Titan is a type of game mode exclusive to Battlefield 2142, and is named after the enormous warships that are to be destroyed while playing on this mode. It is similar to Conquest, but flags are replaced by missile silos and both teams have an unlimited number of spawn tickets.
The main objective in Titan Mode is to destroy the opposing team's Titan. This can be accomplished through two methods: capturing and controlling Block III Anti-Titan Missile silos, allowing the missiles to destroy the enemy Titan through explosive force, or boarding the enemy Titan and destroying the central core (after the ATM's disable the shields, of course).
Anti-Titan missile silos are placed much like Conquest flags throughout the map, and are captured in the same way, by standing near the silo. The Anti-Titan missiles are launched constantly throughout the round, and are guided by the computer towards the opposing team's Titan, depending on which side controls the silo. Once captured, the silos will immediately launch an Anti-Titan missile, and afterwards, missiles will fire at timed intervals until the silo is captured by the enemy team or the game ends.
The first method, using the missiles to destroy the Titan, takes a long time to do so, as the Titan has a very large amount of health, and so many missiles will have to be fired to destroy the Titan, thus making the control of the majority of missile silos paramount to both sides.
The second method, generally seen as the faster of the two, is using the silos to destroy the Titan shield, boarding the defenseless Titan, and destroying the central core. This method is considered more dangerous and difficult than the first, but allows for a quick victory over the opposing team.
Once the hull is destroyed by either the Anti-Titan missiles or from severe damage to its central core, the rest of the ship will begin to self-destruct. The start of the self-destruction of the Titan signals the end of the game, and all troops aboard have a short amount of time to exit the Titan before it is destroyed. If the player successfully escapes from an exploding enemy Titan, the player will be rewarded with the Titan Survival Pin.
The Titan itself is surrounded by a shield that only allows friendly troops and vehicles inside. The shield will be red or blue depending on which side the Titan is controlled by; blue indicating the EU team's Titan, red for the PAC team's Titan. Once the shield is hit by enough Anti-Titan missiles, it will dissipate and allow all players to enter the Titan's interior, with the exclusion of the hangar bay, which remains closed off to the other team.
After the shields go down, there are two ways for the attacking team to enter the Titan: the cargo bay at the rear, or through two vents on the level above. Once inside, there are four hallways, each containing a line of four control consoles at the end, which must be destroyed to access the room which contains the reactor core. The control consoles on the top floor are protected by force fields, which means the consoles on the lower floor must be destroyed before they can be accessed. Once all four are destroyed, the security system will go through an override of its system, causing the door leading to the Core's room to explode, allowing the team on the offensive to attack the core. The attacking team now needs to destroy the reactor core, It can take an enormous amount of damage before it explodes, but damage from the Anti-Titan missiles is also added up. Once the core finally blows, players have 30 seconds to escape before the Titan self-destructs.
Boarding the Titan is the preferred method of attack. There are several ways to board the Titan. The first way is via air transport. Air transports are fast, but are vulnerable to gunships and AA Turrets during transit and can be destroyed more easily by enemy troops if they land on the roof of the Titan. Landing is also an issue for inexperienced pilots, so using the drop pods is a good strategy. The second way is via an APC. The APC's are equipped with launch pods which can be used with the right mouse button (Note: Only positions 3 and beyond work for this). This method of armored transport is just as dangerous as via Air Transport, as APCs are more vulnerable to gunships and the Cannons on the bottom of the Titan are far more dangerous than the AA guns. The third way to board the Titan by using the friendly team's Titan. The team commander can move their Titan next to the enemy's if the friendly Titan's shield is still up. Then, launch pods in the hangar can be used to board the enemy Titan. This is the safest way to board the Titan and is also the quickest, as it won't take very long. Plus, the AA Gunners will have a hard time hitting your assault pod, which will keep you safe. However, this will also open up your own Titan to assault when your shields drop as well, and it makes for much harder take-offs/landings for your own gunships and transports. The final way is through a squad, either by spawning directly on the squad leader or by a well placed beacon on the roof.
Defending the friendly Titan is an integral part of the gamemode.
Directing the Titan at a corner of the map is a good idea. Sentry guns and APM Anti-personnel mines are the best tools for defense. A good strategy while under attack is to capture the silos. It may seem simple, but many teams on the offensive forget the silos when attacking the Titan. This gives an opportunity to take control of the map, and possibly turn the tables against the opposing team. Some other strategies may have a Gunship, Tank and/or Battlewalker on the lookout for any incoming APC's from getting close to the Titan. Another simple yet overlooked strategy is the Titan's Cannons. Because the turret is controlled from within the Titan's hangar, the gunner is safe from enemy fire. This feature also helps Engineers that are repairing the turret. Also, the cannons have a high damage output, being able to destroy APC's and Tanks in just a few hits.