, the UAV trailer, radar station, two Pickup Trucks, an ATV and a BMP-3. Under Spetsnaz control it will spawn a Pickup Truck, a FAV, an ATV and a BMP-3.
Trivia[]
- Except for the 16-player multiplayer variant, the Spetsnaz use the US variant of the artillery, UAV trailer and radar station. Furthermore, if the Spetsnaz captures the Command Bunker on the 16-player singleplayer variant, or the Base Entrance on the 32-player variant, a TOW will spawn instead of the expected HJ-8.
Gallery[]
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