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UAV-1

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The UAV-1 (English: Unmanned Aerial Vehicle) is a remote control helicopter used in Battlefield: Bad Company 2.
800px-MQ-8B Fire Scout
A MQ-8B Fire Scout, a rotor-craft UAV similar to the UAV-1.
3RDRANGERAdded by 3RDRANGER



Contents

Battlefield: Bad Company 2Edit

UAV-1
BFBC2 UAV1 ICON
Vehicle health

50 (does not kill player if destroyed)

Vehicle armor

PlaneArmorBC2

Main weapon

Hellfire Missile

Main weapon damage

220 (impact); 100 (blast, damage drops gradually after 2.5 meter radius up to 5 meters); ? (base damage against vehicles)

Main weapon reload time

25 seconds

Main weapon rate of fire

2.4 rpm

Main weapon fire mode

Single-fire

Alternative weapon

.50 caliber machine gun

Alternative weapon damage

BFBC2 UAV1 Range

Alternative weapon rate of fire

750 rpm

Alternative weapon fire mode

Automatic

Smoke Countermeasures effect

40mm Smoke Launcher

Vehicle speed

Fast

Vehicle maneuverability

High

Operators
"Remotely operated Unmanned Aerial Vehicle tasked with Forward Air Control and Over-watch it can call in both air strikes and real-time battlefield intelligence. It can be equipped with a .50 caliber HMG or smoke dispensers."
— In-game description

SingleplayerEdit

The UAV-1 makes its only appearance in the mission Heavy Metal, where Marlowe uses it to destroy enemy tanks and anti-tank launchers. Compared to the multiplayer counterpart, the UAV-1 has a faster reload speed and the ability to zoom in.

MultiplayerEdit

The UAV-1 appears as a usable vehicle on most multiplayer maps. It can be piloted by going to the control terminal. The UAV-1 will spawn next to the terminal, and it can be flown by the player. Compared to other aircraft, it is significantly easier to fly the UAV-1. Players use the movement controls to control movement and the look controls to look around. There is also an ascend and descend command. The driver is defenseless at the terminal while controlling it.

The UAV-1 is able to laser-designate targets for a powerful guided missile launched from a friendly support aircraft. This is done by pressing primary fire and aiming to guide the missile. The missile can be steered in flight, much like the M136 AT4 and anti-tank turrets, and are capable of destroying any tank/IFV in one shot (provided it being a direct hit to the rear armor). The missile has a 25 second reload time; Quick Reload Package reduces this. The UAV-1 has no alternate weapon, unless the Alternate Weapon or Smoke Countermeasures Specialization is used. Alternate Weapon gives the UAV-1 a machine gun that kills in approximately 10 shots (5 on Hardcore) that can overheat. Smoke Countermeasures allows the UAV-1 to launch a volley of smoke grenades at the targeted location. If the UAV-1 is destroyed, the terminal destroyed, or the driver killed, it will be offline for 2 minutes before becoming available again.

The UAV-1 is also a great vehicle for spotting enemy positions, due to its small size and ability to reach high elevations. Its spotting role is similar to a Recon's, but unlike Recons the UAV-1 can spot enemies from angles a Recon can't easily get to. Using Alternate Weapon Specialization increases the UAV-1's combat effectiveness, though the UAV-1 is quite weak for combat. The Smoke Specialization is useful to cover advancing teammates with smoke, when an Assault player is unable to do so with 40mm smoke grenades. Fitting the UAV with the Optics package effectively turns the UAV into a hunter, as you can spot enemies from even further and engage in taking out high value targets such as tanks and stationary turrets from a safe distance.

Exiting the UAV station after having activated the UAV will destroy it. Even if the UAV is safely on the ground, it will self destruct upon the player leaving the station. Therefore, if a player wishes to have the UAV repaired, it must be landed next to a friendly Engineer, as the player on the UAV station cannot leave to repair his own UAV.

A tactic for getting easy kills with the UAV is to have a teammate load it up with C4 and fly it into an enemy vehicle or person, with the driver of the UAV informing the person with C4 when to detonate it. This will not damage the UAV and can be repeated. One can also use this tactic to destroy M-COM Stations, however this is frowned upon by many players.

The UAV can also be used to destroy an enemy helicopter. While it is hard to destroy them with the machine gun or the guided missiles, the UAV can be flown into the helicopters rotors. This will commonly destroy the helicopter and leave the UAV still operational. Players are made aware of the pilot's death when the screen says they committed suicide even though the player caused them to die. This is an effective tactic, as it allows the operator to attack a helicopter from an angle that most players in a helicopter cannot see due to the limited view that the occupants have, thus reducing the possibility of defensive fire from the helicopter destroying the UAV. However, this tactic is rarely utilized due to the growing number of experienced pilots going straight for the UAV operator.

In order to roadkill someone, you must be going at a high speed and aiming for the lower abdomen and/or legs. It's most effective on Recon players, as they often rarely move from their position. Be warned however, that flying into a tree, even just bumping the tree softly, will automatically destroy the UAV.

GalleryEdit

TriviaEdit

  • The Barrett M95 sniper rifle can destroy a UAV with one shot, due to its anti-material round.
  • The UAV is extremely dense and capable of bullying larger helicopters by slamming into them and sending them out of control. If a player should happen to die because of this, it will count as a suicide on their part, denying the UAV pilot points. This is likely because DICE did not anticipate the tactic of using vehicles to ram each other as a viable tactic.
  • The UAV is also useful for getting the "Airkill" (roadkill with a helicopter) Achievement/Trophy because it is small and quiet, meaning players will not normally notice it coming. Also, it is easier to recover from an unsuccessful ram. It is easiest to choose an unaware, stationary target such as a Recon, or simply to drive head on into otherwise occupied enemies.
  • In singleplayer, the Optic specialization is activated with the Up D-Pad Button/MMB, but in multiplayer, you have to use R1/RT/RMB to activate it if it's selected.
  • It shares its design with MQ-8 Fire Scout.
  • If the UAV is directly destroyed or the player controlling is shot, the player does not get the "vehicle damage" bonus. However, shooting the control terminal with an explosive or a Repair Tool will give both bonuses, as well as kill the player controlling it.
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