Team Deathmatch is played in an enclosed arena usually surrounded by an 'out of bounds' area. The goal of the game mode is to acquire the amount of kills to match the score limit and thus win the game, the score limit is set by the server and can range from 50 points to well over 500.
Team Deathmatch contains no vehicles and is thus an entirely infantry based gametype. There are no weapon restrictions (unless imposed by the server), but weapons that only target vehicles are useless yet still selectable. The game mode consists of two sides with a minimum of four players per side on all platforms; consoles have the usual 24-player limit, while PC players can join servers with up to 64 players.
In Battlefield 3, the player kill system makes it impossible for a deathmatch game to end in a draw, in a game with a score limit of 100 the maximum score of both teams combined can not exceed 199.
Team Deathmatch Close QuartersEdit
Team Deathmatch Close Quarters, known as Team Deathmatch 16 Player on the loading screen and TDMC in the browser, is a gametype added in the 1.05 update for Battlefield 3 with the Battlefield 3: Close Quarters expansion pack. Instead of a total of 24 players like regular Team Deathmatch, it pits 8 players on each team against each other. The gametype is available on all maps and is not exclusive to players who own Close Quarters or Battlefield Premium. The rules for this variation are the exact same as for regular Team Deathmatch even though there is a smaller player count.
Although Battlefield 3 generally uses random spawns (unless squadmates have placed Radio Beacons), there is a system in place to ensure that players generally do not become immediate casualties. Each map is divided into a number of zones, with numerous spawn points located within each zone. The server tracks how many players from each team are in each zone, and favors spawning players in empty zones or zones where teammates outnumber enemies.
A common tactic is for teammates to stay close together, either holding an area to keep it safe for respawns, or advancing in a group to clear nearby enemies. However, if the enemy team has more control over the rest of the map, players may find that they always spawn in the same general area, or even from the same point.
On servers with high player count, players may still find that enemies are within sight or proximity of their spawn point, should the teams be widely dispersed.