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		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09?feed=atom</id>
		<title>Bumblebeeprime09's blog</title>
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		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09"/>
		<updated>2013-05-20T15:15:25Z</updated>
		<subtitle>From Battlefield Wiki</subtitle>
		<generator>MediaWiki 1.19.6</generator>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/3_New_BF3_Expansion_packs_announced!</id>
		<title>3 New BF3 Expansion packs announced!</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/3_New_BF3_Expansion_packs_announced!"/>
				<updated>2012-03-07T20:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;OMGOMGOMGOMGOMGOMGOMGOMG YAYYYYYYYYYYYYYYYYYY
&lt;/p&gt;&lt;p&gt;Now, onto the news. Just announced on the Battlelog news, among other places, the next three expansion packs for &lt;a href=&quot;/wiki/Battlefield_3&quot; title=&quot;Battlefield 3&quot;&gt;Battlefield 3&lt;/a&gt; have been announced.
&lt;/p&gt;&lt;p&gt;Coming June 2012, &lt;i&gt;Battlefield 3: Close Quarters&lt;/i&gt; will be released, featuring multiple, well, close-quarters themed maps focused on tight infantry combat, featuring new weapons and maps.
&lt;/p&gt;
&lt;center&gt;&quot;&lt;i&gt;The HD Destruction in &lt;/i&gt;Close Quarters&lt;i&gt; lets players riddle the environment with bullets, reducing entire locales to ruin. Everything from furniture to plaster can be shot to pieces, and players can see the result of the mayhem as rubble and broken pieces pile up on the floor.The tight level design and many opportunities for vertical gameplay mean players will need to bring their A game if they want to stay alive in this highly competitive theater of war.&lt;/i&gt;&quot;&lt;/center&gt;
&lt;center&gt;— Battlefield.com Article&lt;/center&gt;
&lt;p&gt;Also announced, coming in Fall 2012, is &lt;i&gt;Battlefield 3: Armored Kill&lt;/i&gt;, an expansion themed on vehicular combat.
&lt;/p&gt;
&lt;center&gt;&quot;&lt;i&gt;This fall will also bring the expansion pack &lt;/i&gt;Battlefield 3: Armored Kill&lt;i&gt;. Featuring all-out vehicle warfare with new tanks, ATV’s, and mobile artillery, it also includes &lt;b&gt;the biggest map in Battlefield history.&lt;/b&gt;&lt;/i&gt;&quot;&lt;/center&gt;
&lt;center&gt;— Battlefield.com Article&lt;/center&gt;
&lt;p&gt;Lastly, &lt;i&gt;Battlefield: End Game&lt;/i&gt; was announced. No details about this were released, other than that you can expect it in winter of 2012 (If the world doesn't end. Maybe that's why they called it that.)
&lt;/p&gt;&lt;p&gt;So, what does this mean? It means that the long-awaited DLC Announcement has finally arrived. I personally am very excited for &lt;i&gt;Armored Kill&lt;/i&gt;, and I can't wait to see what else it has in store for us.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Links&quot;&gt;Links&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/3_New_BF3_Expansion_packs_announced!?action=edit&amp;amp;section=1&quot; title=&quot;Edit Links section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;&lt;a rel=&quot;nofollow&quot; class=&quot;external free exitstitial&quot; href=&quot;http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779687790751/&quot;&gt;http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779687790751/&lt;/a&gt; - Battlelog Article
&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;nofollow&quot; class=&quot;external free exitstitial&quot; href=&quot;http://www.battlefield.com/battlefield3/1/close-quarters&quot;&gt;http://www.battlefield.com/battlefield3/1/close-quarters&lt;/a&gt; - Battlefield.com Article
&lt;/li&gt;&lt;/ul&gt;
</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/BF3_Private_Servers</id>
		<title>BF3 Private Servers</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/BF3_Private_Servers"/>
				<updated>2012-02-28T22:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Hello. Today I want to talk on the subject of Private Matches. I have seen numerous threads on battlelog asking for private matches. Now, I see Mods responding to these threads far more than others, saying things like these:
&lt;/p&gt;
&lt;center&gt;&quot;&lt;i&gt;Our developers are still looking into the possibilities of private servers for consoles. We are still looking into what users would use them for. What might you guys do with them if you had access to private servers?&lt;/i&gt;&quot;&lt;/center&gt;
&lt;center&gt;— Link2888 (Battlelog Moderator)&lt;/center&gt;
&lt;p&gt;It irks me that they ask us that. They included Private matches in BFBC2. They included them in 1943. I don't see why they need to know our motive for wanting a perfectly good feature that previous BF games had. If they're worried about boosting, they could easily make private matches unranked. What bothers me even more is that once they post in a thread, they never come back and acknowledge any of the responses to their question. I mean, assuming they even do look at the responses (If they don't, I would need another blog post to rant about it), they should let us know that our feedback is being reviewed. It takes less than a minute (It took me around 15-20 seconds) to type, &quot;Thanks for the feedback, guys! We'll use this information.&quot; and post it. I'd like to have SOME indication that our ideas are being looked at. 
&lt;/p&gt;
&lt;center&gt;&quot;&lt;i&gt;You guys post the same question(s) on every thread dealing with private servers, and everyone is giving very similar answers. What more do you need? Is it not obvious [what we would use them for]?&lt;/i&gt;&quot;&lt;/center&gt;
&lt;center&gt;— Me, in response to Link2888&lt;/center&gt;
&lt;p&gt;Nearly everyone is saying they want to do it for clan matches and to practice with vehicles. I, personally, would like to use it to explore maps, create strategies for maps, and experiment with certain stuff, in addition to the above. Some people also want it for making Machinimas. 
&lt;/p&gt;&lt;p&gt;I'd like to know what you guys think about this. I personally would love private matches to be added, but it bothers me that they have to ask us what we would do with them.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Battlefield_for_Mac</id>
		<title>Battlefield for Mac</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Battlefield_for_Mac"/>
				<updated>2011-09-05T01:12:28Z</updated>
		
		<summary type="html">&lt;p&gt;Hey guys, I haven't really written a blog in a while, which is a good thing in some ways. Anyway, I am happy to say that I have pre-ordered Battlefield 3 for PS3.
&lt;/p&gt;&lt;p&gt;Anyway, on to my main topic. I have a Mac. I use Facebook on my Mac. I watch youtube on my Mac. I edit on my Mac. Anyway, one of the big things I DON'T do on my Mac is play good video games. So, I am wondering, what BF games are there for Mac? I know of BF1942, but that's about it. I think I may have heard that 2142 runs on Mac as well. Anyway, what good games are there and which should I get, if any? I will most likely be using Christmas money to get it. Anyway, I am also thinking of getting an HD-PVR, which would most likely also require my Christmas money. Anyway, what should I do?
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;Please enjoy this picture below.
&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://images1.wikia.nocookie.net/__cb20110903171652/battlefield/images/e/e6/Polarbears.jpg&quot; class=&quot;image&quot;&gt;&lt;img alt=&quot;Polarbears&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20110903171652/battlefield/images/e/e6/Polarbears.jpg&quot; width=&quot;600&quot; height=&quot;432&quot; data-image-name=&quot;Polarbears.jpg&quot; data-image-key=&quot;Polarbears.jpg&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/We_should_totally_frikkin_do_this</id>
		<title>We should totally frikkin do this</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/We_should_totally_frikkin_do_this"/>
				<updated>2011-05-20T20:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Yep. We should.
&lt;/p&gt;&lt;p&gt;So what is it that we should totally frikken do?
&lt;/p&gt;&lt;p&gt;I'm talking about a Battlefield 1943 machinima. It would be about a Battle on Wake Island. I have never seen a BF1943 movie ever, so we should be the first. We're the battlefield wiki, so it would be fitting. It will calm my creative nerves and at the same time, gain us some hopeful publicity. It would be done in a private match, of course. I would need a bunch of special skilled people, however.
&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;I would require a bunch of Japanese extras (By Jpanese extras, I mean players to play the role of the enemy forces, not actual Asian people)
&lt;/li&gt;&lt;li&gt;I'll need some good voice actors for Americans.
&lt;/li&gt;&lt;li&gt;I'll need a few people to figure out hw to fire rockets at long range. By long range, I mean like from one carrier to the other.
&lt;/li&gt;&lt;li&gt;I'll need good pilots who can drop bombs perfectly on target.
&lt;/li&gt;&lt;li&gt;I'm going to need some people who are good with AA guns.
&lt;/li&gt;&lt;li&gt;Lastly, I would have to have someone with a Capture card.
&lt;/li&gt;&lt;li&gt;This is on PS3. Everyone should have Battlefield 1943 (For those PS3 players who don't, buy it. It's only 10 bucks.)
&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;Yeah. I am now going to play some BF1943 and get the Wake Island info. I've got that covered.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/PMG_Contest_II</id>
		<title>PMG Contest II</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/PMG_Contest_II"/>
				<updated>2011-04-28T12:49:27Z</updated>
		
		<summary type="html">&lt;p&gt;Before I talk about the subject, I would like to say this to anyone who may have noticed my blogging increase. This is due to a number of reasons. I am grounded from my PS3 ATM and I am on spring break. I also suffer from the PSN outage that is currently going on. As for the recent blogs themselves, one is a game idea that I've been working on for a VERY long time, and the other is technically a news post. Also, my lack of PS3 or PSN means I can't go online and get info for mainspace articles. I was originally going to completely fix up &lt;a href=&quot;/wiki/Wake_Island_(1943)&quot; title=&quot;Wake Island (1943)&quot; class=&quot;mw-redirect&quot;&gt;Wake Island (1943)&lt;/a&gt; as well as get info on Attack Chopper Tracer Darts (BC2). So yeah.
&lt;/p&gt;&lt;p&gt;Now for this blog:
&lt;/p&gt;&lt;p&gt;The year is 2018. After a couple years of service in the Army, the US wants to replace the SCAR-H rifle due to unreliability and confusion over it's use, as it utilizes a firing mechanism different to that of the old but reliable M4A1 and M16A4.
&lt;/p&gt;&lt;p&gt;High command is looking for a new Full-Auto 7.62x51mm weapon similar to the M4A1/M16A4. They are hosting this contest to try and find the best weapon to put into service.
&lt;/p&gt;&lt;p&gt;High Command suggests using an SR-25 reciever as a basis for the design.
&lt;/p&gt;
The only candidate so far is this: &lt;div id=&quot;gallery-0&quot; hash=&quot;421255d1c96b6ed380baa409f81f13e2&quot; class=&quot;wikia-gallery wikia-gallery-position-left wikia-gallery-spacing-medium wikia-gallery-border-small wikia-gallery-captions-left wikia-gallery-caption-size-medium&quot;&gt;&lt;span class=&quot;wikia-gallery-item&quot; style=&quot;width:187px; &quot;&gt;&lt;div class=&quot;thumb&quot; style=&quot;height:57px;&quot;&gt;&lt;div class=&quot;gallery-image-wrapper accent&quot; id=&quot;Myweapon-2813-29-jpg&quot; style=&quot;position: relative; height:55px; width:185px;&quot;&gt;&lt;a class=&quot;image lightbox&quot; href=&quot;/wiki/File:Myweapon(13).jpg&quot; title=&quot;Myweapon(13).jpg (47 KB)&quot; style=&quot;height:55px; width:185px;&quot;&gt;&lt;noscript&gt;&lt;img style=&quot;&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20110428124422/battlefield/images/thumb/6/69/Myweapon%2813%29.jpg/185px-Myweapon%2813%29.jpg&quot; title=&quot;Myweapon(13).jpg (47 KB)&quot; class=&quot;thumbimage&quot; alt=&quot;Myweapon(13)&quot; data-image-name=&quot;Myweapon(13).jpg&quot; data-image-key=&quot;Myweapon%2813%29.jpg&quot;&gt;&lt;/noscript&gt;&lt;img style=&quot;&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; title=&quot;Myweapon(13).jpg (47 KB)&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; alt=&quot;Myweapon(13)&quot; data-image-name=&quot;Myweapon(13).jpg&quot; data-image-key=&quot;Myweapon%2813%29.jpg&quot; data-src=&quot;http://images1.wikia.nocookie.net/__cb20110428124422/battlefield/images/thumb/6/69/Myweapon%2813%29.jpg/185px-Myweapon%2813%29.jpg&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;lightbox-caption&quot; style=&quot;width:185px;&quot;&gt;XM31&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;wikia-gallery-add noprint&quot; style=&quot;display: none&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite-small add&quot; /&gt;&lt;a href=&quot;#&quot;&gt;Add a photo to this gallery&lt;/a&gt;&lt;/span&gt;&lt;a class=&quot;wikia-photogallery-add wikia-button noprint&quot; style=&quot;display: none&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite photo&quot; width=&quot;26&quot; height=&quot;16&quot; /&gt;Add a photo to this gallery&lt;/a&gt;&lt;/div&gt;&lt;script&gt;JSSnippetsStack.push({dependencies:[&quot;/extensions/wikia/WikiaPhotoGallery/js/WikiaPhotoGallery.view.js&quot;],callback:function(json){WikiaPhotoGalleryView.init(json)},id:&quot;WikiaPhotoGalleryView.init&quot;})&lt;/script&gt;
</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/On_the_fifth_day_of_outage_my_Sony_gave_to_me,_the_worst_excuse_that_I_have_ever_seen</id>
		<title>On the fifth day of outage my Sony gave to me, the worst excuse that I have ever seen</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/On_the_fifth_day_of_outage_my_Sony_gave_to_me,_the_worst_excuse_that_I_have_ever_seen"/>
				<updated>2011-04-25T12:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;Does anyone get the reference?
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
But anyway, Sony's Playstation Network for the Playstation 3 console abruptly went out on Wednesday, and 72 &lt;figure class=&quot;thumb tleft thumbinner&quot; style=&quot;width:182px;&quot;&gt;&lt;a href=&quot;http://images3.wikia.nocookie.net/__cb20100706200926/battlefield/images/f/fa/PSN.png&quot; class=&quot;image&quot;&gt;&lt;img alt=&quot;PSN&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20100706200926/battlefield/images/thumb/f/fa/PSN.png/180px-PSN.png&quot; width=&quot;180&quot; height=&quot;176&quot; class=&quot;thumbimage&quot; data-image-name=&quot;PSN.png&quot; data-image-key=&quot;PSN.png&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;/wiki/File:PSN.png&quot; class=&quot;internal sprite details magnify&quot; title=&quot;View photo details&quot;&gt;&lt;/a&gt;&lt;figcaption class=&quot;thumbcaption&quot;&gt;The PSN has been down for 5 days and counting.&lt;/figcaption&gt;&lt;/figure&gt;million people worldwide have been greeted with an error message whenever they attempted to sign into their online account. Today, we enter the fifth day, and almost nothing has been done to solve the issue.
&lt;p&gt;This release came at a very bad time, as it is not only Easter break for people worldwide, but it came shortly after the release of games such as Mortal Kombat 2, SOCOM 4, and Portal 2, the first game to have Cross-Console play, allowing PC and PS3 users to play together.
&lt;/p&gt;
There are numerous theories and rumors as to the cause of the PSN's outage, but most theories put the blame on Hackers. One such group who has been blamed for the attack is Anonymous, an anti-Sony group who feels that Sony is in violation of people's right to a freedom of speech by preventing people with jailbroken PS3s to play online. They committed various cyber attacks earlier this month, but they say that they held off their attack, as they want to convince online PS3&lt;figure class=&quot;thumb tright thumbinner&quot; style=&quot;width:182px;&quot;&gt;&lt;a href=&quot;http://images3.wikia.nocookie.net/__cb20110425123845/battlefield/images/f/f2/Xblivelogo.png&quot; class=&quot;image&quot;&gt;&lt;img alt=&quot;Xblivelogo&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; width=&quot;180&quot; height=&quot;96&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; data-image-name=&quot;Xblivelogo.png&quot; data-image-key=&quot;Xblivelogo.png&quot; data-src=&quot;http://images4.wikia.nocookie.net/__cb20110425123845/battlefield/images/thumb/f/f2/Xblivelogo.png/180px-Xblivelogo.png&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot; /&gt;&lt;noscript&gt;&lt;img alt=&quot;Xblivelogo&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; width=&quot;180&quot; height=&quot;96&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; data-image-name=&quot;Xblivelogo.png&quot; data-image-key=&quot;Xblivelogo.png&quot; data-src=&quot;http://images4.wikia.nocookie.net/__cb20110425123845/battlefield/images/thumb/f/f2/Xblivelogo.png/180px-Xblivelogo.png&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot; /&gt;&lt;noscript&gt;&lt;img alt=&quot;Xblivelogo&quot; src=&quot;http://images4.wikia.nocookie.net/__cb20110425123845/battlefield/images/thumb/f/f2/Xblivelogo.png/180px-Xblivelogo.png&quot; width=&quot;180&quot; height=&quot;96&quot; class=&quot;thumbimage&quot; data-image-name=&quot;Xblivelogo.png&quot; data-image-key=&quot;Xblivelogo.png&quot; /&gt;&lt;/noscript&gt;&lt;/noscript&gt;&lt;/a&gt;&lt;a href=&quot;/wiki/File:Xblivelogo.png&quot; class=&quot;internal sprite details magnify&quot; title=&quot;View photo details&quot;&gt;&lt;/a&gt;&lt;figcaption class=&quot;thumbcaption&quot;&gt;Some users with both consoles are resorting to Xbox Live.&lt;/figcaption&gt;&lt;/figure&gt; gamers that they are fighting for their best interests. They released a video and slideshow saying that they did not commit this, but also state that it is not impossible that one of it's members could have acted individually to do this.
&lt;p&gt;Some people even believe that Microsoft could be paying hackers to bring it's rival in the world of online gaming down. This is accompanied by that fact that coincidentially, this weekend, gamers could play Xbox live for free.
&lt;/p&gt;&lt;p&gt;Most theories saying simply mechanical error is the cause were ruled out on Friday, the second day of the outage, as Sony could have had the PSN up and running again in 12-24 hours maximum if this were the case. On Friday, Sony admitted to a hacker problem, saying they were working to fix the issue.
&lt;/p&gt;
Regardless of reason, almost a hundred million PS3 gamers are left without online, and many are trying to find new ways to entertain themselves, such as playing offline, playing on a different system, or even going outside &lt;figure class=&quot;thumb tleft thumbinner&quot; style=&quot;width:182px;&quot;&gt;&lt;a href=&quot;http://images2.wikia.nocookie.net/__cb20110425124030/battlefield/images/f/f9/Sunshine.jpg&quot; class=&quot;image&quot;&gt;&lt;img alt=&quot;Sunshine&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; width=&quot;180&quot; height=&quot;180&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; data-image-name=&quot;Sunshine.jpg&quot; data-image-key=&quot;Sunshine.jpg&quot; data-src=&quot;http://images2.wikia.nocookie.net/__cb20110425124030/battlefield/images/thumb/f/f9/Sunshine.jpg/180px-Sunshine.jpg&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot; /&gt;&lt;noscript&gt;&lt;img alt=&quot;Sunshine&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; width=&quot;180&quot; height=&quot;180&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; data-image-name=&quot;Sunshine.jpg&quot; data-image-key=&quot;Sunshine.jpg&quot; data-src=&quot;http://images2.wikia.nocookie.net/__cb20110425124030/battlefield/images/thumb/f/f9/Sunshine.jpg/180px-Sunshine.jpg&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot; /&gt;&lt;noscript&gt;&lt;img alt=&quot;Sunshine&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20110425124030/battlefield/images/thumb/f/f9/Sunshine.jpg/180px-Sunshine.jpg&quot; width=&quot;180&quot; height=&quot;180&quot; class=&quot;thumbimage&quot; data-image-name=&quot;Sunshine.jpg&quot; data-image-key=&quot;Sunshine.jpg&quot; /&gt;&lt;/noscript&gt;&lt;/noscript&gt;&lt;/a&gt;&lt;a href=&quot;/wiki/File:Sunshine.jpg&quot; class=&quot;internal sprite details magnify&quot; title=&quot;View photo details&quot;&gt;&lt;/a&gt;&lt;figcaption class=&quot;thumbcaption&quot;&gt;It is about time for some gamers to get out and feel some sunshine.&lt;/figcaption&gt;&lt;/figure&gt;to enjoy the sunshine, but some stubborn users are spending hours in front of the screen repeatedly signing in until they are successful.
&lt;p&gt;The toll is worse on PSPlus users, who, unlike the rest of the PSN community, have to pay for it. There has been no word on if Sony will reimburse those users for having to pay for essentially nothing.
&lt;/p&gt;&lt;p&gt;Sony now claims that it needs to restore the network and make it more secure from cyber attacks, and that it will hopefully have the network up on Wednesday, Friday at the latest.
&lt;/p&gt;&lt;p&gt;What does this mean for us? All the PS3 users, including &lt;a href=&quot;/wiki/User:Heatedpete&quot; title=&quot;User:Heatedpete&quot;&gt;Heatedpete&lt;/a&gt;, &lt;a href=&quot;/wiki/User:Slopijoe&quot; title=&quot;User:Slopijoe&quot;&gt;Slopijoe&lt;/a&gt;, &lt;a href=&quot;/wiki/User:SSDGFCTCT9&quot; title=&quot;User:SSDGFCTCT9&quot;&gt;SSD&lt;/a&gt;, &lt;a href=&quot;/wiki/User:YuriKaslov&quot; title=&quot;User:YuriKaslov&quot;&gt;YuriKaslov&lt;/a&gt;, &lt;a href=&quot;/wiki/User:Zealot_Guy&quot; title=&quot;User:Zealot Guy&quot;&gt;Zealot Guy&lt;/a&gt;, and I will most likely not be able to play Battlefield for at leas half of our break, if not more, and i may possibly not be able to add info to the BF1943 articles, find out how to shoot tracers from the gunner's seat of an Apache/Havoc see if it works with a hind, or try a technique I found on YouTube for dropping perfect bombs in BF1943. I have become increasingly desparate. Yesterday, I played Combat Training on &lt;i&gt;Call of Duty: Black Ops&lt;/i&gt; (I know how to do it offline without hacking). Yeah. I'm that desparate. THIS. REALLY. SUCKS. ASS.
&lt;/p&gt;&lt;p&gt;GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)</id>
		<title>Another Battlefield Idea (NOT Battlefield 3 or Medal of Honor 2)</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)"/>
				<updated>2011-04-21T22:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;I have another Battlefield game Idea. I worked on this for a while. I haven't finished the maps yet, so those will come up later.
&lt;/p&gt;&lt;p&gt;This game i similar to Medal of Honor in that it takes place in Afghanistan, but this game is a Battlefield game, not MoH. In fact, the only similarites are some of the weapons (That only happen to be in this game) and the setting.
&lt;/p&gt;&lt;p&gt;Spotting is in this game.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#SP_levels&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;SP levels&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Classes&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Classes&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Specialist&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Specialist&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Support&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Support&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Medic&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Medic&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Infantryman&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Infantryman&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Engineer&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Engineer&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Overwatch&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.6&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Overwatch&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Close_Quarters&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.7&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Close&lt;b&gt; &lt;/b&gt;Quarters&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicles&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-11&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Heavy_Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Heavy Vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-12&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Aircraft&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Aircraft&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-13&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Light&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Light&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-14&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#WWII_Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;WWII Vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-15&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Emplacements&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Emplacements&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-16&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Multiplayer_Maps&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Multiplayer Maps&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-17&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Game_Modes&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;6&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Game Modes&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-18&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#DLCs&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;7&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;DLCs&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-19&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Back_to_Iraq&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;7.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Back to Iraq&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-20&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Tour_of_Europe&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;7.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Tour of Europe&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;SP_levels&quot;&gt;SP levels&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=1&quot; title=&quot;Edit SP levels section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The singleplayer is set in Afghanistan and is heavily vehicle-based.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Welcome to Afghanistan - Ride in a Bradley to Garmzir and engage Taliban and Al Qaeda forces.
&lt;/li&gt;&lt;li&gt;Power in Numbers - Take part in a joint USMC/ANA operation to take an airfield near Mazar-I-Sharif.
&lt;/li&gt;&lt;li&gt;Down but not Out - With your Chinook downed near Takur Ghar, fight off Al Qaeda and push them into their caves to bury them alive.
&lt;/li&gt;&lt;li&gt;Death from Above - Pilot an aircraft of choice (A-10, MH-6, AH-64, F35B) and provide air support for friendly forces fighting off a Taliban Counter-Attack on the airfield.
&lt;/li&gt;&lt;li&gt;Point of No Return - Drive a Humvee into the Helmand Valley to gather intel.
&lt;/li&gt;&lt;li&gt;Ride of the Little Bird - Evacuate friendly forces from Helmand in an MH-6.
&lt;/li&gt;&lt;li&gt;Rock and Roll - Drive an armored vehicle of choice (M3A3, M1A2, LAV-25) as part of an armored assault on Taliban-Held Kandahar.
&lt;/li&gt;&lt;li&gt;Flight of Fire - Pilot an F-22 and destroy enemy Anti-Air positions.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Classes&quot;&gt;Classes&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=2&quot; title=&quot;Edit Classes section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Each class gets a Primary, Sidearm, Explosive, Equipment, and Frag Grenades.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Specialist&quot;&gt;Specialist&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=3&quot; title=&quot;Edit Specialist section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Primary (Marksman Rifle): M14 EBR (USMC default), HK417, SKS (TLBN default), G3A4, FN FAL, SCAR-H Semi, Mk.12 SPR
&lt;/li&gt;&lt;li&gt;Explosive: RPG-16 (TLBN default), M136 (USMC Default), M72, Carl Gustav
&lt;/li&gt;&lt;li&gt;Equipment: Laser Targeter (Target an enemy vehicle with this for a few seconds and it can be tracked by friendly air-to-surface missiles)
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446 (TLBN Default), Glock 17, Sig 226, FN 5-7, 92FS (USMC Default), USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Support&quot;&gt;Support&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=4&quot; title=&quot;Edit Support section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This class is meant for mounting large assaults as well as holding back enemy assaults.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Primary (LMG): Minimi (USMC Default), L86 LSW, RPK, PKM (TLBN Default), M60E4, M240B, HK23E
&lt;/li&gt;&lt;li&gt;Explosive: C4
&lt;/li&gt;&lt;li&gt;Equipment: Ammo Crate
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446, Glock 17, Sig 226, FN 5-7, 92FS, USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Medic&quot;&gt;Medic&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=5&quot; title=&quot;Edit Medic section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Primary (SMG): MP5 (USMC Default), PP2000, Uzi (TLBN Default), P90, MP7, OTs02, TDI Kriss
&lt;/li&gt;&lt;li&gt;Explosive: Anti-Personnel Mine (It blows up people instead of vehicles)
&lt;/li&gt;&lt;li&gt;Equipment: Health Crate
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446, Glock 17, Sig 226, FN 5-7, 92FS, USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Infantryman&quot;&gt;Infantryman&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=6&quot; title=&quot;Edit Infantryman section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Primary (Assault Rifle): AKM (TLBN Default), M16A4 (USMC Default), AUG A3, FN F2000, ACR, L85, QBZ-95
&lt;/li&gt;&lt;li&gt;Explosive: Under-barrel Grenade Launcher
&lt;/li&gt;&lt;li&gt;Equipment: Smoke Grenade (Hide your teammates or blind enemies. If used on teammates, it will remove any markers placed on your teammates via enemy spotters)
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446, Glock 17, Sig 226, FN 5-7, 92FS, USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Engineer&quot;&gt;Engineer&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=7&quot; title=&quot;Edit Engineer section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Primary (Carbine): M4A1 (USMC Default), AKS-74u (TLBN Default), G36C, 9A-91, L22A1, HK53, SCAR-L
&lt;/li&gt;&lt;li&gt;Explosive: Anti-Tank Mine
&lt;/li&gt;&lt;li&gt;Equipment: Repair Tool
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446, Glock 17, Sig 226, FN 5-7, 92FS, USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Overwatch&quot;&gt;Overwatch&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=8&quot; title=&quot;Edit Overwatch section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Primary (Sniper Rifle): M110 SASS (USMC Default), L115A3, M24 SWS, SVD (TLBN Default), MSG90, SV98, C14 Timberwolf
&lt;/li&gt;&lt;li&gt;Explosive: Targeting Binoculars (For Hellfire strikes)
&lt;/li&gt;&lt;li&gt;Equipment: Flare Gun (Fire it and it will detonate after coming close enough to an enemy. Upon detonation, any enemies looking at it will be blinded temporarily. It will also mark any enemies within the radius for teammates. The Flare Gun can also distract enemy anti-aircraft missiles, potentially saving friendly air vehicles)
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446, Glock 17, Sig 226, FN 5-7, 92FS, USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Close_Quarters&quot;&gt;Close&lt;b&gt; &lt;/b&gt;Quarters&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=9&quot; title=&quot;Edit Close Quarters section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Primary (Shotgun): Saiga 12, AA-12, SPAS-12, TOZ-194 (TLBN Default), Remington 870 (USMC Default), M1014, Armsel Striker
&lt;/li&gt;&lt;li&gt;Explosive: AT Grenade (Kinda like Semtex from CoD. However, it only really works on vehicles. Unless you're lucky.
&lt;/li&gt;&lt;li&gt;Equipment: Stun Grenade (Disorients enemies upon detonation)
&lt;/li&gt;&lt;li&gt;Sidearm: MP-446, Glock 17, Sig 226, FN 5-7, 92FS, USP Compact, Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicles&quot;&gt;Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=10&quot; title=&quot;Edit Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Yes, there are a lot of them. ALOT.
&lt;/p&gt;&lt;p&gt;BTW, USMC = Marines, TLBN = Taliban. These are the two factions in the game.
&lt;/p&gt;&lt;p&gt;Also, some vehicles have defensive measures accessed by the driver.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Heavy_Vehicles&quot;&gt;Heavy Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=11&quot; title=&quot;Edit Heavy Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;b&gt;M1A2 Abrams (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;US MBT with high firepower and armor, though it is not very maneuverable or fast. Everyone in the tank is completely protected. Only the M240 gunner is exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;3 seats
&lt;/li&gt;&lt;li&gt;Driver: Main gun, Co-axial Gun, Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner 1: M2HB
&lt;/li&gt;&lt;li&gt;Gunner 2: M240 Mounted
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;T-65 (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of M1A2. Only the PKT gunner is exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;3 seats
&lt;/li&gt;&lt;li&gt;Driver: Main gun, Co-axial Gun, Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner 1: DShK
&lt;/li&gt;&lt;li&gt;Gunner 2: PKT (PKM Mounted)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;M3A3 Bradley (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;US Light Tank/IFV. It carries 4 people now, and the 2 passengers get automatic rifles to fire. This tank is slightly more maneuverable and quick, but it has thinner armor than the M1A2. All occupants are protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: M242 Chaingun, BGM71, Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner: M2HB
&lt;/li&gt;&lt;li&gt;All Passengers: Automatic Rifle
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;BMP-2 (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of the M3A3. All occupants are protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: 2A72 Autocannon, 9M133, Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner: DShK
&lt;/li&gt;&lt;li&gt;All Passengers: Automatic Rifle
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;LAV-25 (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;US 8-wheeled APC. It is even faster than the Bradley M3A3, but at the cost of weaker weapons. It also retains the same maneuverability and armor. All occupants are protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: 30mm Cannon, Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner: Dual M2HBs
&lt;/li&gt;&lt;li&gt;None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;BTR-90 (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of LAV-25. All occupants are protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: 30mm Cannon, Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner: Dual DShKs
&lt;/li&gt;&lt;li&gt;Passengers: None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;M163 VADS (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Mobile Anti-Air Tank with the same stats as the M3A3, except in terms of firepower, as it utilizes a single Anti-Air Vulcan Cannon and a 4-tube Stinger Missile system. All occupants are protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;3 seats
&lt;/li&gt;&lt;li&gt;Driver: Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner 1: M61 AA
&lt;/li&gt;&lt;li&gt;Gunner 2: Quadruple Stinger Tube
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;9K22 Tunguska Anti-Air Tank&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of the M163. All occupants are protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; 3 seats
&lt;/li&gt;&lt;li&gt;Driver: Smoke (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner 1: 2A38M Anti-Air cannon
&lt;/li&gt;&lt;li&gt;Gunner 2: 3M87 AA missile
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Aircraft&quot;&gt;Aircraft&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=12&quot; title=&quot;Edit Aircraft section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;b&gt;CH-53 Heavylift (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;USMC Heavy helicopter with strong armor and medium firepower, but low speed and maneuverability. Occupants are slightly protected by the Chopper's hull, but they can be killed by a lucky shot. The pilot can only be shot through the cockpit glass.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;7 Seats
&lt;/li&gt;&lt;li&gt;Driver: Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner 1: Mk. 19
&lt;/li&gt;&lt;li&gt;Gunner 2: M2HB
&lt;/li&gt;&lt;li&gt;Passengers 1 &amp;amp; 2: Class Weapons
&lt;/li&gt;&lt;li&gt;Passengers 3 &amp;amp; 4: None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Mi-26 Heavylift (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of MH-53. Occupants are slightly protected by the Chopper's hull, but they can be killed by a lucky shot. The pilot can only be shot through the cockpit glass.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;7 Seats
&lt;/li&gt;&lt;li&gt;Driver: Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner 1: AGS-30
&lt;/li&gt;&lt;li&gt;Gunner 2: DShK
&lt;/li&gt;&lt;li&gt;Passengers 1 &amp;amp; 2: Class Weapons
&lt;/li&gt;&lt;li&gt;Passengers 3 &amp;amp; 4: None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;AH-1Z Viper (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;USMC Helicopter Gunship. Medium speed and maneuverability. It has thin armor, but is countered by it's extreme firepower. Occupants are slightly protected, but are vunerable if shot through the cockpit glass.
&lt;/p&gt;&lt;p&gt;The AH-1Z's singleplayer counterpart is the AH-64, which only differs from the Viper Gunship in looks.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: Hydra Rockets, Hellfire AGMs, Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner: M230 Autocannon
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Mi-35 Hind (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of AH-1Z. Occupants are slightly protected, but are vunerable if shot through the cockpit glass.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: S-8 Rockets, Ataka-V AGMs, Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner: GSh-23
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;MH-6 Little Bird (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;USMC Scout helicopter. It boasts high maneuverability and high speed, at the cost of medium firepower and very thin armor, weak enough to be penetrated by small arms fire. The pilot and copilot (Passenger 3) are slightly protected, but are vunerable to incoming fire through the cockpit glass. The other occupants are very vunerable.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: Dual M134 Miniguns, Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Passengers 1 &amp;amp; 2: Class weapons
&lt;/li&gt;&lt;li&gt;Passenger 3: None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;UH-1 Huey (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of the MH-6. This time, it offers slightly better protection for the 1st and 2nd passengers. It has slightly stronger armor, but is a bigger target. The armor can still be pierced by small arms fire. The pilot and copilot (Passenger 3) are slightly protected, but are vunerable to incoming fire through the cockpit glass. The other occupants are very vunerable.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 Seats
&lt;/li&gt;&lt;li&gt;Driver: Quad DShKs (Taliban gets double the amount of MGs, technically, but only to counter the DShK's lower rate of fire compared to a Minigun. They'll work the same in-game), Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Passengers 1 &amp;amp; 2: Class weapons
&lt;/li&gt;&lt;li&gt;Passenger 3: None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;F-35B (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;US VTOL jet. It boasts high firepower and very high speed, but has relatively low armor, and is not so maneuverable. It flies straight, but takes off similar to a helicopter. Weapons cannot be used in hover mode. The gunner uses a remote terminal attached to the plane upon spawning (It is severed from the plane when someone takes off), and will only be booted off of the terminal if the plane is destroyed. The pilot is vunerable to incoming fire through the cockpit glass. The gunner is very vunerable to incoming fire directed toward himself at the terminal.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: Hydra Rockets, AIM-9 Sidewinder, Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner (Remote Control): M61 Vulcan Cannon
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Yak-38 (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of the F35B. The pilot is vunerable to incoming fire through the cockpit glass. The gunner is very vunerable to incoming fire directed toward himself at the terminal.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: S-8 Rockets, R-60 ATA Missile, Flares (Defensive)
&lt;/li&gt;&lt;li&gt;Gunner (Remote Control): GSh-23L Cannon
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;F-22 Raptor (SP Only)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;US Stealth Fighter with heavy firepower, moderate armor, high speed, and high maneuverability. The pilot is protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1 seat
&lt;/li&gt;&lt;li&gt;Driver: M61 Vulcan Cannon, AGM-65 Maverick, Hydra Rockets,
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;F/A-18 Hornet (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;USMC Ground-Attack Aircraft with high speed, low maneuverability, moderate armor, and extreme firepower. The pilot is vunerable to incoming fire directed at the cockpit glass, but protected from enemy fire to anywhere else.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1 seat
&lt;/li&gt;&lt;li&gt;Driver: M61 Vulcan Cannon, AGM-65 Maverick, Flares (Defensive)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Sukhoi Su-25 (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of FA-18. The pilot is vunerable to incoming fire directed at the cockpit glass, but protected from enemy fire to anywhere else.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1 seat
&lt;/li&gt;&lt;li&gt;Driver: GSh-23, Kh-25 ATS Missile, Flares (Defensive)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;A-10 Thunderbolt II (SP Only)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Ground-Attack Aircraft with insane firepower, High armor, moderate speed, and low maneuverability. The pilot is protected.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1 seat
&lt;/li&gt;&lt;li&gt;Driver: GAU-8 Avenger Cannon, AGM-65 Maverick, GBU-31 JDAM bomb, Hydra Rockets, Flares, Smoke Launcher
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Light&quot;&gt;Light&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=13&quot; title=&quot;Edit Light section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;b&gt;Mark V Patrol Boat (All)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Large boat with high firepower, moderate armor and speed, and low maneuverability. All occupants are exposed, save for the driver, who is slightly protected. However, he can still be killed if shot through the cockpit glass.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Gunner 1: M163 (USMC)/ZPU-4 (TLBN)
&lt;/li&gt;&lt;li&gt;Gunners 2 &amp;amp; 3: M2HB (USMC)/DShK (TLBN)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;PBL (All)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Medium sized boat with moderate firepower, speed, and maneuverability, and thin armor. All occupants are exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;3 seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Gunner: Mk. 19 (USMC)/AGS-30 (TLBN)
&lt;/li&gt;&lt;li&gt;Passenger: Class weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;ATV (All)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Small land vehicle with very weak armor and firepower, but also with high speed and medium maneuverability. All occupants are exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Passenger: Class Weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Water-Ski (All)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Small sea vehicle with very weak armor and firepower, but also with high speed and medium maneuverability. All passengers are exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Passenger: Class Weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;M939 (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;USMC Cargo/Transport truck with low speed and maneuverability, medium armor, and low firepower. Passengers are exposed. The driver is vunerable to incoming fire through the windshield and window.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Passengers: Class Weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Ural-4320 (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of M939. Passengers are exposed. The driver is vunerable to incoming fire through the windshield and window.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Passengers: Class Weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;HMMWV (USMC)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;USMC light transport with thin armor, moderate firepower, high speed, and high maneuverability. Driver and 2nd passenger are vunerable to incoming fire through the windshield and windows. Gunner is protected in the front by a ballistic shield (MG variant only), but vunerable to the sides and rear. Passenger 1 is exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 Seats
&lt;/li&gt;&lt;li&gt;Driver &amp;amp; Passenger 2: None
&lt;/li&gt;&lt;li&gt;Gunner: M2HB/BGM71
&lt;/li&gt;&lt;li&gt;Passenger 1: Class Weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Armored Pickup (TLBN)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Taliban equivalent of HMMWV. Driver and 2nd passenger are vunerable to incoming fire through the windshield and windows. Gunner is protected in the front by a ballistic shield (MG variant only), but vunerable to the sides and rear. Passenger 1 is exposed.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 Seats
&lt;/li&gt;&lt;li&gt;Driver &amp;amp; Passenger 2: None
&lt;/li&gt;&lt;li&gt;Gunner: DShK/9M133
&lt;/li&gt;&lt;li&gt;Passenger 1: Class Weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;WWII_Vehicles&quot;&gt;WWII Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=14&quot; title=&quot;Edit WWII Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;SU = Soviet Union
&lt;/p&gt;&lt;p&gt;US = United States
&lt;/p&gt;&lt;p&gt;NG = Nazi Germany
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Tank: T34 (SU)/Panzer IV(NG)/M4 Sherman (US)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;There is now only 1 gunner, who is exposed, but is behind a ballistic shield.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 Seats
&lt;/li&gt;&lt;li&gt;Driver: Main Gun, Coax Gun
&lt;/li&gt;&lt;li&gt;Gunner: MG34 (NG)/M1917 (US)/SG43 (SU)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Light Vehicle: Horch 1A (NG)/Willys MB (US)/GAZ-67B (SU)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;There are 3 seats now, but the man in the passenger seat may now use his class weapons.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;3 seats
&lt;/li&gt;&lt;li&gt;Driver: None
&lt;/li&gt;&lt;li&gt;Gunner: MG34/SG43/M1917
&lt;/li&gt;&lt;li&gt;Passenger: Class weapons
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;&lt;strike&gt;LAV&lt;/strike&gt; Half-Tracks: M3 Half-Track (US &amp;amp; SU)/Hanomag (NG)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;The LAVs are very different. The passengers are now exposed to enemy fire, though only if it comes down from above. The gunner is exposed, but now has dual machine guns. The driver now only has a Co-Axial MG.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;4 seats
&lt;/li&gt;&lt;li&gt;Driver: Co-Axial MG
&lt;/li&gt;&lt;li&gt;Gunner: Dual M1917s/SG43s/MG34s
&lt;/li&gt;&lt;li&gt;Passengers: None
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Fighters: F4U (US)/MiG-3 (SU)/Me-109E (NG)&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;The fighters move slower than the VTOL craft in the base game, and only seat 1 person.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;1 Seat
&lt;/li&gt;&lt;li&gt;Driver: Quad MGs, Dual Explosive Cannons (The explosion is, however, small, similar in size an power to the BC2 chopper gunner seat)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Bombers: Ju-87 (NG)/IL-2 (SU)/SBD (US)
&lt;/p&gt;&lt;p&gt;The Bombers now have unguided bombs instead of AGMs, as well as housing a tail gunner seat. They are also slower than their base game counterparts.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;2 seat
&lt;/li&gt;&lt;li&gt;Driver: Dual Explosive Cannons, Unguided Bombs
&lt;/li&gt;&lt;li&gt;Gunner: M1917/MG34/SG43
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Emplacements&quot;&gt;Emplacements&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=15&quot; title=&quot;Edit Emplacements section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;These list every position an emplacement can be found. Standalone means it's just window-mounted or on a tripod or whatever, as opposed to being on a vehicle.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M2HB MG (Standalone, M1A2/HMMWV/CH47/PBL Gunner)
&lt;/li&gt;&lt;li&gt;DShK MG (Standalone, T65/Pickup/Mi17/PBL gunner)
&lt;/li&gt;&lt;li&gt;M240 Mounted (Abrams Gunner)
&lt;/li&gt;&lt;li&gt;PKT (T-65 Gunner)
&lt;/li&gt;&lt;li&gt;BGM71 (Standalone, HMMWV gunner)
&lt;/li&gt;&lt;li&gt;9M133 (Standalone, Pickup Gunner)
&lt;/li&gt;&lt;li&gt;Mk. 19 (Standalone, CH47/MkV gunner)
&lt;/li&gt;&lt;li&gt;AGS-30 (Standalone, Mi-17/MkV gunner)
&lt;/li&gt;&lt;li&gt;M61 AA (M113A/MkV Gunner)
&lt;/li&gt;&lt;li&gt;ZPU-4 (MkV Gunner)
&lt;/li&gt;&lt;li&gt;M1917 Browning (WWII DLC) (Standalone, M4/SBD/Willys/M3 gunner)
&lt;/li&gt;&lt;li&gt;MG34 (WWII DLC) (Standalone, H1A/Hanomag/Panzer/J87 gunner)
&lt;/li&gt;&lt;li&gt;SG-43 (WWII DLC)(Standalone, T34/IL2/M3/G67 gunner)
&lt;/li&gt;&lt;li&gt;40mm Bofors (WWII DLC) (Standalone)
&lt;/li&gt;&lt;li&gt;Flak 88 (WWII DLC) (Standalone)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Multiplayer_Maps&quot;&gt;Multiplayer Maps&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=16&quot; title=&quot;Edit Multiplayer Maps section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Kandahar - Heavy vehicle warfare, but also a great deal of urban combat, as there are many places for ambushes. Both sides have Attack Choppers, MBTs, AA Tanks, Airplanes, and Light land transports.
&lt;/li&gt;&lt;li&gt;Takur Ghar - Balanced combat. Only the US has air vehicles, but the Taliban's spawn is in a large cave that is safe from fire. There are no land vehicles save for Humvees and Pickups.
&lt;/li&gt;&lt;li&gt;Kabul City - Medium sized map. Both sides have IFVs and Light Vehicles, as well as Scout helicopters.
&lt;/li&gt;&lt;li&gt;Helmand River - Very large map. Both sides have Tanks, Cargo Trucks and Humvees/Pickups, as well as Water Craft and Transport Helicopters.
&lt;/li&gt;&lt;li&gt;Garmzir - Mostly infantry combat. Both sides have ATVs, but no other vehicles.
&lt;/li&gt;&lt;li&gt;Mazar-I-Sharif Airfield - Heavy Vehicle combat on a Large Map. Both sides have all air assets possible, as well as LAVs, AA Tanks, Humvees/Pickups, ATVs, and Cargo Trucks.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Game_Modes&quot;&gt;Game Modes&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=17&quot; title=&quot;Edit Game Modes section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Conquest - Capture and hold all three flags on the map and deplete enemy reinforcement tickets.
&lt;/li&gt;&lt;li&gt;Rush - Attack/Defend certain objectives (Its like Combat Mission from MoH in that it's many different items, not just one box that is somehow everywhere. It may be a mortar battery, or an ammo stockpile, or intel)
&lt;/li&gt;&lt;li&gt;Intelligence - Infiltrate enemy bases to retrieve intelligence files and return them to your base. Basically a spiced-up CTF gamemode.
&lt;/li&gt;&lt;li&gt;Squad Deathmatch - Face off enemy squads with your squadmates until the score limit has been reached.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;DLCs&quot;&gt;DLCs&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=18&quot; title=&quot;Edit DLCs section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Back_to_Iraq&quot;&gt;Back to Iraq&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=19&quot; title=&quot;Edit Back to Iraq section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This exciting map pack unlocks 5 new maps set in Iraq.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;New Maps: Baghdad, Tikrit, Fallujah, Al Basra, Kirkuk
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Tour_of_Europe&quot;&gt;Tour of Europe&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Another_Battlefield_Idea_(NOT_Battlefield_3_or_Medal_of_Honor_2)?action=edit&amp;amp;section=20&quot; title=&quot;Edit Tour of Europe section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This Map and Mode pack takes the player back to World War II, fighting the enemy in Europe and in Africa.
&lt;/p&gt;&lt;p&gt;IFVs are removed, as well as helicopters, PBLs, ATVs, Jetskis, Cargo Trucks, and the MkV. LAVs are replaced with Half-Tracks, VTOLS are replaced with Fighters, Ground Attack Aircraft are replaced with light bombers. AA tanks have been replaced with stationary 40mm Bofors AA guns.
&lt;/p&gt;&lt;p&gt;The M2HB and DShK have been replaced with the SG-43, MG34, and M1917, and the BGM71 and the 9M133 have been replaced with Flak 88s. Mounted Grenade launchers have been removed.
&lt;/p&gt;&lt;p&gt;The Engineer Class has been removed, but the &lt;strike&gt;repair tool&lt;/strike&gt; Blowtorch replaces the laser targeter on the Specialist class, and the Medic's Landmines work against both footsoldiers and vehicles.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;New Maps - Normandy, Ardennes, Berlin, Tripoli, Kursk
&lt;/li&gt;&lt;li&gt;New SMGs - PPSh, Thompson, MP40
&lt;/li&gt;&lt;li&gt;New Battle Rifles - M1 Carbine, Gewehr 43, SVT-40
&lt;/li&gt;&lt;li&gt;New Automatic Rifles - StG-44, BAR, AVS-36
&lt;/li&gt;&lt;li&gt;New Sniper Rifles - Mosin-Nagant, M1903, K98K
&lt;/li&gt;&lt;li&gt;New Shotguns - Browning Auto-5, M1897, Double-Barrel
&lt;/li&gt;&lt;li&gt;New LMGs - Lewis Gun, MG42, DP
&lt;/li&gt;&lt;li&gt;New Sidearms - TT-33, M1911, Walther P38
&lt;/li&gt;&lt;li&gt;New Explosives - Panzerfaust (GL), Panzerschrek (RL), M18 Recoilless (RL), TNT (C4), AP/T Mines (AT &amp;amp; AP mines)
&lt;/li&gt;&lt;li&gt;New Equipment - Blowtorch (Repair Tool), Radio Targeter (Targeting Binocs)
&lt;/li&gt;&lt;li&gt;New Tanks - T34, M4 Sherman, Panzer IV
&lt;/li&gt;&lt;li&gt;New Light Vehicles - Willys MB, Gaz-67b, Horch 1a, Motorcycle
&lt;/li&gt;&lt;li&gt;New LAVs - Hanomag, M3 Half-Track
&lt;/li&gt;&lt;li&gt;New Fighters - Me-109E, F4U Corsair, MiG-3
&lt;/li&gt;&lt;li&gt;New Ground-Attack Aircraft - IL-2, SBD, Ju-87
&lt;/li&gt;&lt;li&gt;New Emplacements - MG34, M1917 Browning, DShK, 40mm Bofors, Flak 88
&lt;/li&gt;&lt;/ul&gt;
</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Collaborative_Guide</id>
		<title>Collaborative Guide</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Collaborative_Guide"/>
				<updated>2011-04-11T21:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Well, HeatedPete started the idea, but I felt it needed more attention.
&lt;/p&gt;&lt;p&gt;We should do a Collaborative Guide on BFBC2. We should cover every topic, including all classes, all vehicles, all emplacements, and Team Tactics on each map. As HP said, a Collaborative Guide would give tactics from the eyes of numerous people.
&lt;/p&gt;&lt;p&gt;YEAH
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad</id>
		<title>How to Suicide Quad</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad"/>
				<updated>2011-04-09T03:09:10Z</updated>
		
		<summary type="html">&lt;p&gt;(My comical tips blog)
&lt;/p&gt;&lt;p&gt;Hey, little kids! I'm going to teach you how to SUICIDE QUAD! YAYYYYYYY
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Materials&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Materials&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#How_to_position_the_C4&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;How to position the C4&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#How_to_find_your_target&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;How to find your target&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#What_to_do_next&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;What to do next&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Helpful_tips&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Helpful tips&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Materials&quot;&gt;Materials&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad?action=edit&amp;amp;section=1&quot; title=&quot;Edit Materials section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
You will need: &lt;div id=&quot;gallery-1&quot; hash=&quot;b8fb5bd7425e81d952d431e5abd024cc&quot; class=&quot;wikia-gallery wikia-gallery-position-left wikia-gallery-spacing-medium wikia-gallery-border-small wikia-gallery-captions-left wikia-gallery-caption-size-medium&quot;&gt;&lt;span class=&quot;wikia-gallery-item&quot; style=&quot;width:187px; &quot;&gt;&lt;div class=&quot;thumb&quot; style=&quot;height:106px;&quot;&gt;&lt;div class=&quot;gallery-image-wrapper accent&quot; id=&quot;C4explosive-png&quot; style=&quot;position: relative; height:72px; width:185px; top:16px;&quot;&gt;&lt;a class=&quot;image lightbox&quot; href=&quot;/wiki/File:C4explosive.png&quot; title=&quot;C4explosive.png (70 KB)&quot; style=&quot;height:72px; width:185px;&quot;&gt;&lt;noscript&gt;&lt;img style=&quot;&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20100221051922/battlefield/images/thumb/6/60/C4explosive.png/185px-C4explosive.png&quot; title=&quot;C4explosive.png (70 KB)&quot; class=&quot;thumbimage&quot; alt=&quot;C4explosive&quot; data-image-name=&quot;C4explosive.png&quot; data-image-key=&quot;C4explosive.png&quot;&gt;&lt;/noscript&gt;&lt;img style=&quot;&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; title=&quot;C4explosive.png (70 KB)&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; alt=&quot;C4explosive&quot; data-image-name=&quot;C4explosive.png&quot; data-image-key=&quot;C4explosive.png&quot; data-src=&quot;http://images2.wikia.nocookie.net/__cb20100221051922/battlefield/images/thumb/6/60/C4explosive.png/185px-C4explosive.png&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;lightbox-caption&quot; style=&quot;width:185px;&quot;&gt;C4,&lt;/div&gt;&lt;/span&gt;&lt;span class=&quot;wikia-gallery-item&quot; style=&quot;width:187px; &quot;&gt;&lt;div class=&quot;thumb&quot; style=&quot;height:106px;&quot;&gt;&lt;div class=&quot;gallery-image-wrapper accent&quot; id=&quot;Leg_Pouch-png&quot; style=&quot;position: relative; height:45px; width:180px; top:29.5px;&quot;&gt;&lt;a class=&quot;image lightbox&quot; href=&quot;/wiki/File:Leg_Pouch.png&quot; title=&quot;Leg Pouch.png (3 KB)&quot; style=&quot;height:45px; width:180px;&quot;&gt;&lt;noscript&gt;&lt;img style=&quot;&quot; src=&quot;http://images3.wikia.nocookie.net/__cb20100417175712/battlefield/images/4/47/Leg_Pouch.png&quot; title=&quot;Leg Pouch.png (3 KB)&quot; class=&quot;thumbimage&quot; alt=&quot;Leg Pouch&quot; data-image-name=&quot;Leg Pouch.png&quot; data-image-key=&quot;Leg_Pouch.png&quot;&gt;&lt;/noscript&gt;&lt;img style=&quot;&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; title=&quot;Leg Pouch.png (3 KB)&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; alt=&quot;Leg Pouch&quot; data-image-name=&quot;Leg Pouch.png&quot; data-image-key=&quot;Leg_Pouch.png&quot; data-src=&quot;http://images3.wikia.nocookie.net/__cb20100417175712/battlefield/images/4/47/Leg_Pouch.png&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;lightbox-caption&quot; style=&quot;width:185px;&quot;&gt;Explosives Leg Pouch specialization,&lt;/div&gt;&lt;/span&gt;&lt;span class=&quot;wikia-gallery-item&quot; style=&quot;width:187px; &quot;&gt;&lt;div class=&quot;thumb&quot; style=&quot;height:106px;&quot;&gt;&lt;div class=&quot;gallery-image-wrapper accent&quot; id=&quot;Improved_Demo-png&quot; style=&quot;position: relative; height:45px; width:180px; top:29.5px;&quot;&gt;&lt;a class=&quot;image lightbox&quot; href=&quot;/wiki/File:Improved_Demo.png&quot; title=&quot;Improved Demo.png (4 KB)&quot; style=&quot;height:45px; width:180px;&quot;&gt;&lt;noscript&gt;&lt;img style=&quot;&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20100417182355/battlefield/images/5/5a/Improved_Demo.png&quot; title=&quot;Improved Demo.png (4 KB)&quot; class=&quot;thumbimage&quot; alt=&quot;Improved Demo&quot; data-image-name=&quot;Improved Demo.png&quot; data-image-key=&quot;Improved_Demo.png&quot;&gt;&lt;/noscript&gt;&lt;img style=&quot;&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; title=&quot;Improved Demo.png (4 KB)&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; alt=&quot;Improved Demo&quot; data-image-name=&quot;Improved Demo.png&quot; data-image-key=&quot;Improved_Demo.png&quot; data-src=&quot;http://images2.wikia.nocookie.net/__cb20100417182355/battlefield/images/5/5a/Improved_Demo.png&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;lightbox-caption&quot; style=&quot;width:185px;&quot;&gt;Explosives Upgrade,&lt;/div&gt;&lt;/span&gt;&lt;span class=&quot;wikia-gallery-item&quot; style=&quot;width:187px; &quot;&gt;&lt;div class=&quot;thumb&quot; style=&quot;height:106px;&quot;&gt;&lt;div class=&quot;gallery-image-wrapper accent&quot; id=&quot;Quadbike-jpg&quot; style=&quot;position: relative; height:104px; width:185px;&quot;&gt;&lt;a class=&quot;image lightbox&quot; href=&quot;/wiki/File:Quadbike.jpg&quot; title=&quot;Quadbike.jpg (11 KB)&quot; style=&quot;height:104px; width:185px;&quot;&gt;&lt;noscript&gt;&lt;img style=&quot;&quot; src=&quot;http://images4.wikia.nocookie.net/__cb20100825055753/battlefield/images/thumb/9/9f/Quadbike.jpg/185px-Quadbike.jpg&quot; title=&quot;Quadbike.jpg (11 KB)&quot; class=&quot;thumbimage&quot; alt=&quot;Quadbike&quot; data-image-name=&quot;Quadbike.jpg&quot; data-image-key=&quot;Quadbike.jpg&quot;&gt;&lt;/noscript&gt;&lt;img style=&quot;&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; title=&quot;Quadbike.jpg (11 KB)&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; alt=&quot;Quadbike&quot; data-image-name=&quot;Quadbike.jpg&quot; data-image-key=&quot;Quadbike.jpg&quot; data-src=&quot;http://images4.wikia.nocookie.net/__cb20100825055753/battlefield/images/thumb/9/9f/Quadbike.jpg/185px-Quadbike.jpg&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;lightbox-caption&quot; style=&quot;width:185px;&quot;&gt;a Quad Bike,&lt;/div&gt;&lt;/span&gt;&lt;span class=&quot;wikia-gallery-item&quot; style=&quot;width:187px; &quot;&gt;&lt;div class=&quot;thumb&quot; style=&quot;height:106px;&quot;&gt;&lt;div class=&quot;gallery-image-wrapper accent&quot; id=&quot;BFBC2_M1A2_ATACAMA-jpg&quot; style=&quot;position: relative; height:104px; width:185px;&quot;&gt;&lt;a class=&quot;image lightbox&quot; href=&quot;/wiki/File:BFBC2_M1A2_ATACAMA.jpg&quot; title=&quot;BFBC2 M1A2 ATACAMA.jpg (436 KB)&quot; style=&quot;height:104px; width:185px;&quot;&gt;&lt;noscript&gt;&lt;img style=&quot;&quot; src=&quot;http://images4.wikia.nocookie.net/__cb20110812043435/battlefield/images/thumb/7/7c/BFBC2_M1A2_ATACAMA.jpg/185px-BFBC2_M1A2_ATACAMA.jpg&quot; title=&quot;BFBC2 M1A2 ATACAMA.jpg (436 KB)&quot; class=&quot;thumbimage&quot; alt=&quot;BFBC2 M1A2 ATACAMA&quot; data-image-name=&quot;BFBC2 M1A2 ATACAMA.jpg&quot; data-image-key=&quot;BFBC2_M1A2_ATACAMA.jpg&quot;&gt;&lt;/noscript&gt;&lt;img style=&quot;&quot; src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; title=&quot;BFBC2 M1A2 ATACAMA.jpg (436 KB)&quot; class=&quot;thumbimage lzy lzyPlcHld&quot; alt=&quot;BFBC2 M1A2 ATACAMA&quot; data-image-name=&quot;BFBC2 M1A2 ATACAMA.jpg&quot; data-image-key=&quot;BFBC2_M1A2_ATACAMA.jpg&quot; data-src=&quot;http://images4.wikia.nocookie.net/__cb20110812043435/battlefield/images/thumb/7/7c/BFBC2_M1A2_ATACAMA.jpg/185px-BFBC2_M1A2_ATACAMA.jpg&quot; onload=&quot;if(typeof ImgLzy==&amp;quot;object&amp;quot;){ImgLzy.load(this)}&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;lightbox-caption&quot; style=&quot;width:185px;&quot;&gt;and a victim!&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class=&quot;wikia-gallery-add noprint&quot; style=&quot;display: none&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite-small add&quot; /&gt;&lt;a href=&quot;#&quot;&gt;Add a photo to this gallery&lt;/a&gt;&lt;/span&gt;&lt;a class=&quot;wikia-photogallery-add wikia-button noprint&quot; style=&quot;display: none&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite photo&quot; width=&quot;26&quot; height=&quot;16&quot; /&gt;Add a photo to this gallery&lt;/a&gt;&lt;/div&gt;&lt;script&gt;JSSnippetsStack.push({dependencies:[&quot;/extensions/wikia/WikiaPhotoGallery/js/WikiaPhotoGallery.view.js&quot;],callback:function(json){WikiaPhotoGalleryView.init(json)},id:&quot;WikiaPhotoGalleryView.init&quot;})&lt;/script&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;How_to_position_the_C4&quot;&gt;How to position the C4&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad?action=edit&amp;amp;section=2&quot; title=&quot;Edit How to position the C4 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Place one block on each headlamp, one on each taillight, and one on each side of the seat of the All-Terrain Vehicle.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;How_to_find_your_target&quot;&gt;How to find your target&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad?action=edit&amp;amp;section=3&quot; title=&quot;Edit How to find your target section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Drive around until you find a victim.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;What_to_do_next&quot;&gt;What to do next&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad?action=edit&amp;amp;section=4&quot; title=&quot;Edit What to do next section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Drive into your victim, but switch to the backseat before the collision. As soon as you collide, reward yourself with a fiery death, as well as points in that life and in the next.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Helpful_tips&quot;&gt;Helpful tips&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/How_to_Suicide_Quad?action=edit&amp;amp;section=5&quot; title=&quot;Edit Helpful tips section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;If you have a friend with C4, have him place C4 on the vehicle then ride on the back. This will double the amount of explosives on the ATV and will also grant both you and your friend a fiery transition to your next life.
&lt;/p&gt;&lt;p&gt;Now you know how to Suicide Quad. I expect more tanks to die now.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan</id>
		<title>The Slaughterers Clan</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan"/>
				<updated>2011-04-02T17:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;I have a clan. The Slaughterers. But there is no one in it. I want people in it.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#How_to_join&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;How to join&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Area_of_Operation&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Area of Operation&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#How_we_Roll&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;How we Roll&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Battlefield:_BC2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Battlefield: BC2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Battlefield:_BC2V&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Battlefield: BC2V&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Battlefield_1943&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Battlefield 1943&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Ranks&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Ranks&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Current_Operatives&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Current Operatives&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Battlefield_BC2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Battlefield BC2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#BC2:_Vietnam&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;BC2: Vietnam&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-11&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#BF1943&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;BF1943&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;How_to_join&quot;&gt;How to join&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=1&quot; title=&quot;Edit How to join section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;You just ask me and I say yes or no. Don't bother trying to list your job if you're not gonna be accepted.
&lt;/p&gt;&lt;p&gt;If you are accepted, you must tell me which class and which vehicle you are most skilled with in each game. I believe that my best comes out when I m and Engineer or when I commandeer an IFV, if not both (BC2). I also excel with the Rifleman class and the Tank (BF1943 &amp;amp; BC2:V)
&lt;/p&gt;&lt;p&gt;To shorten it:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;IFV = Bradley, BMD-3, and BMD-3 AA
&lt;/li&gt;&lt;li&gt;MBT = T-90, M1A2 Abrams, T-54, M48, Type 97 and M4 Sherman
&lt;/li&gt;&lt;li&gt;CAV = CAV
&lt;/li&gt;&lt;li&gt;4WD = Humvee/Cobra/Vodnik/Kurogane/G69/Jeep
&lt;/li&gt;&lt;li&gt;TT = Tuk-Tuk
&lt;/li&gt;&lt;li&gt;Quad = Quad-bike
&lt;/li&gt;&lt;li&gt;JS = Jetski
&lt;/li&gt;&lt;li&gt;Boat = PBL/PBR/Landing Craft
&lt;/li&gt;&lt;li&gt;UAV = UAV
&lt;/li&gt;&lt;li&gt;AC = Havoc/Apache
&lt;/li&gt;&lt;li&gt;Hind = Hind
&lt;/li&gt;&lt;li&gt;BH = Blackhawk
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Area_of_Operation&quot;&gt;Area of Operation&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=2&quot; title=&quot;Edit Area of Operation section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;We are active usually across &lt;a href=&quot;/wiki/Atacama_Desert&quot; title=&quot;Atacama Desert&quot;&gt;So&lt;/a&gt;&lt;a href=&quot;/wiki/Heavy_Metal_(Multiplayer)&quot; title=&quot;Heavy Metal (Multiplayer)&quot; class=&quot;mw-redirect&quot;&gt;ut&lt;/a&gt;&lt;a href=&quot;/wiki/Arica_Harbor&quot; title=&quot;Arica Harbor&quot;&gt;h&lt;/a&gt; &lt;a href=&quot;/wiki/Laguna_Presa&quot; title=&quot;Laguna Presa&quot;&gt;A&lt;/a&gt;&lt;a href=&quot;/wiki/Isla_Inocentes&quot; title=&quot;Isla Inocentes&quot;&gt;me&lt;/a&gt;&lt;a href=&quot;/wiki/Laguna_Alta&quot; title=&quot;Laguna Alta&quot;&gt;ri&lt;/a&gt;&lt;a href=&quot;/wiki/Valparaiso&quot; title=&quot;Valparaiso&quot;&gt;ca&lt;/a&gt;, but we also operate in &lt;a href=&quot;/wiki/Port_Valdez&quot; title=&quot;Port Valdez&quot;&gt;Al&lt;/a&gt;&lt;a href=&quot;/wiki/White_Pass&quot; title=&quot;White Pass&quot;&gt;as&lt;/a&gt;&lt;a href=&quot;/wiki/Nelson_Bay&quot; title=&quot;Nelson Bay&quot;&gt;ka&lt;/a&gt;, the &lt;a href=&quot;/wiki/Oasis&quot; title=&quot;Oasis&quot;&gt;Middle&lt;/a&gt; &lt;a href=&quot;/wiki/Harvest_Day&quot; title=&quot;Harvest Day&quot;&gt;East&lt;/a&gt;, and &lt;a href=&quot;/wiki/Panama_Canal&quot; title=&quot;Panama Canal&quot;&gt;Panama&lt;/a&gt;. We were also active in the &lt;a href=&quot;/wiki/Vantage_Point&quot; title=&quot;Vantage Point&quot;&gt;Vi&lt;/a&gt;&lt;a href=&quot;/wiki/Hill_137&quot; title=&quot;Hill 137&quot;&gt;et&lt;/a&gt;&lt;a href=&quot;/wiki/Cao_Son_Temple&quot; title=&quot;Cao Son Temple&quot;&gt;na&lt;/a&gt;&lt;a href=&quot;/wiki/Phu_Bai_Valley&quot; title=&quot;Phu Bai Valley&quot;&gt;m W&lt;/a&gt;&lt;a href=&quot;/wiki/Operation_Hastings&quot; title=&quot;Operation Hastings&quot;&gt;ar&lt;/a&gt; and the &lt;a href=&quot;/wiki/Iwo_Jima_(1943)&quot; title=&quot;Iwo Jima (1943)&quot; class=&quot;mw-redirect&quot;&gt;Pacific&lt;/a&gt; &lt;a href=&quot;/wiki/Guadalcanal_(1943)&quot; title=&quot;Guadalcanal (1943)&quot; class=&quot;mw-redirect&quot;&gt;Theater&lt;/a&gt; &lt;a href=&quot;/wiki/Wake_Island_(1943)&quot; title=&quot;Wake Island (1943)&quot; class=&quot;mw-redirect&quot;&gt;of&lt;/a&gt; &lt;a href=&quot;/wiki/Coral_Sea_(1943)&quot; title=&quot;Coral Sea (1943)&quot; class=&quot;mw-redirect&quot;&gt;WWII&lt;/a&gt;. We are on the PS3 system.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;How_we_Roll&quot;&gt;How we Roll&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=3&quot; title=&quot;Edit How we Roll section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Battlefield:_BC2&quot;&gt;Battlefield: BC2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=4&quot; title=&quot;Edit Battlefield: BC2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;In Battlefield: BC2, the Slaughterers utilize 4-man teams. These teams usually consist of an Assault with a Soldier weapon and C4, an Engineer with an SMG and a Rocket Launcher, a Medic with an LMG, and a Recon with a Semi-Automatic Sniper Rifle and Mortar Strike Binoculars. These teams are extremely efficient and can take down the worst of threats with ease when they collaborate and work in their own fields, while, at the same time, helping and defending each other. They can enter vehicles and turrets at any time.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Battlefield:_BC2V&quot;&gt;Battlefield: BC2V&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=5&quot; title=&quot;Edit Battlefield: BC2V section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;In Battlefield: BC2V, the same system is used. The only difference is that the Assault now has the 40mm launcher, due to game limitations, but is made up for by the fact that the recon has Mortars and TNT at the same time.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Battlefield_1943&quot;&gt;Battlefield 1943&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=6&quot; title=&quot;Edit Battlefield 1943 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;In Battlefield 1943, the 4-man team is used again, but with some changes. There is 1 Rifleman, designed to kill. There is 1 Foot engineer, who repairs and destroys vehicles, depending on who is in them. There is a second Rifleman, to give the squad more firepower. If enemy fighter aircraft show up, it is this man's job to find an AA gun. The 4th man is a fighter pilot, also an engineer, who will provide air support for the men on the ground. The men on the ground should capture flags as well as provide cover for the Fighter pilot by shooting down enemy fighter craft, while the fighter pilot should help repel enemies.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Ranks&quot;&gt;Ranks&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=7&quot; title=&quot;Edit Ranks section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;I have ranks in my Clan.
&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;Rookie (Private)
&lt;/li&gt;&lt;li&gt;Bandit (PFC)
&lt;/li&gt;&lt;li&gt;Specialist
&lt;/li&gt;&lt;li&gt;Regular (Corporal)
&lt;/li&gt;&lt;li&gt;Sergeant
&lt;/li&gt;&lt;li&gt;Sergeant Senior (SSgt)
&lt;/li&gt;&lt;li&gt;Rookie Lieutenant (2nd Lt)
&lt;/li&gt;&lt;li&gt;Lieutenant (1st Lt)
&lt;/li&gt;&lt;li&gt;Rookie Captain (Made-up)
&lt;/li&gt;&lt;li&gt;Captain
&lt;/li&gt;&lt;li&gt;Bandit Major (Lieutenant Major)
&lt;/li&gt;&lt;li&gt;Major (Highest. This is my rank because I am the founder)
&lt;/li&gt;&lt;/ol&gt;
&lt;p&gt;Now, when you join, you're a Rookie. You're gonna be bullied. Tanks will be stolen from you. Choppers and cars too. Chopper pilots WILL send you to your death by flying straight into an enemy AA's line of fire.
&lt;/p&gt;&lt;p&gt;Joking. However, when you're a Rookie, you're the lowest rank in the clan, and you need to claw your way up to power.
&lt;/p&gt;&lt;p&gt;To rank up, you must do the following:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Message a higher ranking member, asking him/her to let you rank up.
&lt;/li&gt;&lt;li&gt;When that person gets back to you, get on when he/she says so
&lt;/li&gt;&lt;li&gt;Play with him/her on BFBC2
&lt;/li&gt;&lt;li&gt;Get 8 kills with whatever vehicle you are most skilled
&lt;/li&gt;&lt;li&gt;Obtain the Resupply/Maintenance/Medical/Surveillance Ops Pin, depending on the class you are best at
&lt;/li&gt;&lt;li&gt;Capture or help capture 2 flags (Conquest), Arm 1 M-COM (Rush as Attackers), or disarm 1 M-COM (Rush as Defenders)
&lt;/li&gt;&lt;li&gt;Be truthful to him/her about whether you really received those pins
&lt;/li&gt;&lt;li&gt;You can only do this 1 time a week. Performing all of the above tasks multiple times in 1 game does not mean you rank up multiple times.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;If you accomplish your task, congrats. You're now a bandit. You get to spit on the Rookies, but the Specialists will spit on you.
&lt;/p&gt;&lt;p&gt;If you reach Sergeant Senior, then you have permission to let people join the clan. When you reach the rank of Captain, you can oversee ranking games (The game you have to play to rank up)
&lt;/p&gt;&lt;p&gt;The clan tag is SLTR or STR (Depending on how many characters are allowed).
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Current_Operatives&quot;&gt;Current Operatives&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=8&quot; title=&quot;Edit Current Operatives section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Battlefield_BC2&quot;&gt;Battlefield BC2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=9&quot; title=&quot;Edit Battlefield BC2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Major &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://bfbc2.statsverse.com/stats/ps3/ATATkiller/&quot;&gt;ATATkiller&lt;/a&gt;: Founder and Highest Leader. Skilled Combat Technician and IFV driver.
&lt;/li&gt;&lt;li&gt;Rookie &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://bfbc2.statsverse.com/stats/ps3/rampantlion513/&quot;&gt;Rampantlion513&lt;/a&gt;: Recruit, but with great potential. Experienced Assault Rifleman and Transport Helicopter Pilot.
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;BC2:_Vietnam&quot;&gt;BC2: Vietnam&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=10&quot; title=&quot;Edit BC2: Vietnam section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Major &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://bfbc2.statsverse.com/stats/ps3/ATATkiller/&quot;&gt;ATATkiller&lt;/a&gt;: Founder and Highest Leader. Decent Marksman and MBT Driver.
&lt;/li&gt;&lt;li&gt;Rookie &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://bfbc2.statsverse.com/stats/ps3/rampantlion513/&quot;&gt;Rampantlion513&lt;/a&gt;: Recruit, but with great potential. Experienced Assault Rifleman and Huey Helicopter Pilot.
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;BF1943&quot;&gt;BF1943&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Slaughterers_Clan?action=edit&amp;amp;section=11&quot; title=&quot;Edit BF1943 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Major &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://bfbc2.statsverse.com/stats/ps3/ATATkiller/&quot;&gt;ATATkiller&lt;/a&gt;: Founder and Highest Leader. Great Rifleman and Tank Driver.
&lt;/li&gt;&lt;/ul&gt;
</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Battlefield_3_has_been_cancelled_for_PS3_and_Xbox_360</id>
		<title>Battlefield 3 has been cancelled for PS3 and Xbox 360</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Battlefield_3_has_been_cancelled_for_PS3_and_Xbox_360"/>
				<updated>2011-04-01T20:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;I have just seen a message from DICE announcing the cancellation of &lt;a href=&quot;/wiki/Battlefield_3&quot; title=&quot;Battlefield 3&quot;&gt;Battlefield 3&lt;/a&gt;. They have felt that the PS3 and Xbox 360, despite the game being scaled down on these platforms, will not be able to handle the game. Only the PC will be able to access the new game, who's release date has been brought forward to July 4, 2011, to allow gamers more time to enjoy the game before the Apocalypse in 2012 that will quite possibly kill human kind. Also cancelled were ideas for a sequel to &lt;a href=&quot;/wiki/Battlefield_2142&quot; title=&quot;Battlefield 2142&quot;&gt;Battlefield 2142&lt;/a&gt;, utilizing BF3's engine. 
&lt;/p&gt;&lt;p&gt;Some Battlefield fans have denounced these claims as fake, saying that they have been able to infiltrate DICE and steal a pre-release copy of the game for Xbox 360 and have reached level 26 in online multiplayer. It is said that the L115A3 Bolt-Action sniper rifle, as well as the RPG-16 and the RPD LMG, will be the new overpowered weapons of Battlefield 3. 
&lt;/p&gt;&lt;p&gt;I am very sorry to deliver this news to the Battlefield wiki, as I am myself a PS3 gamer and will unfortunately never be able to play it on PS3. 
&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;/wiki/User:Bumblebeeprime09&quot; title=&quot;User:Bumblebeeprime09&quot;&gt;Bumblebeeprime09&lt;/a&gt; | &lt;a href=&quot;/wiki/User_talk:Bumblebeeprime09&quot; title=&quot;User talk:Bumblebeeprime09&quot;&gt;This is Bravo Papa Nine, over.&lt;/a&gt; 20:21, April 1, 2011 (UTC) 
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
UPDATE: Proof is &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://www.youtube.com/watch?v=hEjsTB5huj4&quot;&gt;here&lt;/a&gt;. EA has also made a comment on this post, which can be viewed &lt;a rel=&quot;nofollow&quot; class=&quot;external text exitstitial&quot; href=&quot;http://www.youtube.com/watch?v=yA-sN_K0z2g&amp;amp;feature=related&quot;&gt;here&lt;/a&gt;. 
&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;/wiki/User:Bumblebeeprime09&quot; title=&quot;User:Bumblebeeprime09&quot;&gt;Bumblebeeprime09&lt;/a&gt; | &lt;a href=&quot;/wiki/User_talk:Bumblebeeprime09&quot; title=&quot;User talk:Bumblebeeprime09&quot;&gt;This is Bravo Papa Nine, over.&lt;/a&gt; 00:48, April 2, 2011 (UTC) 
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
UPDATE 2: Yes, this is a fake. April fools! Anyway, don't delete this admins, I'm gonna recycle it into something different soon. Plus, this is gonna go in my user page as a memoir of tis' april fools. &lt;a href=&quot;/wiki/User:Bumblebeeprime09&quot; title=&quot;User:Bumblebeeprime09&quot;&gt;Bumblebeeprime09&lt;/a&gt; | &lt;a href=&quot;/wiki/User_talk:Bumblebeeprime09&quot; title=&quot;User talk:Bumblebeeprime09&quot;&gt;This is Bravo Papa Nine, over.&lt;/a&gt; 03:00, April 2, 2011 (UTC)
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)</id>
		<title>Call of Duty Fanfic)</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)"/>
				<updated>2011-03-06T19:33:52Z</updated>
		
		<summary type="html">&lt;p&gt;I am starting a new fanfiction. It is about a fictional war between the Russian Federation and the People's Republic of America (Communist US).
&lt;/p&gt;&lt;p&gt;The idea itself, as well as the major conflict, is inspired by Bad Company 2. Some of the specific scenes, however, were inspired by Medal of Honor.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Backstory&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Backstory&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Plot_Idea&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Plot Idea&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Signups&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Signups&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Skins.2FClothes.2FWhatevers&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Skins/Clothes/Whatevers&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Weapons&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Weapons&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Format&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Format&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Backstory&quot;&gt;Backstory&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=1&quot; title=&quot;Edit Backstory section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The US's economy was failing (It already is). Riots were happening. Violent protests. Police couldn't handle the situation. The country's people were losing jobs. Jobs were losing people. The country was in Anarchy. Until one man ended it all.
&lt;/p&gt;&lt;p&gt;General Trenton Hale organized the assassination of President Larry McEllison. He and the US army, loyal to him, killed all government-related officials and seized the capital, where he established a Communist government and made himself the leader. Order was brought to the streets, and the economy began to start working more smoothly. All shock over the assassinations was lost to the wave of happiness from the new government making the country a far better place.
&lt;/p&gt;&lt;p&gt;But the rest of the world did not look at it the same way as the newly-formed People's Republic of America. The European Union, as well as Afghanistan, Iraq, Canada, Japan, and multiple other countries disagreed with the new Communist country. A Special Forces unit comprised of Joint Task Force 2 and Special Air Service members tried to sabotage an outpost in the Aleutian Islands, but it was hopeless. Anit-Aircraft fire tore the helicopter apart before it was even close to the DZ. With no other Army being nearly powerful enough to stop them, all heads turned towards one country. The Russian Federation.
&lt;/p&gt;&lt;p&gt;They were asked by the UN to stop the crisis. Russia answered the call, and Spetsnaz troops stormed the base with ease. The next day, the PRA declared war on the Russian Federation and launched an attack on all of South America to expand it's land so that it would be feared by many more countries. It, at the same time, began airlifting suppies and troops out of the Middle East towards the Caucasus mountains.
&lt;/p&gt;&lt;p&gt;The war had begun.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Plot_Idea&quot;&gt;Plot Idea&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=2&quot; title=&quot;Edit Plot Idea section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;It's been long enough, so I'll give some info on the focus of the story.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
The story follows a Spetsnaz unit. They are elite special forces, but they aren't usually in those types of operations, they are more often fighting alongside Russian Army regulars, and the only distinction between them and the regular soldiers is their special status. The Spetsnaz unit is comprised of Dmitri Samov, Nikolai Hewa, (characters to be made), and Alexandri Dutina. They take part in multiple Russian Army operations in South America.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Signups&quot;&gt;Signups&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=3&quot; title=&quot;Edit Signups section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Skins.2FClothes.2FWhatevers&quot;&gt;Skins/Clothes/Whatevers&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=4&quot; title=&quot;Edit Skins/Clothes/Whatevers section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/9/92/BFBC2_RU_ASSAULT.jpg&quot;&gt;RU Assault&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/b/ba/BFBC2_RU_MEDIC.jpg&quot;&gt;RU Support&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/0/0f/BFBC2_RU_RECON.jpg&quot;&gt;RU Sniper&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/8/8d/BFBC2_RU_ENGINEER.jpg&quot;&gt;RU Demolitions&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/b/b9/BFBC2_US_ASSAULT.jpg&quot;&gt;PRA Assault&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/5/5a/BFBC2_US_RECON.jpg&quot;&gt;PRA Sniper&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/2/2e/BFBC2_US_ENGINEER.jpg&quot;&gt;PRA Demolitions&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;&lt;a  class=&quot;text&quot; href=&quot;http://images.wikia.com/battlefield/images/6/62/BFBC2_US_MEDIC.jpg&quot;&gt;PRA Support&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Weapons&quot;&gt;Weapons&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=5&quot; title=&quot;Edit Weapons section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;b&gt;Russian Federation (Good Guys)&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;AEK-971
&lt;/li&gt;&lt;li&gt;AN-94 Abakan
&lt;/li&gt;&lt;li&gt;AK-74M
&lt;/li&gt;&lt;li&gt;9A91 Carbine
&lt;/li&gt;&lt;li&gt;AKS-74u
&lt;/li&gt;&lt;li&gt;PP2000 Avtomat
&lt;/li&gt;&lt;li&gt;PKM
&lt;/li&gt;&lt;li&gt;RPK
&lt;/li&gt;&lt;li&gt;SV98 Sniaperskaya
&lt;/li&gt;&lt;li&gt;VSS Vintorez
&lt;/li&gt;&lt;li&gt;SVU
&lt;/li&gt;&lt;li&gt;MP443 Grach
&lt;/li&gt;&lt;li&gt;MP-412 REX
&lt;/li&gt;&lt;li&gt;G3A3 Assault
&lt;/li&gt;&lt;li&gt;Saiga 20K
&lt;/li&gt;&lt;li&gt;TOZ194
&lt;/li&gt;&lt;li&gt;GP-30 Grenade Launcher
&lt;/li&gt;&lt;li&gt;RPG-7 AT
&lt;/li&gt;&lt;li&gt;QLZ-87 Automatic Grenade Launcher
&lt;/li&gt;&lt;li&gt;KORD HMG
&lt;/li&gt;&lt;li&gt;9M133 Kornet AT
&lt;/li&gt;&lt;li&gt;ZU-23-2
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;People's Republic of America&lt;/b&gt; (Bad Guys)
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M8 Assault rifle (XM8)
&lt;/li&gt;&lt;li&gt;M416
&lt;/li&gt;&lt;li&gt;M16A4 MWS
&lt;/li&gt;&lt;li&gt;SCAR-L Carbine
&lt;/li&gt;&lt;li&gt;M8 Compact
&lt;/li&gt;&lt;li&gt;M249 SAW
&lt;/li&gt;&lt;li&gt;M60E4 LMG
&lt;/li&gt;&lt;li&gt;M8 Automatic Rifle
&lt;/li&gt;&lt;li&gt;M24 SWS
&lt;/li&gt;&lt;li&gt;M95 .50 BMG
&lt;/li&gt;&lt;li&gt;SR-25 Marksman Rifle
&lt;/li&gt;&lt;li&gt;Mk. 14 EBR
&lt;/li&gt;&lt;li&gt;M9 Pistol
&lt;/li&gt;&lt;li&gt;M1911 .45
&lt;/li&gt;&lt;li&gt;870 MCS
&lt;/li&gt;&lt;li&gt;M2 CG AT
&lt;/li&gt;&lt;li&gt;M203 Grenade Launcher
&lt;/li&gt;&lt;li&gt;M320 Grenade Launcher
&lt;/li&gt;&lt;li&gt;M312 HMG
&lt;/li&gt;&lt;li&gt;M307 Automatic Grenade Launcher
&lt;/li&gt;&lt;li&gt;BGM-71 TOW
&lt;/li&gt;&lt;li&gt;Vulcan Air Defense System
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Both Sides&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;C4
&lt;/li&gt;&lt;li&gt;Hand Grenade
&lt;/li&gt;&lt;li&gt;Anti-Tank Mine
&lt;/li&gt;&lt;li&gt;Mortar Strike
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Attachments&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Red Dot Sight
&lt;/li&gt;&lt;li&gt;4x Scope
&lt;/li&gt;&lt;li&gt;Suppressor
&lt;/li&gt;&lt;li&gt;Grenade Launcher
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicles&quot;&gt;Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=6&quot; title=&quot;Edit Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;b&gt;Russian Federation&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Mi-28 Havoc
&lt;/li&gt;&lt;li&gt;Mi-24 Hind - Attack Variant (With forward-firing Rocket Pods. Can still hold troops)
&lt;/li&gt;&lt;li&gt;Mi-24 Hind - Transport Variant (with side-mounted KORD HMGs instead of the chin cannon)
&lt;/li&gt;&lt;li&gt;Su-25 Frogfoot
&lt;/li&gt;&lt;li&gt;MiG-29 Fulcrum
&lt;/li&gt;&lt;li&gt;T-90 MBT
&lt;/li&gt;&lt;li&gt;BTR-90
&lt;/li&gt;&lt;li&gt;BMD-3 Bakhcha (AA variant also available)
&lt;/li&gt;&lt;li&gt;GAZ-3937 (With Kornet AT)
&lt;/li&gt;&lt;li&gt;Otokar Cobra (with KORD HMG)
&lt;/li&gt;&lt;li&gt;CAV (Russian version with QLZ87 GL and KORD HMG)
&lt;/li&gt;&lt;li&gt;Ural-4320
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;People's Republic of America&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;HMMVW (Both TOW and M312 variant available)
&lt;/li&gt;&lt;li&gt;M1A2 MBT
&lt;/li&gt;&lt;li&gt;LAV-25
&lt;/li&gt;&lt;li&gt;M3A3 IFV
&lt;/li&gt;&lt;li&gt;F/A-18 Hornet
&lt;/li&gt;&lt;li&gt;F-15 Strike Eagle
&lt;/li&gt;&lt;li&gt;AH-60 Blackhawk (Attack variant with forward-firing rocket pods and an M61 Vulcan Cannon)
&lt;/li&gt;&lt;li&gt;UH-60 Blakhawk (Transport Variant with Dual M134 Miniguns, as seen in-game)
&lt;/li&gt;&lt;li&gt;AH-64 Apache
&lt;/li&gt;&lt;li&gt;CAV (American version with M307 GL and M312 HMG, as seen in-game)
&lt;/li&gt;&lt;li&gt;M939
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Format&quot;&gt;Format&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Midnight_Hour_(A_Battlefield/Call_of_Duty_Fanfic)?action=edit&amp;amp;section=7&quot; title=&quot;Edit Format section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;I'll give 2 examples.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;My Character&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Name: Dmitri Samov
&lt;/li&gt;&lt;li&gt;Weapon (If you want to fly or drive a vehicle, then the vehicle name goes here): AN-94 (May or may not be Suppressed) w/ GP-30, KORD HMG, MP-443 Grach
&lt;/li&gt;&lt;li&gt;Ride (The vehicle you ride in. Don't include this if you are a pilot or driver)
&lt;/li&gt;&lt;li&gt;Rank: Junior Sergeant
&lt;/li&gt;&lt;li&gt;Skin: RU Army Assault
&lt;/li&gt;&lt;li&gt;Bio: None (The Bio is optional)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;Your Character&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Name: What zit tooya
&lt;/li&gt;&lt;li&gt;Weapon: Butter knife
&lt;/li&gt;&lt;li&gt;Ride: I'm too lame and acne-coated to have one.
&lt;/li&gt;&lt;li&gt;Rank: Master Sergeant shooter person of the Master Sergeants inportant person of all time sergeant
&lt;/li&gt;&lt;li&gt;Skin: Swimming trunks
&lt;/li&gt;&lt;li&gt;Bio: im a dummyhead
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;(Don't take the second one seriously)
&lt;/p&gt;&lt;p&gt;&lt;a  class=&quot;external free exitstitial&quot; href=&quot;http://en.wikipedia.org/wiki/Army_ranks_and_insignia_of_the_Russian_Federation&quot;&gt;http://en.wikipedia.org/wiki/Army_ranks_and_insignia_of_the_Russian_Federation&lt;/a&gt;: Use this to find ranks for your RU character if you make one.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/BFBC2_thoughts</id>
		<title>BFBC2 thoughts</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/BFBC2_thoughts"/>
				<updated>2011-03-05T22:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Since EA has said goodbye to &lt;a href=&quot;/wiki/Battlefield:_Bad_Company_2&quot; title=&quot;Battlefield: Bad Company 2&quot;&gt;BC2&lt;/a&gt; to work on &lt;a href=&quot;/wiki/Battlefield_3&quot; title=&quot;Battlefield 3&quot;&gt;BF3&lt;/a&gt;, I should give my thoughts on the final version of the game. This will be similar to the &lt;a href=&quot;/wiki/Battlefield:_Bad_Company_2:_Vietnam&quot; title=&quot;Battlefield: Bad Company 2: Vietnam&quot;&gt;BC2:V&lt;/a&gt; &lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts&quot; title=&quot;User blog:Bumblebeeprime09/BC2V thoughts&quot;&gt;thoughts blog&lt;/a&gt;.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Favorite_Gear_.28Weapons_and_shit.29&quot;&gt;Favorite Gear (Weapons and shit)&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BFBC2_thoughts?action=edit&amp;amp;section=1&quot; title=&quot;Edit Favorite Gear (Weapons and shit) section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;AR: &lt;a href=&quot;/wiki/M416&quot; title=&quot;M416&quot;&gt;M416&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;SMG: Depends, usually the &lt;a href=&quot;/wiki/XM8C&quot; title=&quot;XM8C&quot; class=&quot;mw-redirect&quot;&gt;XM8C&lt;/a&gt;, but sometimes the &lt;a href=&quot;/wiki/AKS-74u&quot; title=&quot;AKS-74u&quot;&gt;AKS&lt;/a&gt; or &lt;a href=&quot;/wiki/UMP&quot; title=&quot;UMP&quot; class=&quot;mw-redirect&quot;&gt;UMP&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;LMG: Depends what kind (I like the &lt;a href=&quot;/wiki/M249&quot; title=&quot;M249&quot; class=&quot;mw-redirect&quot;&gt;M249&lt;/a&gt; for the High RoF and Mag size, but the &lt;a href=&quot;/wiki/PKM&quot; title=&quot;PKM&quot;&gt;PKM&lt;/a&gt; for it's high power, and the &lt;a href=&quot;/wiki/MG36&quot; title=&quot;MG36&quot;&gt;MG36&lt;/a&gt; for the built-in sight and fast reload)
&lt;/li&gt;&lt;li&gt;Sniper Rifle: &lt;a href=&quot;/wiki/M24_SWS&quot; title=&quot;M24 SWS&quot; class=&quot;mw-redirect&quot;&gt;M24 SWS&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Shotgun: &lt;a href=&quot;/wiki/USAS-12&quot; title=&quot;USAS-12&quot;&gt;USAS-12&lt;/a&gt;/&lt;a href=&quot;/wiki/870MCS&quot; title=&quot;870MCS&quot; class=&quot;mw-redirect&quot;&gt;870MCS&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Pistol: &lt;a href=&quot;/wiki/MP-443_Grach&quot; title=&quot;MP-443 Grach&quot; class=&quot;mw-redirect&quot;&gt;MP-443 Grach&lt;/a&gt;/&lt;a href=&quot;/wiki/Tracer_Dart_Gun&quot; title=&quot;Tracer Dart Gun&quot;&gt;Tracer Dart Gun&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Semi-Auto Rifle: &lt;a href=&quot;/wiki/M14_EBR&quot; title=&quot;M14 EBR&quot; class=&quot;mw-redirect&quot;&gt;M14 EBR&lt;/a&gt; (My only one)
&lt;/li&gt;&lt;li&gt;Automatic weapon (Misc.): &lt;a href=&quot;/wiki/G3&quot; title=&quot;G3&quot;&gt;G3&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Assault Gadget: &lt;a href=&quot;/wiki/M203&quot; title=&quot;M203&quot;&gt;M203&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Engineer Gadget: &lt;a href=&quot;/wiki/Anti-Tank_Mine&quot; title=&quot;Anti-Tank Mine&quot; class=&quot;mw-redirect&quot;&gt;Anti-Tank Mines&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Recon Gadget: &lt;a href=&quot;/wiki/Mortar_Strike&quot; title=&quot;Mortar Strike&quot;&gt;Mortar Strike&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;All-Around Gadget: &lt;a href=&quot;/wiki/C4&quot; title=&quot;C4&quot;&gt;C4&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Tank: &lt;a href=&quot;/wiki/BMD-3&quot; title=&quot;BMD-3&quot;&gt;BMD-3&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Light Transport: &lt;a href=&quot;/wiki/CAV&quot; title=&quot;CAV&quot;&gt;CAV&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Transport Chopper: &lt;a href=&quot;/wiki/Mi-24_Hind&quot; title=&quot;Mi-24 Hind&quot;&gt;Mi-24 Hind&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Attack Chopper: &lt;a href=&quot;/wiki/Mi-28_Havoc&quot; title=&quot;Mi-28 Havoc&quot;&gt;Mi-28 Havoc&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Naval Craft: &lt;a href=&quot;/wiki/Patrol_Boat_Light&quot; title=&quot;Patrol Boat Light&quot;&gt;Patrol Boat Light &lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Stationary Turret: &lt;a href=&quot;/wiki/ZU-23-2&quot; title=&quot;ZU-23-2&quot;&gt;ZU-23-2&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Optic: Iron Sights
&lt;/li&gt;&lt;li&gt;Spec 1: &lt;a href=&quot;/wiki/Explosives_Leg_Pouch&quot; title=&quot;Explosives Leg Pouch&quot;&gt;Explosives Leg Pouch&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Spec 2: &lt;a href=&quot;/wiki/Marksman_Training&quot; title=&quot;Marksman Training&quot;&gt;Marksman Training&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Spec 3: &lt;a href=&quot;/wiki/Electronic_Warfare_Package&quot; title=&quot;Electronic Warfare Package&quot;&gt;Electronic Warfare Package&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Game Mode: &lt;a href=&quot;/wiki/Conquest&quot; title=&quot;Conquest&quot;&gt;Conquest&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Map: &lt;a href=&quot;/wiki/Heavy_Metal_(Multiplayer)&quot; title=&quot;Heavy Metal (Multiplayer)&quot; class=&quot;mw-redirect&quot;&gt;Heavy Metal&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Faction: Russian Army (For their &lt;a href=&quot;/wiki/Assault&quot; title=&quot;Assault&quot;&gt;Assault&lt;/a&gt; model and their vehicles)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Pure_Bullshit_.28My_Complaints.29&quot;&gt;Pure Bullshit (My Complaints)&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BFBC2_thoughts?action=edit&amp;amp;section=2&quot; title=&quot;Edit Pure Bullshit (My Complaints) section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;The attack helis are too maneuverable. It's not too noticeable when you're flying it, but these guys who do 360 degree circles piss me off, since I don't get a fucking chance to fire off a rocket.
&lt;/li&gt;&lt;li&gt;The &lt;a href=&quot;/wiki/VADS&quot; title=&quot;VADS&quot;&gt;VADS&lt;/a&gt; is fucking overpowered. The ZU-23-2 doesn't fire nearly as fast, and it can only fire in bursts. The VADS also gives the player a hell of a lot more protection. And yet when I use the VADS, it can't do shit.
&lt;/li&gt;&lt;li&gt;Pilots who bail out of their choppers when they reach their &lt;a href=&quot;/wiki/M-COM&quot; title=&quot;M-COM&quot;&gt;desti&lt;/a&gt;&lt;a href=&quot;/wiki/Spawn_point&quot; title=&quot;Spawn point&quot;&gt;nation&lt;/a&gt;, with no regard to the passengers who want to stay airborne.
&lt;/li&gt;&lt;li&gt;No one ever flies the &lt;a href=&quot;/wiki/Blackhawk&quot; title=&quot;Blackhawk&quot; class=&quot;mw-redirect&quot;&gt;Blackhawk&lt;/a&gt; so that all people in the vehicle will be able to shoot the enemy. I am the only person who flies directly between the two bases in &lt;a href=&quot;/wiki/Rush&quot; title=&quot;Rush&quot;&gt;Rush&lt;/a&gt;, where a &lt;a href=&quot;/wiki/M134_Dillion_Minigun&quot; title=&quot;M134 Dillion Minigun&quot; class=&quot;mw-redirect&quot;&gt;Minigun&lt;/a&gt; and a guy on the side will cover each M-COM (Assuming they don't jump out of the chopper).
&lt;/li&gt;&lt;li&gt;For that matter, no one ever really gives the passengers a chance to fire. Their guns may not be good in the air, but if there's an engineer, they could stabilize the chopper for a second to let them fire an &lt;a href=&quot;/wiki/RPG-7&quot; title=&quot;RPG-7&quot;&gt;R&lt;/a&gt;&lt;a href=&quot;/wiki/M2_Carl_Gustav&quot; title=&quot;M2 Carl Gustav&quot;&gt;P&lt;/a&gt;&lt;a href=&quot;/wiki/M136_AT4&quot; title=&quot;M136 AT4&quot;&gt;G&lt;/a&gt; or to &lt;a href=&quot;/wiki/Repair_Tool&quot; title=&quot;Repair Tool&quot;&gt;repair&lt;/a&gt; their chopper in-flight. And I bet someone using a Type 88 LMG with Marksman Training could do some damage if the pilot gave him a chance.
&lt;/li&gt;&lt;li&gt;When in a vehicle, you see the &lt;a href=&quot;/wiki/Motion_Sensor&quot; title=&quot;Motion Sensor&quot;&gt;Motion Sensor&lt;/a&gt; ray-things coming from your vehicle on the minimap, but it doesn't mark anything unless you use the Electronic Warfare Package.
&lt;/li&gt;&lt;li&gt;People who beach the &lt;a href=&quot;/wiki/Personal_Watercraft&quot; title=&quot;Personal Watercraft&quot;&gt;Jet Ski&lt;/a&gt; and/or PBR. They could at least blow it up so that it spawns at the base again. (This does not apply to those who purposely beach PBRs to get the grenade launcher into a tactical position. I understand that, just not those who beach them and abandon them. And they need to blow up the PBR when they're done with the GL.)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Things_I_would_change&quot;&gt;Things I would change&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BFBC2_thoughts?action=edit&amp;amp;section=3&quot; title=&quot;Edit Things I would change section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Weaken the VADS.
&lt;/li&gt;&lt;li&gt;Add more &lt;a href=&quot;/wiki/Onslaught&quot; title=&quot;Onslaught&quot;&gt;Onslaught&lt;/a&gt; maps.
&lt;/li&gt;&lt;li&gt;Let the people with their class weapons shut the doors in the Hind and Blackhawk (Miniguns stick out of their own little window/firing port, so they won't be blocked by the doors)
&lt;/li&gt;&lt;li&gt;Remove the ability to zoom in when using the &lt;a href=&quot;/wiki/Apache&quot; title=&quot;Apache&quot; class=&quot;mw-redirect&quot;&gt;Apache&lt;/a&gt;/Havoc/Hind, and make it an ability granted by the &lt;a href=&quot;/wiki/High_Power_Optics_Package&quot; title=&quot;High Power Optics Package&quot;&gt;High Power Optics Package&lt;/a&gt;.
&lt;/li&gt;&lt;li&gt;Allow the gunner of said vehicles to deploy flares if they have the &lt;a href=&quot;/wiki/Smoke_Countermeasures_Package&quot; title=&quot;Smoke Countermeasures Package&quot;&gt;V SMOKE&lt;/a&gt; upgrade, as well as fire tracer darts by choice with the &lt;a href=&quot;/wiki/Alternate_Weapon_Package&quot; title=&quot;Alternate Weapon Package&quot;&gt;V ALT WPN&lt;/a&gt;. (Right now, you fire the tracer darts at random times during bursts of cannon fire.)
&lt;/li&gt;&lt;li&gt;Add a second entrance to the US and RU Deployments on &lt;a href=&quot;/wiki/Laguna_Alta&quot; title=&quot;Laguna Alta&quot;&gt;Laguna Alta&lt;/a&gt;, and make them bigger. I have been &lt;a href=&quot;/wiki/Spawn_Trapping&quot; title=&quot;Spawn Trapping&quot;&gt;spawntrapped&lt;/a&gt; twice today.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;I'll update it later.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas</id>
		<title>Onslaught Ideas</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas"/>
				<updated>2011-02-26T00:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;I love Onslaught. LOOOOOOVVVVVVVVVVVVEEEEEEEEEEEEEE IT. And I think it is unfair that they included 4 maps. They should have put more maps in there.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
I will list the map, what type of gameplay it is like, where the bases should be, as well as what vehicles/emplacements should be there. I will aso list any scripted infantry to be there (Basically enemy recons and certain RPG Soldiers).
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Arica_Harbor&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Arica Harbor&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Spawn&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Spawn&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_1&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 3&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_4&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 4&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Port_Valdez&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Port Valdez&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Spawn_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Spawn&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_1_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_2_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-11&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_3_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 3&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-12&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Laguna_Presa&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Laguna Presa&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-13&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Spawn_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Spawn&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-14&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_1_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-15&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_2_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-16&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_3_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 3&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-17&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Heavy_Metal&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Heavy Metal&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-18&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Spawn_4&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Spawn&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-19&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Road_to_Base_1&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Road to Base 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-20&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_1_4&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-21&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_2_4&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-22&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Base_3_4&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Base 3&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Arica_Harbor&quot;&gt;Arica Harbor&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=1&quot; title=&quot;Edit Arica Harbor section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Arica Harbor is similar to Valparaiso in terms of gameplay.
&lt;/p&gt;&lt;p&gt;There should be 4 bases: One at the Border Patrol, one at the Town, one at the Bridge, and one at the Contruction site. The US Deployment won't change.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Spawn&quot;&gt;Spawn&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=2&quot; title=&quot;Edit Spawn section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;There will be a Humvee with a .50 cal and an Abrams tank here, available to the player.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_1&quot;&gt;Base 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=3&quot; title=&quot;Edit Base 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;A Kornet and a KORD will be positioned here, and a BMD-3 will arrive when the initial opposition is killed. A Recon with an SV98 will be in the tower at the top of the hill, and an RPG soldier will be in the tower at the back gate leading to the town.
&lt;/p&gt;&lt;p&gt;When the base is captured, a Humvee with a .50 cal, a Humvee with a TOW Launcher, and a Quad Bike spawn here.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_2&quot;&gt;Base 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=4&quot; title=&quot;Edit Base 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;A QLZ Grenade launcher and a window-mounted KORD will be positioned here, as well as a CAV buggy that spawns upon leaving Base 1, and a Vodnik 4WD that arrives when the base is captured.
&lt;/p&gt;&lt;p&gt;When the base is captured, 2 Humvees, one with a .50 Cal and the other with a TOW Launcher spawn here.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_3&quot;&gt;Base 3&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=5&quot; title=&quot;Edit Base 3 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;A Bulletproofed KORD appears here, as well as a Kornet Launcher and a second BMD that arrives when the base is captured.
&lt;/p&gt;&lt;p&gt;This base spawns two Quad bikes when Captured.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_4&quot;&gt;Base 4&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=6&quot; title=&quot;Edit Base 4 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This base spawns a Vodnik and a CAV Buggy, which both attack the player upon arrival. The base has a Bulletproofed KORD and a QLZ Grenade Launcher, and when the Vodnik and CAV are destroyed, an Mi-24 Hind spawns and attacks the player with the 30mm cannon and a window-fired RPG. A Recon unit with an SV98 and an RPG troop is present at the roof of the construction building.
&lt;/p&gt;&lt;p&gt;When captured, your team wins the game.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Port_Valdez&quot;&gt;Port Valdez&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=7&quot; title=&quot;Edit Port Valdez section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;This map will be similar to Isla Inocentes, albeit with more vehicles.
&lt;/p&gt;&lt;p&gt;There are 3 bases: The Office Site, the Harbor, and the Comms Depot. The US Spawn is at the Construction Site.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Spawn_2&quot;&gt;Spawn&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=8&quot; title=&quot;Edit Spawn section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The Spawn has an M3A3 Bradley, a Blackhawk Helicopter, and two Quad bikes, available for the player to use.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_1_2&quot;&gt;Base 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=9&quot; title=&quot;Edit Base 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The first base has a KORD MG and a Kornet TOW Launcher. Two RPG soldiers are present on the roof of the office building. A BMD AA will attack the player upon leaving the spawn, and a T-90 will attack the player when the base is captured.
&lt;/p&gt;&lt;p&gt;When captured, the base will spawn an M1A2 Abrams and an M3A3 Bradley.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_2_2&quot;&gt;Base 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=10&quot; title=&quot;Edit Base 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This base has a Kornet Launcher, a Zeus AA Gun (ZU-23-2), and a Bulletproofed KORD. This base will spawn a BMD and a T-90 upon arrival, and an Mi-28 Havoc will attack the player when the first group of enemies, including the BMD and T90, have been neutralized.
&lt;/p&gt;&lt;p&gt;This base will spawn an AH-64 Apache and an M3A3 Bradley when captured.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_3_2&quot;&gt;Base 3&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=11&quot; title=&quot;Edit Base 3 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This base has a Bulletproofed KORD and a QLZ Launcher. Two recon units are on the large building, one with an SV98, the other with a T88 Sniper. Upon arrival, a BMD and a Vodnik will attack the player, and an Mi-24 will attack the player and land to drop troops off when the BMD has been neutralized. The Mi-24 can be hijacked in this mission, by shooting the pilot and gunner while the Mi-24 is on the helipad.
&lt;/p&gt;&lt;p&gt;When this base is captured, you win the game.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Laguna_Presa&quot;&gt;Laguna Presa&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=12&quot; title=&quot;Edit Laguna Presa section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;This map will possess the gameplay of Valparaiso, but with a little more water-based gameplay.
&lt;/p&gt;&lt;p&gt;There are 3 bases: One at the Waterfall, one at the Bridge, and one at Last Stand.
&lt;/p&gt;&lt;p&gt;The Spawn is at the Village.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Spawn_3&quot;&gt;Spawn&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=13&quot; title=&quot;Edit Spawn section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;An M3A3 Bradley, a Quad Bike, and a Patrol Boat is preset here for the player to use.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_1_3&quot;&gt;Base 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=14&quot; title=&quot;Edit Base 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;There is a KORD MG and a Kornet missile launcher present here. A Recon unit with an SV98 is positioned on the hill overlooking the base. A BMD will attack the player when the base is captured.
&lt;/p&gt;&lt;p&gt;When captured, two patrol boats and a Humvee with a .50 Cal are available.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_2_3&quot;&gt;Base 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=15&quot; title=&quot;Edit Base 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;There is a Tower-mounted KORD, a bulletproofed KORD, and a TOW Launcher here. An enemy Recon with a T88 Sniper is in the tower. When capturing the base, a Mi-24 Hind will arrive to drop more troops in, and to attack the player. The Mi-24 can be hijacked in this mission by shooting the pilot and gunner while it is on the ground.
&lt;/p&gt;&lt;p&gt;When this base is captured, a Humvee with a .50 cal and a Humvee with a TOW Launcher will spawn here. If you successfully hijacked the Mi-24, then an Mi-24 will spawn here as well.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_3_3&quot;&gt;Base 3&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=16&quot; title=&quot;Edit Base 3 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This base has a Bulletproofed KORD, a Kornet TOW Launcher, and a Zeus AA Gun. Multiple Recons with SV-98s are positioned in the rooftops and the surrounding hills. A CAV Buggy and a BMD will attack the player upon arrival, and a Hind and a Havoc will attack the player when the CAV and BMD have been destroyed.
&lt;/p&gt;&lt;p&gt;When this base is captured, your team wins the game.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Heavy_Metal&quot;&gt;Heavy Metal&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=17&quot; title=&quot;Edit Heavy Metal section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;This map is quite similar in gameplay to Atacama Desert.
&lt;/p&gt;&lt;p&gt;There are 3 bases: The TOW Defense, The UAV Station, and the RU Deployment. The Spawn is at the US Deployment.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Spawn_4&quot;&gt;Spawn&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=18&quot; title=&quot;Edit Spawn section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The US Deployment holds a CAV Buggy, an M3A3 Bradley, and an AH-64D.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Road_to_Base_1&quot;&gt;Road to Base 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=19&quot; title=&quot;Edit Road to Base 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The Road to A itself has many enemies. 2 BMD-3s, one with an AA gun, will initially appear, followed by an Mi-24 Hind from which RPG soldiers rope into the area that would make up base C in Conquest. This Hind cannot be hijacked.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_1_4&quot;&gt;Base 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=20&quot; title=&quot;Edit Base 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Base A has a Mounted Kornet Launcher and a Window-mounted KORD machine-gun. A sniper with an SV-98 sits on the hill to the right overlooking the base. A pair of Vodniks enter the area upon arrival, and a pair of T-90s arrive upon the deaths of all the Vodnik's crew.
&lt;/p&gt;&lt;p&gt;When the base is captured, it spawns an M3A3 Bradley, a Humvee with a TOW, and a Humvee with an XM312.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_2_4&quot;&gt;Base 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=21&quot; title=&quot;Edit Base 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Base 2 has a window-mounted KORD, a QLZ-87 GL, and a ZU-23-2 AA gun. A T-90 will initially appear when arriving at the base. After capturing the base, an Mi-24 will arrive. This one can be hijacked or just shot down. 
&lt;/p&gt;&lt;p&gt;When captured, this base will spawn a Humvee with a TOW. If the Hind was successfully hijacked, then it will spawn as well. If it was not, a Quad Bike will spawn instead.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Base_3_4&quot;&gt;Base 3&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Onslaught_Ideas?action=edit&amp;amp;section=22&quot; title=&quot;Edit Base 3 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Base 3 has a ZU-23-2 AA gun, a Shielded KORD, and a Kornet AT. A second Kornet sits in the tower overlooking the base. A sniper with an SV-98 sits in the nest overlooking the ZU-23-2. A BMD-3 will attack the player upon arrival, and an Mi-28 will arrive when the BMD has been destroyed.
&lt;/p&gt;&lt;p&gt;When this base is captured, your team wins the game.
&lt;/p&gt;&lt;p&gt;Other maps are:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Laguna Alta
&lt;/li&gt;&lt;li&gt;Oasis
&lt;/li&gt;&lt;li&gt;Harvest Day
&lt;/li&gt;&lt;li&gt;White Pass
&lt;/li&gt;&lt;li&gt;Cold War
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;(I am telling you this because I must write these later.)
&lt;/p&gt;&lt;p&gt;Also, today, I sniped the gunner of the Havoc on Isla Inocentes (Onslaught mode) and the chopper still fell out of the sky&amp;#160;:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH</id>
		<title>ANOTERR AWSUM IDEUH</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH"/>
				<updated>2011-02-22T01:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;xXx dOnT u lUv ilitiretzZZZZZZz xXx
&lt;/p&gt;&lt;p&gt;That aside, i have a cool idea for something us Battlefield: Bad Company 2ers can do.
&lt;/p&gt;&lt;p&gt;Tactical onslaught. We pay onslaught together, but we play with even more teamwork than others do. We can even use military words!! YAY!!!!!!!!!!!1!!!!!!!!one!!!!!!!!
&lt;/p&gt;&lt;p&gt;Anyway, here are the things.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Roles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Roles&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Soldier&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Soldier&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Sniper&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Sniper&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Apache_Pilot&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Apache Pilot&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Blackhawk_pilot&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Blackhawk pilot&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Chopper_Gunner&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Chopper Gunner&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Tank_Driver&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.6&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Tank Driver&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Requirements&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Requirements&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#General&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;General&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Class_Loadout&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Class Loadout&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-11&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#In_Game&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;In Game&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-12&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#People_who_are_in_this&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;People who are in this&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Roles&quot;&gt;Roles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=1&quot; title=&quot;Edit Roles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Soldier&quot;&gt;Soldier&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=2&quot; title=&quot;Edit Soldier section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;An Assault, Engineer, or Medic. These guys are ground pounders. The Medic revives and heals, and the Engineer destroys vehicles. However, the Assault needs the smoke launcher for designating mortar strikes. Anyway, these people's jobs are to take the flags and kill anyone who stands in their way of taking the flag. It is advisable for one to carry a tracer dart for the engineer and Apache pilot.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Sniper&quot;&gt;Sniper&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=3&quot; title=&quot;Edit Sniper section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;A Recon unit. These guys hang back with semi-automatic or bolt-action precision rifles with mounted scopes. These guys must support the Soldiers from afar. They also use binoculars to call in mortars. They usually call them in directly on small plumes of smoke created my the assault's 40mm smoke grenade. Role only needed if there is no friendly air support (AKA Friends in a Chopper) available.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Apache_Pilot&quot;&gt;Apache Pilot&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=4&quot; title=&quot;Edit Apache Pilot section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;(Exclusive to Atacama desert) This guy's weapons don't matter, since the weapons he will be using are hydra rockets and hellfire AGMs. He flys the AH-64 Apache, and his job is to blow up whatever shit the ground pounders need blown up, be that armor, soldiers, buildings, towers, bunkers, or emplacements.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Blackhawk_pilot&quot;&gt;Blackhawk pilot&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=5&quot; title=&quot;Edit Blackhawk pilot section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;(Exclusive to Isla Inocentes) This person doesn't fight, but he is very important. He will help insert friendly forces into an area, then circle the battle zone and point out any important targets such as hidden MGs or snipers. He will spot them, as well as notify th team about it. If one is present, the Blackhawk pilot will maneuver the gunner into a good position to engage enemies. I recommend this guy to be an engineer, in case there is no engineer on board.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Chopper_Gunner&quot;&gt;Chopper Gunner&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=6&quot; title=&quot;Edit Chopper Gunner section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;When in a Blackhawk, this guy uses one of the miniguns. His job is to destroy importnt targets that pose a bigger threat to the team than the regular opposition. When in an Apache, he must eliminate the Zeus cannons and rooftop RPGs. Recommend he be an engineer. Only one is needed, as it already halves the amount of people on the ground.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Tank_Driver&quot;&gt;Tank Driver&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=7&quot; title=&quot;Edit Tank Driver section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This guy just drives the Abrams/Bradley and helps the ground forces by blowing shit up, as well as giving them cover from the opposition. I recommend this guy to be an engineer.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Requirements&quot;&gt;Requirements&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=8&quot; title=&quot;Edit Requirements section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;There are requirements.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;General&quot;&gt;General&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=9&quot; title=&quot;Edit General section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;You must have:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;A&lt;/b&gt; &lt;b&gt;PLAYSTATION THREE. I DO NOT HAVE AN XBOX. DO NOT START A FLAME WAR. &lt;/b&gt;
&lt;/li&gt;&lt;li&gt;An online account
&lt;/li&gt;&lt;li&gt;Battlefield: Bad Company 2
&lt;/li&gt;&lt;li&gt;The Onslaught DLC Pack
&lt;/li&gt;&lt;li&gt;A good understanding of this thing
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Class_Loadout&quot;&gt;Class Loadout&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=10&quot; title=&quot;Edit Class Loadout section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;You must have:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;40mm Smoke Launcher (If playing as a Soldier using the Assault kit. If there are multiple Assaults, only one of them needs this.)
&lt;/li&gt;&lt;li&gt;Tracer Dart (At least one Soldier needs this.)
&lt;/li&gt;&lt;li&gt;Defibrillators (If playing as Medic)
&lt;/li&gt;&lt;li&gt;Mortar Strike Binocs (If playing as Recon)
&lt;/li&gt;&lt;li&gt;Common sense (If playing as a chopper gunner. You need to prioritize targets.)
&lt;/li&gt;&lt;li&gt;Good, and I mean, very good, Helicopter piloting skills (If playing as either of the pilots)
&lt;/li&gt;&lt;li&gt;Do not use the VSS or any soldier weapons (Only applies to sniper.)
&lt;/li&gt;&lt;li&gt;Vehicle Smoke Spec (Optional for Apache pilots, mandatory for Blackhawk pilots)
&lt;/li&gt;&lt;li&gt;Vehicle Alt Weapon (The other option for the Apache pilot. Also recommended for the Tank Driver)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;In_Game&quot;&gt;In Game&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=11&quot; title=&quot;Edit In Game section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Be respectful.
&lt;/li&gt;&lt;li&gt;Do not show off. (Ex. No Quickscoping with an SV98 Red Dot)
&lt;/li&gt;&lt;li&gt;Listen to others and answer them. (Ex. If someone asks you for ammo, you give him ammo. If someone requests a Mortar Strike, you call in a mortar strike, or at least tell him that you can't call it in ATM)
&lt;/li&gt;&lt;li&gt;Do your job. (Ex. Do not just go about in the Apache killing people, do what the ground pounders say.)
&lt;/li&gt;&lt;li&gt;Do not ditch your job unless the only other option is death. (Ex. If you are flying the chopper, do not just jump out unless your chopper is banged up to the point where you won't make it to a safe area to repair it.)
&lt;/li&gt;&lt;li&gt;Allow time at the beginning of the match to talk things out, set up the plan, and decide who does what. The maps will be set to random, so we don't know what our strategy will be till we start playing.
&lt;/li&gt;&lt;li&gt;Do not be Leeroy Jenkins. Play tactically and use teamwork. If you wanna be leeroy jenkins, then the entire team must leeroy jenkins.&amp;#160;:P
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;People_who_are_in_this&quot;&gt;People who are in this&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/ANOTERR_AWSUM_IDEUH?action=edit&amp;amp;section=12&quot; title=&quot;Edit People who are in this section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Me
&lt;/li&gt;&lt;li&gt;Heatedpete (I think)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Comment away. (And yes, I finally can go online again.&amp;#160;:D)
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized</id>
		<title>Medal of Honor Vietnamized</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized"/>
				<updated>2011-02-20T20:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;I know this is the battlefield wiki, but I find the general gameplay of MoH and Battlefield to be the same.
Anyway, I have a cool idea for Medal of Honor: Vietnam (Assuming they ever make it).
It will have CoD4/WaW relationship with Medal of Honor 2010 (Different games, different eras, same engines and similar layout). Anyway, &lt;a  class=&quot;text&quot; href=&quot;http://medalofhonor.wikia.com/wiki/Heer_Infantry&quot;&gt;heer&lt;/a&gt; you are.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Weapons&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Weapons&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#USMC&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;USMC&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#NVA&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;NVA&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Both_Factions&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Both Factions&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Attachments&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Attachments&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Rail_Slot&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Rail Slot&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Barrel_Slot&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Barrel Slot&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Magazine_Slot&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Magazine Slot&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Maps&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Maps&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Weapons&quot;&gt;Weapons&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=1&quot; title=&quot;Edit Weapons section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;USMC&quot;&gt;USMC&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=2&quot; title=&quot;Edit USMC section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;First to fight, last to leave. O yea.
&lt;/p&gt;&lt;p&gt;USMC: Rifleman
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;AR: M16A1
&lt;/li&gt;&lt;li&gt;Veteran AR: M14A1 (Basically the M14 Assault in BC2V with the stock, pistol grip, and bipod of Black Ops's M14)
&lt;/li&gt;&lt;li&gt;MG: Stoner MG (Box Mag)
&lt;/li&gt;&lt;li&gt;Veteran MG: M60
&lt;/li&gt;&lt;li&gt;GL: Thumper
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;USMC: Special Forces&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;SMG (Actually a carbine): CAR-15
&lt;/li&gt;&lt;li&gt;Veteran SMG: MAC-10
&lt;/li&gt;&lt;li&gt;Shotgun: R870
&lt;/li&gt;&lt;li&gt;Veteran Shotgun: R11-48
&lt;/li&gt;&lt;li&gt;Launcher: M72 LAW
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;USMC: Marksman&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Battle Rifle: M1 Carbine
&lt;/li&gt;&lt;li&gt;Veteran Battle Rifle: M21
&lt;/li&gt;&lt;li&gt;Bolt-Action: Model 70
&lt;/li&gt;&lt;li&gt;Veteran Bolt-Action: M40A1
&lt;/li&gt;&lt;li&gt;Explosive: C4
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;All&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Pistol: M1911
&lt;/li&gt;&lt;li&gt;Veteran Pistol: Browning Hi-Power
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;NVA&quot;&gt;NVA&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=3&quot; title=&quot;Edit NVA section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Teh commie ppl
&lt;/p&gt;&lt;p&gt;&lt;b&gt;NVA: Foot Soldier&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;AR: AK-47
&lt;/li&gt;&lt;li&gt;Veteran AR: StG44
&lt;/li&gt;&lt;li&gt;MG: RPK
&lt;/li&gt;&lt;li&gt;Veteran MG: RPD
&lt;/li&gt;&lt;li&gt;GL: Thumper
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;NVA: Scout&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;SMG: PPSh
&lt;/li&gt;&lt;li&gt;Veteran SMG: Uzi
&lt;/li&gt;&lt;li&gt;Shotgun: M1897 Trench Gun
&lt;/li&gt;&lt;li&gt;Veteran Shotgun: Double-Barrel Shotgun
&lt;/li&gt;&lt;li&gt;Launcher: B-40 (RPG-2)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;NVA: Guerilla&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Battle Rifle: SKS
&lt;/li&gt;&lt;li&gt;Veteran Battle Rifle: SVD63
&lt;/li&gt;&lt;li&gt;Bolt-Action: Mauser 98K
&lt;/li&gt;&lt;li&gt;Veteran Bolt-Action: Mosin-Nagant
&lt;/li&gt;&lt;li&gt;Explosive: Satchel
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;b&gt;All&lt;/b&gt;
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Pistol: TT-33
&lt;/li&gt;&lt;li&gt;Veteran Pistol: Makarov PM
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Both_Factions&quot;&gt;Both Factions&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=4&quot; title=&quot;Edit Both Factions section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;AR: (Please think of one)
&lt;/li&gt;&lt;li&gt;MG: Degtyaryov DP
&lt;/li&gt;&lt;li&gt;SMG: M1A1 Thompson
&lt;/li&gt;&lt;li&gt;Shotgun: Ithica 37
&lt;/li&gt;&lt;li&gt;Battle Rifle: FN FAL
&lt;/li&gt;&lt;li&gt;Bolt-Action: M1903
&lt;/li&gt;&lt;li&gt;Pistol: .357 Magnum Revolver
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Attachments&quot;&gt;Attachments&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=5&quot; title=&quot;Edit Attachments section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Rail_Slot&quot;&gt;Rail Slot&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=6&quot; title=&quot;Edit Rail Slot section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Iron sights (Unavailable for Battle/Bolt-Action Rifles)
&lt;/li&gt;&lt;li&gt;Light Zoom Scope (Replaces Red dot, lots of peripheral vision)
&lt;/li&gt;&lt;li&gt;Combat Scope (Unavailable for Shotguns)
&lt;/li&gt;&lt;li&gt;Sniper Scope (Only available for Bolt-Action Sniper Rifles)
&lt;/li&gt;&lt;li&gt;High Power Scope (Only available for Bolt-Action Rifles)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Barrel_Slot&quot;&gt;Barrel Slot&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=7&quot; title=&quot;Edit Barrel Slot section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Issue Barrel - Regular barrel.
&lt;/li&gt;&lt;li&gt;Suppressor (Not available on MGs or Bolt-Action Rifles) - Decreased Damage and Range for Stealth abilities.
&lt;/li&gt;&lt;li&gt;Specialized barrel (Not available for LMGs or Battle rifles) - Increased accuracy (Bolt-action)/ Increased accuracy at the expense of range (Everything else).
&lt;/li&gt;&lt;li&gt;Muzzle Brake (Only available for MGs) - Reduced muzzle flash at the expense of accuracy.
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Magazine_Slot&quot;&gt;Magazine Slot&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=8&quot; title=&quot;Edit Magazine Slot section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Regular Magazine
&lt;/li&gt;&lt;li&gt;Extra magazine - One extra magazine.
&lt;/li&gt;&lt;li&gt;Slugs/Open Tip Ammo - Increased damage. One less magazine than normal.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Maps&quot;&gt;Maps&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=9&quot; title=&quot;Edit Maps section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Ia Drang Valley
&lt;/li&gt;&lt;li&gt;Phu Bai Valley
&lt;/li&gt;&lt;li&gt;Hill 137
&lt;/li&gt;&lt;li&gt;Hamburger Hill
&lt;/li&gt;&lt;li&gt;Saigon
&lt;/li&gt;&lt;li&gt;Hue City
&lt;/li&gt;&lt;li&gt;DMZ
&lt;/li&gt;&lt;li&gt;Mekong Delta
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicles&quot;&gt; Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Medal_of_Honor_Vietnamized?action=edit&amp;amp;section=10&quot; title=&quot;Edit Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;T-65 (Tank)
&lt;/li&gt;&lt;li&gt;M48 Patton (Tank)
&lt;/li&gt;&lt;li&gt;DShK HMG (Mounted MG)
&lt;/li&gt;&lt;li&gt;M2 .50 HMG (Mounted MG)
&lt;/li&gt;&lt;/ul&gt;
</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts</id>
		<title>BC2V thoughts</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts"/>
				<updated>2011-01-12T18:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;I want to give you a few of my thoughts on BC2V. Tips, complaints, and favorites.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Favorites&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Favorites&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Tips&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Tips&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Complaints&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Complaints&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#My_comments&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;My comments&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Favorites&quot;&gt;Favorites&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts?action=edit&amp;amp;section=1&quot; title=&quot;Edit Favorites section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Vehicle - T-54 (M48 looks kinda ugly)
&lt;/li&gt;&lt;li&gt;SMG - PPSh
&lt;/li&gt;&lt;li&gt;LMG - XM22 (Gasp)
&lt;/li&gt;&lt;li&gt;AR - M14 (Double Gasp)
&lt;/li&gt;&lt;li&gt;Sniper - M21 (Triple Gasp)
&lt;/li&gt;&lt;li&gt;Pistol - (I don't really care. Quadruple Gasp)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Tips&quot;&gt;Tips&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts?action=edit&amp;amp;section=2&quot; title=&quot;Edit Tips section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Use Marksman Assault Rifle on the M14, it loses alot of recoil, and becomes very accurate.
&lt;/li&gt;&lt;li&gt;Use Marksman LMG on the XM22, it becomes even more super low recoil user gun whatever and is one deadly weapon. (You can do the same with the M249 SAW in the base game)
&lt;/li&gt;&lt;li&gt;The Semi-auto snipers are a bit better in this version than in the base game, so don't rule them out.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Complaints&quot;&gt;Complaints&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts?action=edit&amp;amp;section=3&quot; title=&quot;Edit Complaints section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;The Huey is damaged too easily. It is now damaged by small arms fire, and the mounted MGs fire alot faster now, which is problematic since they can damage helicopters. I seriously last about 45-60 seconds in the Huey on a very good day. Now imagine what happens on a bad day.
&lt;/li&gt;&lt;li&gt;The RPG is the only launcher. They could have added the M72 LAW (They were used in 'Nam, I am not being a Black Ops fanboy).
&lt;/li&gt;&lt;li&gt;The Huey is the only chopper. They could have made it a transport-only chopper and used an AH-1 as the attack helicopter.
&lt;/li&gt;&lt;li&gt;They gave the tank a flamethrower for the alt weapon spec. They should have stuck with an MG. It was weak, yes, but at least it could be used at range.
&lt;/li&gt;&lt;li&gt;For that matter, why is the tank the only vehicle to benefit from the alt weapon spec? They could have given the chopper a different missile, like in the base game.
&lt;/li&gt;&lt;li&gt;Why is there an M60 in the chopper? Miniguns were in Vietnam if I am correct.
&lt;/li&gt;&lt;li&gt;Why can't you use the sights on the M60 in the chopper, or the M1919 in the back of the boat? They are there for a reason.
&lt;/li&gt;&lt;li&gt;Where are the IFVs/APCs? They could have used the M113 for the US. (I need to do some digging for an NVA APC.)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;My_comments&quot;&gt;My comments&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/BC2V_thoughts?action=edit&amp;amp;section=4&quot; title=&quot;Edit My comments section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;These can be good or bad, but the bad ones aren't bad enough to become complaints.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;I noticed alot of people use the RPK now, even though it is the equivalent of the XM8 LMG or the MG36. nd no one uses the M60 in Vietnam. Strange. (Though the M60 thing could just be anger from not being able to mount their beloved 4x scope on it.)
&lt;/li&gt;&lt;li&gt;I think alot of people are very excited aout the AK-47 in BC2. That may explain why it is used so much. I honestly didn't find it any better or worse than the M14 Assault or the M16A1.
&lt;/li&gt;&lt;li&gt;I also noticed that the PPSh is alot like the UMP, a gun that wasn't used nearly as much in the base game, from what I remember. Though it could be World at War (Yes, the CoD game) fans coming and realizing that the awesome weapon is in BC2. Hype again.
&lt;/li&gt;&lt;li&gt;I am sure hat everyone uses the M40 because it is the only bolt-action available.
&lt;/li&gt;&lt;li&gt;No one really uses the soldier weapons anymore.
&lt;/li&gt;&lt;li&gt;The flamethrower is kinda hard to use.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;More may/may not be added when I keep playing.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game</id>
		<title>WWII Battlefield game</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game"/>
				<updated>2010-09-28T23:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;I think it would be cool if they made a battlefield game in WWII using BC2's engine, with a few changes, such as only unlocking 6 weapons per kit, not 7, and the removal of IFVs (BMD/Bradley type vehicles)
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Kits&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Kits&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Assault&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Assault&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Engineer&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Engineer&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Medic&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Medic&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Recon&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Recon&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Non-kit_specific&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Non-kit specific&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-3 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Weapons&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.5.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Weapons&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-3 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Specializations&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.5.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Specializations&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicles&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Tanks&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Tanks&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-11&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Light_vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Light vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-12&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Aircraft&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Aircraft&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-13&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Emplacements&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Emplacements&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-14&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Specializations_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Specializations&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-15&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Game_modes&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Game modes&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-16&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Maps&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Maps&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-17&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Questions&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Questions&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Kits&quot;&gt;Kits&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=1&quot; title=&quot;Edit Kits section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Assault&quot;&gt;Assault&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=2&quot; title=&quot;Edit Assault section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Assault has a semi-auto rifle with rifle grenades, and an ammo box. Assaults with a soldier primary will have TNT instead of a rifle grenade.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M1 Garand
&lt;/li&gt;&lt;li&gt;Type 5
&lt;/li&gt;&lt;li&gt;Gewehr 43
&lt;/li&gt;&lt;li&gt;SVT-40
&lt;/li&gt;&lt;li&gt;AVS-36
&lt;/li&gt;&lt;li&gt;M1A1 carbine
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Engineer&quot;&gt;Engineer&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=3&quot; title=&quot;Edit Engineer section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The engineer has a rocket launcher or set of mines, a no-longer-silenced SMG, and a wrench to replace the power tool.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Sten
&lt;/li&gt;&lt;li&gt;M1A1 Thompson
&lt;/li&gt;&lt;li&gt;Type 100
&lt;/li&gt;&lt;li&gt;MP40
&lt;/li&gt;&lt;li&gt;Modello 1938
&lt;/li&gt;&lt;li&gt;PPSh-41
&lt;/li&gt;&lt;li&gt;Panzerschrek (RL)
&lt;/li&gt;&lt;li&gt;M9A1 (RL)
&lt;/li&gt;&lt;li&gt;Panzerfaust (RL)
&lt;/li&gt;&lt;li&gt;Mines
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Medic&quot;&gt;Medic&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=4&quot; title=&quot;Edit Medic section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The medic has an automatic rifle instead of an LMG (2 exceptions), a syringe instead of defribilators, and a medkit.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Bren
&lt;/li&gt;&lt;li&gt;B.A.R.
&lt;/li&gt;&lt;li&gt;FG42
&lt;/li&gt;&lt;li&gt;Type 96 (Call of Duty: World at War's Type 99)
&lt;/li&gt;&lt;li&gt;Breda 30 (Exception 1)
&lt;/li&gt;&lt;li&gt;Russian DP machine gun (Exception 2)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Recon&quot;&gt;Recon&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=5&quot; title=&quot;Edit Recon section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The Recon has 2 hidden cameras (Motion sensors), a bolt-action sniper rifle with a 5x scope, and either TNT or binoculars for mortar strikes.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M1903 Springfield
&lt;/li&gt;&lt;li&gt;Type 99 Arisaka
&lt;/li&gt;&lt;li&gt;Karabiner 98k
&lt;/li&gt;&lt;li&gt;Lee-enfield Mk.4
&lt;/li&gt;&lt;li&gt;Carcano M38
&lt;/li&gt;&lt;li&gt;Mosin-Nagant M91/30
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Non-kit_specific&quot;&gt;Non-kit specific&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=6&quot; title=&quot;Edit Non-kit specific section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h4&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Weapons&quot;&gt;Weapons&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=7&quot; title=&quot;Edit Weapons section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;Primaries:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M1897 trench gun
&lt;/li&gt;&lt;li&gt;Double-barrel shotgun
&lt;/li&gt;&lt;li&gt;Browning Auto-5
&lt;/li&gt;&lt;li&gt;Ithica 37
&lt;/li&gt;&lt;li&gt;MP44 Assault rifle
&lt;/li&gt;&lt;li&gt;M2 Flamethrower
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Secondaries (Pistols):
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M1911 .45
&lt;/li&gt;&lt;li&gt;Walther P38
&lt;/li&gt;&lt;li&gt;Nambu Type 14
&lt;/li&gt;&lt;li&gt;Tokarev TT-33
&lt;/li&gt;&lt;li&gt;Webley Revolver
&lt;/li&gt;&lt;li&gt;Flare gun (Replaces Tracer dart. It will mark enemies but it does not enable lock-on. However, direct impact with a footsoldier will kill, and it is much more noticeable than a tracer dart.)
&lt;/li&gt;&lt;/ul&gt;
&lt;h4&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Specializations&quot;&gt;Specializations&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=8&quot; title=&quot;Edit Specializations section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;p&gt;Specialization slot 1:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Grenade upgrade (All kits)
&lt;/li&gt;&lt;li&gt;Explosive equipment upgrade (All kits, medic excluded)
&lt;/li&gt;&lt;li&gt;Ammo upgrade (All kits)
&lt;/li&gt;&lt;li&gt;Medkit heal upgrade (Medic kit)
&lt;/li&gt;&lt;li&gt;Lightweight kit upgrade (All kits)
&lt;/li&gt;&lt;li&gt;8x scope upgrade (Recon kit, replaces 12x scope)
&lt;/li&gt;&lt;li&gt;Upgraded iron sights (All kits, replaces red dot, does not change from weapon to weapon)
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Specialization slot 2:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Improved demolitions (All kits)
&lt;/li&gt;&lt;li&gt;Magnum ammo (All kits)
&lt;/li&gt;&lt;li&gt;Body armor upgrade (All kits)
&lt;/li&gt;&lt;li&gt;Spotting scope (Recon kit)
&lt;/li&gt;&lt;li&gt;Marksman training (All kits, recon excluded)
&lt;/li&gt;&lt;li&gt;Medkit range upgrade (Medic kit)
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicles&quot;&gt;Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=9&quot; title=&quot;Edit Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Tanks&quot;&gt;Tanks&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=10&quot; title=&quot;Edit Tanks section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Type 97 Chi-Ha (Japan)
&lt;/li&gt;&lt;li&gt;Panzer IV (Germany)
&lt;/li&gt;&lt;li&gt;Crusader (Britain)
&lt;/li&gt;&lt;li&gt;T-34 II (Russia)
&lt;/li&gt;&lt;li&gt;M4 Sherman (USA)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Light_vehicles&quot;&gt;Light vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=11&quot; title=&quot;Edit Light vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Type 95 Kurogane (Japan)
&lt;/li&gt;&lt;li&gt;Willys MB (USA, Britain)
&lt;/li&gt;&lt;li&gt;Kubelwagen (Germany)
&lt;/li&gt;&lt;li&gt;GAZ-67 (Russia)
&lt;/li&gt;&lt;li&gt;Landing craft (USA, Japan)[Naval vessel]
&lt;/li&gt;&lt;li&gt;Inflatable Motorboats (All)[Naval vessel]
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Aircraft&quot;&gt;Aircraft&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=12&quot; title=&quot;Edit Aircraft section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;A6M Zero (Japan)
&lt;/li&gt;&lt;li&gt;F4U Corsair (USA)
&lt;/li&gt;&lt;li&gt;Spitfire V (Britain)
&lt;/li&gt;&lt;li&gt;Me-109E (Germany)
&lt;/li&gt;&lt;li&gt;MiG-3 (Russia)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Emplacements&quot;&gt;Emplacements&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=13&quot; title=&quot;Edit Emplacements section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;AA gun (All)
&lt;/li&gt;&lt;li&gt;MG42 (Germany)
&lt;/li&gt;&lt;li&gt;M1919 Browning .30 Cal (USA)
&lt;/li&gt;&lt;li&gt;Type 92 HMG (Japan)
&lt;/li&gt;&lt;li&gt;Vickers gun (Britain)
&lt;/li&gt;&lt;li&gt;SG-43 HMG (Russia)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Specializations_2&quot;&gt;Specializations&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=14&quot; title=&quot;Edit Specializations section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Armor upgrade
&lt;/li&gt;&lt;li&gt;Smoke countermeasures upgrade
&lt;/li&gt;&lt;li&gt;Alternate weapon upgrade
&lt;/li&gt;&lt;li&gt;Quick reload upgrade
&lt;/li&gt;&lt;li&gt;Increased magnification upgrade
&lt;/li&gt;&lt;li&gt;Hidden camera upgrade
&lt;/li&gt;&lt;li&gt;Heavy warhead upgrade
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Game_modes&quot;&gt;Game modes&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=15&quot; title=&quot;Edit Game modes section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Rush: Same as regular, but with other stuff.
&lt;/li&gt;&lt;li&gt;Conquest: Same.
&lt;/li&gt;&lt;li&gt;Squad rush: Same.
&lt;/li&gt;&lt;li&gt;Squad deathmatch: Same.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Maps&quot;&gt;Maps&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=16&quot; title=&quot;Edit Maps section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Guadacanal: US vs. Japan.
&lt;/li&gt;&lt;li&gt;El Alamein (Though only the size of atacama desert or arica harbor): Britain vs. Germany.
&lt;/li&gt;&lt;li&gt;Iwo Jima: US vs. Japan.
&lt;/li&gt;&lt;li&gt;Berlin: Russia vs. Germany.
&lt;/li&gt;&lt;li&gt;Stalingrad: Russia vs. Germany.
&lt;/li&gt;&lt;li&gt;Coral Sea: US vs. Japan.
&lt;/li&gt;&lt;li&gt;Midway: US vs. Japan.
&lt;/li&gt;&lt;li&gt;Moscow: Russia vs. Germany.
&lt;/li&gt;&lt;li&gt;Normany (Not the initial invasion, allies have the beaches, axis has a town further inland): US/Britain (This means there will be a choice of british or US if put on allies, there will be some of both faction's vehicles) vs. Germany.
&lt;/li&gt;&lt;li&gt;China: US vs. Japan. First US-Japan map with major ground combat. (Yes, there was no offensive. It is more like a spec ops force in china.)
&lt;/li&gt;&lt;li&gt;Bulge (Battle of the bulge): US/Britain vs. Germany.
&lt;/li&gt;&lt;li&gt;Tripoli: Britain vs. Germany.
&lt;/li&gt;&lt;li&gt;Sicily: Britain vs. Germany. (Germany includes German AND italian forces)
&lt;/li&gt;&lt;li&gt;Rome: Britain VS. Germany.
&lt;/li&gt;&lt;li&gt;Tarawa: US vs. Japan.
&lt;/li&gt;&lt;li&gt;Kursk: Russia vs. Germany.
&lt;/li&gt;&lt;li&gt;Wake Island: US vs. Japan.
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Questions&quot;&gt;Questions&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/WWII_Battlefield_game?action=edit&amp;amp;section=17&quot; title=&quot;Edit Questions section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Please answer the following in a comment.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Luger or P38?
&lt;/li&gt;&lt;li&gt;Do you know any more shotguns from WWII?
&lt;/li&gt;&lt;li&gt;&lt;strike&gt;Any types of IFVs used in WWII? It has to be used by all sides to be used in game.&lt;/strike&gt; What types of half-tracks were used?
&lt;/li&gt;&lt;li&gt;Do you have a better idea for a motion sensor replacement than &quot;Hidden camera?&quot;
&lt;/li&gt;&lt;li&gt;I still need to work on maps and other stuff, so don't ask me about it.
&lt;/li&gt;&lt;/ul&gt;
</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Mercenary</id>
		<title>The Mercenary</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Mercenary"/>
				<updated>2010-09-19T22:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;I have this sick obsession (with blogging, but also) with using a certain side's guns when i am on a certain side (Like using the XM8 when i am US and the AEK when i'm RU). But, it becomes problematic when i want things quickly, like helicopters. So, i made a cool solution. I will pretend I am a mercenary, being paid to kill for a certain team, only taking side with those who reward me more. It would be a cool idea for a battlefield fanfic, but I have my hands way too full. So, I decided to make a thing. It is where you post your mercenary classes. Pardon me for seeming weird. Here is mine:
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Assault_1&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Assault 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Assault_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;&lt;b&gt;Assault 2&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Engineer_1&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Engineer 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Engineer_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Engineer 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Medic_1&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Medic 1&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Medic_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;6&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Medic 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Recon_1&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;7&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;&lt;b&gt;Recon 1&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Recon_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;8&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Recon 2&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Assault_1&quot;&gt;Assault 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=1&quot; title=&quot;Edit Assault 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;AUG w/ M203 (The GL)&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M1911&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;The Ammo Box&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Assault_2&quot;&gt;&lt;b&gt;Assault 2&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=2&quot; title=&quot;Edit Assault 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;M1A1 Thompson (Figured a US kit would have the M14)&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M1911 (OMG WWII CLASS)&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;C4 (Not anymore)(Hey, that rhymes!)(Aren't I messed up?)(Now, i think it's a Vietnam class!!!)(OMG)&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Engineer_1&quot;&gt;Engineer 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=3&quot; title=&quot;Edit Engineer 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;UZI&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;Tracer Dart&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M2 Carl Gustav&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Engineer_2&quot;&gt;Engineer 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=4&quot; title=&quot;Edit Engineer 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;SPAS-12&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M1911&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;ATM-00 AT Mines&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Medic_1&quot;&gt;Medic 1&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=5&quot; title=&quot;Edit Medic 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;T88 LMG&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M1911&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;Defribilator&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Medic_2&quot;&gt;Medic 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=6&quot; title=&quot;Edit Medic 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;MG36&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M1911&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;Defribilator&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Recon_1&quot;&gt;&lt;b&gt;Recon 1&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=7&quot; title=&quot;Edit Recon 1 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;GOL Sniper Magnum&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M9-3R&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;Mortar Strike&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Recon_2&quot;&gt;Recon 2&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Mercenary?action=edit&amp;amp;section=8&quot; title=&quot;Edit Recon 2 section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;SVU&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;M9-3R&lt;/b&gt;
&lt;/li&gt;&lt;li&gt;&lt;b&gt;C4&lt;/b&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Well, there ya go, now make your own, if you feel like it.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic</id>
		<title>Battlefield fanfic</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic"/>
				<updated>2010-09-08T04:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;I will be writing a bad company 2 fanfic. /cue cheering/ /applause/ Anyway, it is partially inspired by heatedpete's fanfic with Naylor. I will try to be as real-life and as BC2 as possible. Real-life, as in, there won't be marines with PKMs and SVUs, and there won't be russians with SCAR-Hs and M16s. But the only weapon seen in this fanfic that is not in BC2 is a scoped M14 EBR, which i need. Anyway, it will be like heatedpete's thing, where the battles are similar to game modes played on the game itself, but not that similar. It will be more about securing a base, then getting supplies in, and possibly withstanding counterattacks, then moving on, more than just moving in, blowing M-COMs, then moving on to the next base.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;EDIT: I admit that the thing is not very realistic. I only meant realistic as in, Russians aren't using american weapons, americans aren't using russian weapons.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;Anyway, it will be mostly starring my character, but for the small fee of 3 billion dollars (Kidding), i may put up a part where he works with your character. However (Here comes the real payment), you need to come up with the character yourself.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;So, here is the character classification thingy:
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#United_Stated_Marine_Corps_.28Gotta_love_the_USMC.29&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;United Stated Marine Corps (Gotta love the USMC)&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Assault&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Assault&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Demolitions&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Demolitions&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Support&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Support&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Recon&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Recon&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicles&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Russian_Army&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Russian Army&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Assault_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Assault&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Demolitions_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Demolitions&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-10&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Support_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Support&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-11&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Recon_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Recon&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-12&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicle&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicle&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-13&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Latin_American_Militia&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Latin American Militia&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-14&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Assault_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Assault&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-15&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Demolitions_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Demolitions&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-16&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Support_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Support&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-17&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Recon_3&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.4&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Recon&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-18&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Vehicles_2&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.5&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Vehicles&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;United_Stated_Marine_Corps_.28Gotta_love_the_USMC.29&quot;&gt;United Stated Marine Corps (Gotta love the USMC)&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=1&quot; title=&quot;Edit United Stated Marine Corps (Gotta love the USMC) section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;All units will have an M9 pistol. I will not set anyone aside to have an M1911 or revolver, so don't ask.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Assault&quot;&gt;Assault&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=2&quot; title=&quot;Edit Assault section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;All assault rifles will have a 40mm GL and can mount a red dot or ACOG (4x scope, it is really called an ACOG)
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M416
&lt;/li&gt;&lt;li&gt;M16A2
&lt;/li&gt;&lt;li&gt;XM8 (Being tested again)
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Demolitions&quot;&gt;Demolitions&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=3&quot; title=&quot;Edit Demolitions section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Demolitions is BC2's Engineer without the power tool. All SMGs have a silencer (This is actually optional), and can mount a red dot or ACOG, shotguns can have 12g slugs if you want.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;XM8 C
&lt;/li&gt;&lt;li&gt;SCAR-L
&lt;/li&gt;&lt;li&gt;UMP
&lt;/li&gt;&lt;li&gt;870MCS
&lt;/li&gt;&lt;li&gt;USAS-12
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;You also get a choice of rocket launcher, both work the same.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M136 AT4
&lt;/li&gt;&lt;li&gt;M2 CG
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Support&quot;&gt;Support&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=4&quot; title=&quot;Edit Support section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This is the medic class without the medical stuff. It has C4 instead. All LMGs have a bipod and can mount a red dot or ACOG.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M249 SAW Para
&lt;/li&gt;&lt;li&gt;M60 LMG
&lt;/li&gt;&lt;li&gt;XM8 LMG
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;You are also permitted to use an emplacement.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;XM312 HMG
&lt;/li&gt;&lt;li&gt;XM307 Auto GL
&lt;/li&gt;&lt;li&gt;BGM-71 TOW
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Recon&quot;&gt;Recon&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=5&quot; title=&quot;Edit Recon section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;This is a sniper class. Motion sensors are useless in a real battle, so you only get claymores, one of the two non-BC2 weapons here. All snipers have a 12x scope by default.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M14 EBR scoped (The other non-BC2 weapon, an M14 EBR with a 12x scope)
&lt;/li&gt;&lt;li&gt;M24 SWS
&lt;/li&gt;&lt;li&gt;Barrett M95
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicles&quot;&gt;Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=6&quot; title=&quot;Edit Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;If you want to drive a vehicle, you may have one of the following, please not that light vehicles aren't included, as anyone can drive them, and you can only have a sidearm for your soldier. You must also make up a nickname if you drive a tank, or a callsign (ex. Able Two-one) if you fly a chopper. I am also adding jets as vehicles, the UAV is not available.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;AH-64 Apache
&lt;/li&gt;&lt;li&gt;UH-60 Blackhawk
&lt;/li&gt;&lt;li&gt;M1A2 Abrams
&lt;/li&gt;&lt;li&gt;M3A3 Bradley
&lt;/li&gt;&lt;li&gt;A-10 Warthog
&lt;/li&gt;&lt;li&gt;F/A-18 Hornet
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Russian_Army&quot;&gt;Russian Army&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=7&quot; title=&quot;Edit Russian Army section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;All russian units get an MP-443 Grach. Same as above, no exceptions.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Assault_2&quot;&gt;Assault&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=8&quot; title=&quot;Edit Assault section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same attachments as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;AEK-971
&lt;/li&gt;&lt;li&gt;AN-94
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Demolitions_2&quot;&gt;Demolitions&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=9&quot; title=&quot;Edit Demolitions section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same changes and attachments as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;PP2000
&lt;/li&gt;&lt;li&gt;9A-91 Avtomat
&lt;/li&gt;&lt;li&gt;TOZ-194
&lt;/li&gt;&lt;li&gt;Saiga 20k
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;This time, only an RPG-7 is available. If this needs to be made clearer, here is the list of rocket launchers.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;RPG-7
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Support_2&quot;&gt;Support&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=10&quot; title=&quot;Edit Support section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same changes and attachments as before.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;PKM
&lt;/li&gt;&lt;li&gt;T88 LMG
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;You are also permitted to use an emplacement.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;KORD HMG
&lt;/li&gt;&lt;li&gt;QLZ-87 Auto GL
&lt;/li&gt;&lt;li&gt;9M133 Kornet
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Recon_2&quot;&gt;Recon&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=11&quot; title=&quot;Edit Recon section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same changes and attachments as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;VSS (Semi-auto)
&lt;/li&gt;&lt;li&gt;SV98
&lt;/li&gt;&lt;li&gt;SVU
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicle&quot;&gt;Vehicle&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=12&quot; title=&quot;Edit Vehicle section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;BMD-3
&lt;/li&gt;&lt;li&gt;BMD-3 AA
&lt;/li&gt;&lt;li&gt;T-90
&lt;/li&gt;&lt;li&gt;Mi-28 Havoc
&lt;/li&gt;&lt;li&gt;Mi-24 Hind
&lt;/li&gt;&lt;li&gt;Su-25 Frogfoot
&lt;/li&gt;&lt;/ul&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Latin_American_Militia&quot;&gt;Latin American Militia&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=13&quot; title=&quot;Edit Latin American Militia section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The militia is on the russian's side. They also get an MP-443 as a sidearm.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Assault_3&quot;&gt;Assault&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=14&quot; title=&quot;Edit Assault section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;F2000
&lt;/li&gt;&lt;li&gt;AUG
&lt;/li&gt;&lt;li&gt;AEK-971
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Demolitions_3&quot;&gt;Demolitions&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=15&quot; title=&quot;Edit Demolitions section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;UZI
&lt;/li&gt;&lt;li&gt;AKS-74U Krinkov
&lt;/li&gt;&lt;li&gt;NS2000
&lt;/li&gt;&lt;li&gt;SPAS-12
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Only rocket launcher is RPG again.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Support_3&quot;&gt;Support&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=16&quot; title=&quot;Edit Support section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;MG36
&lt;/li&gt;&lt;li&gt;MG3
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;You are also permitted to use an emplacement.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;KORD HMG
&lt;/li&gt;&lt;li&gt;QLZ-87 Auto GL
&lt;/li&gt;&lt;li&gt;9M133 Kornet
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Recon_3&quot;&gt;Recon&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=17&quot; title=&quot;Edit Recon section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;T88 Sniper
&lt;/li&gt;&lt;li&gt;GOL
&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Vehicles_2&quot;&gt;Vehicles&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Battlefield_fanfic?action=edit&amp;amp;section=18&quot; title=&quot;Edit Vehicles section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Same changes as above.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Mi-24 Hind
&lt;/li&gt;&lt;li&gt;BMD-3
&lt;/li&gt;&lt;li&gt;Mark V Specact PT boat
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;Okay, people, go on.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Tanks</id>
		<title>Tanks</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Tanks"/>
				<updated>2010-09-08T02:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Here are a few guides to tanks.
&lt;/p&gt;
&lt;table id=&quot;toc&quot; class=&quot;toc&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;div id=&quot;toctitle&quot;&gt;&lt;h2&gt;Contents&lt;/h2&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-1 tocsection-1&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#IFVs&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;IFVs&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-2&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Teamwork:_All_covered&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Teamwork: All covered&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-3&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Lone_wolf:_Minesweeper&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Lone wolf: Minesweeper&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-4&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Teamwork:_Helpful_vehicle&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;1.3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Teamwork: Helpful vehicle&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-5&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#MBTs&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;MBTs&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-6&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Lone_wolf:_Tank_sniping&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Lone wolf: Tank sniping&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li class=&quot;toclevel-2 tocsection-7&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Lone_wolf.2FTeamwork:_Head-to-Head&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;2.2&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Lone wolf/Teamwork: Head-to-Head&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;toclevel-1 tocsection-8&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#The_AA_tank&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;The AA tank&lt;/span&gt;&lt;/a&gt;
&lt;ul&gt;
&lt;li class=&quot;toclevel-2 tocsection-9&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;#Mah_one_taktik&quot;&gt;&lt;span class=&quot;tocnumber&quot;&gt;3.1&lt;/span&gt; &lt;span class=&quot;toctext&quot;&gt;Mah one taktik&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;IFVs&quot;&gt;IFVs&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=1&quot; title=&quot;Edit IFVs section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The two IFVs in the game are the M3A3 Bradley and the BMD-3 Bakcha. These are useful for both teamwork, as they can hold four people instead of two, and for lone wolfs, as they can drive on their own, and people who need a ride can go ahead and hop in, and get a quick ride to the frontlines. Anyway, here are a few setups.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Teamwork:_All_covered&quot;&gt;Teamwork: All covered&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=2&quot; title=&quot;Edit Teamwork: All covered section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;First, the tank must be full, all four people. The specs being used should be:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Driver must use alternate weapon; this is the only time the spec used depends on your position.
&lt;/li&gt;&lt;li&gt;Another player should have electronic warfare, it will protect you from mines, and players getting close will be shown on your radar.
&lt;/li&gt;&lt;li&gt;A third player should have active armor; this will let the vehicle take a harder beating before giving in and exploding.
&lt;/li&gt;&lt;li&gt;The last player should have vehicle reload, this will decrease the reload time for the driver's weapons. This especially helps the driver when dealing with enemy IFVs or even MBTs, as the TOW missile and 25mm do fair damage, but are going to benifit from a shorter reload, especially the TOW.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;The best way to handle things is for the side gunners to deal with flanks, the turret gunner should worry about infantry, and the driver focus on buildings, shielded emplacements, and enemy vehicles.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Lone_wolf:_Minesweeper&quot;&gt;Lone wolf: Minesweeper&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=3&quot; title=&quot;Edit Lone wolf: Minesweeper section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The best way to pave the way is to use the electronic warfare package. This will mark nearby enemies and explosives on your radar. If you are skilled at spotting mines, then use the active armor upgrade, as this will increase resistance to single mines that make it past your eyes.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Teamwork:_Helpful_vehicle&quot;&gt;Teamwork: Helpful vehicle&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=4&quot; title=&quot;Edit Teamwork: Helpful vehicle section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The usage of this tactic is simple. have an engineer and a medic in a vehicle, the specs do not matter, though smoke may help. Simply have the engineer drive, and the medic hop out to revive and heal teammates, while the engineer covers them with the tank. If a vehicle is damaged, including the tank, the engineer should drop smoke and get out to repair the vehicle. the medic will cover the tank with the turret MG.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;MBTs&quot;&gt;MBTs&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=5&quot; title=&quot;Edit MBTs section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Well, the big tanks. The ones that kill things. Yeah. Uh-huh.
&lt;/p&gt;&lt;p&gt;I have only 2 guides. Also, the above mentioned tactics (Minesweeper and helpful vehicle) work on MBTs too, but are better suited for IFVs.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Lone_wolf:_Tank_sniping&quot;&gt;Lone wolf: Tank sniping&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=6&quot; title=&quot;Edit Lone wolf: Tank sniping section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;You will want to have the vehicle optic upgrade. Also, having a teammate in your vehicle with vehicle warheads/electronic warfare or a econ with motion sensors on your vehicle is also useful. With this, you can go up on a hill, and rain death on your enemies.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Lone_wolf.2FTeamwork:_Head-to-Head&quot;&gt;Lone wolf/Teamwork: Head-to-Head&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=7&quot; title=&quot;Edit Lone wolf/Teamwork: Head-to-Head section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;You will want to use vehicle reload, as tank cannon shells deal a fair amount of damage on enemy tanks, so the reload would be better for improvement. If you have a teammate in the gunner seat, it would be good if he had vehicle armor, which will improve the durability of your tank.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;The_AA_tank&quot;&gt;The AA tank&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=8&quot; title=&quot;Edit The AA tank section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;This only works on Port Valdez rush. The BMD-3 Bakcha AA is a variant of the BMD-3, fitted with a mounted ZU-23-2 on the top, and the driver gets a mounted grenade launcher and coax MG (If using alt weapon) with about a 130 degree rotation.
&lt;/p&gt;
&lt;h3&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Mah_one_taktik&quot;&gt;Mah one taktik&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Tanks?action=edit&amp;amp;section=9&quot; title=&quot;Edit Mah one taktik section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Well, you just assault the enemy head-on, as the driver's weapons can only face forward. Anyone on the side will be covered by anyone who gets into the tank after the first two seats (Driver and AA gun) have been filled. If you are ambushed from behind, too bad! The mounted Zeus is good for clearing out trees and buildings, but is much more suited against the Apache helicopter at the 3rd M-COM base, and the Black Hawk at the last 2 M-COMs. So there you have it, the AA tank.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Light_Vehicles</id>
		<title>Light Vehicles</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/Light_Vehicles"/>
				<updated>2010-09-06T12:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;This is where multiple tactics will be placed regarding light land vehicles, as well as seacraft.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;HMMVW.2FVodnik.2FCobra&quot;&gt;HMMVW/Vodnik/Cobra&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Light_Vehicles?action=edit&amp;amp;section=1&quot; title=&quot;Edit HMMVW/Vodnik/Cobra section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;I would say the best tactic regarding squads would be the heavy armor tactic. This involves having 4 people in a light vehicle, with the following specs:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;One should have the electronic warfare package, preventing the vehicle from being destroyed by alerting the player to enemies and explosives.
&lt;/li&gt;&lt;li&gt;Another should have improved warheads, which will increase the damage of the machine gun.
&lt;/li&gt;&lt;li&gt;The third should have active armor, giving the vehicle greater health.
&lt;/li&gt;&lt;li&gt;The fourth should have the quick reload package, decreasing the cool-down time for the MG, if i am correct.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;This will all go towards the power of the vehicle, making it super-sturdy (Armor, electronics), and the MG super powerful (Reload, warhead, this will have even more power if magnum ammo is used.) The person in the back should be an engineer, so he can repair the vehicle and give it a slight fighting chance against tanks.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
This same tactic can be used with CAV buggies, and will benifit the grenade launcher the most. This will make the buggy much more powerful, though it is much easier for troops to just shoot you, without blowing up the buggy.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;PBL&quot;&gt;PBL&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Light_Vehicles?action=edit&amp;amp;section=2&quot; title=&quot;Edit PBL section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The PBL is special. 2 grenade launchers, a passenger seat, and a driver seat. I recommend using the armor tactic above, and the one player in the passenger seat use an RPG or LMG. This will let you sustain lots of fire. Also, don't just beach your seacraft. If you are done with it, then blow it up so it respawns back at base. Once again, the passenger should be an engineer, so the vehicle fares better against armor. The specs should be similar to the HMMVW's specs.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Quad_bike.2FJet_ski&quot;&gt;Quad bike/Jet ski&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/Light_Vehicles?action=edit&amp;amp;section=3&quot; title=&quot;Edit Quad bike/Jet ski section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;These are essentially the same things, but one is for land, the other, water. The best tactic to defeat enemies is to have the person on the back be an engineer, and use the RPG-7 or M2 CG. He will Use his RPG on foot soldiers, as he won't get a clear shot on them with his submachine gun. The driver just has to keep the vehicle moving. And again, with the jetski, don't beach it. If you re done with it, leave it in the water for the other person. If they leave it, then blow it up. Also, at least one person should have the active armor spec, this will protect the boat itself. However, as said above, you can just be shot out of it, or the explosive will directly kill you, instead of indirectly by being in the vehicle when it is destroyed.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;Well, i guess that wraps it up for light vehicles.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Recon_Class</id>
		<title>The Recon Class</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Recon_Class"/>
				<updated>2010-09-05T19:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;Recon class. The damned recon class, full of damn MLG 1337 pros and useless sniper douchebags (I refuse to say F@&amp;amp;&amp;amp;*T).
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Defensive&quot;&gt;Defensive&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Recon_Class?action=edit&amp;amp;section=1&quot; title=&quot;Edit Defensive section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Recons are meant to be defensive. As a recon, you should be using a bolt-action rifle. My choice is the M95, except when i am defending the last 2 MCOMs on nelson bay, for which i use a GOL. I also recommend using the SVU on hardcore. Your secondary should not be a tracer dart, you need close-range protection. I prefer to use the M1911 or MP-443 Grach pistol. The M93R just desn't work for me. Anyway, you will want mortars as your gadget, and ypur spec 1 should be a 12x scope. With the 12x scope, yu can be much better protected, but still be able to support your team just as well. Using the Spotting scope as the spec 2 is your pest bet, as it will mark enemies for the team automatically, as well as flushing out enemy recons. With the defensive recon, you want to mark targets and snipe them. Primary targets should be: Enemy medics in the middle of other players, enemy recons, enemy engineers near enemy tanks, and anyone on an emplacement, especially the VADS on atacama desert rush. With the motion sensor, you will want to cover yourself by throwing a mine near you.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Offensive&quot;&gt;Offensive&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Recon_Class?action=edit&amp;amp;section=2&quot; title=&quot;Edit Offensive section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;If you are simply sniping th enemy to cover your team planting an MCOM or capturing a flag, you will want to use the defensive tactics, found above. Anyway, for offensive purposes, you will want to use the VSS. I would recommend the M14, but the T88 sniper has the same damage multipliers, and unlike the M14, can mount optics, as it is exclusive to the recon. If you do use a weapon that is excusive to recon unit, you will want to have an assault unit with you to get ammo from, as with the VSS, you will run out of ammo quickly, and with the ammo upgrade, you will be stuck with the regular scope. Anyway, you could also use the G3 or M1A1 thompson. For your gadget, use the C4. That aside, you should use the red dot or 4x scope on recon weapons, and the explosive upgrade on soldier weapons. The optics are self-explanatory; the explosive thing is to give you more C4, which can be used to collapse buildings and destroy tanks. Hell, on Port valdez, you could stick C4 on the helicopter. Ka-F@$%*#&amp;amp;-boom. The spec 2 should be the body armor, as using it will let you stay alive longer, obviously. With this type of recon, you should be throwing motion mines like they are hand grenades- right at enemy positions. this gives you assist points and makes the enemy easier to find. You should be collapsing buildings that people like to snipe from, as well as slapping tanks in the ass, before lighting their asses up.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Counter-sniping&quot;&gt;Counter-sniping&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Recon_Class?action=edit&amp;amp;section=3&quot; title=&quot;Edit Counter-sniping section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;For counter-sniping, the classic art of sniping the sniper, i recommend using the SVU. It can kill with just a few rounds, and is very accurate. With the silencer, it will be very hard for an actual sniper to find out where the shot came from, should he have known there was a shot fired. Your gadget should be the mortar strike, but only use it on recons if there are 3 or more enemy recons in close proximity to eachother. If you are going to waste your mortar strikes on recons, you might as well try to get as many as you can. Your spec 1 should be the ammo upgrade, to conserve ammo, reducing the likelihood of running out of ammo, or the 12x scope, to have a better zoom. Your spec 2 should be either the spotting scope, to pinpoint enemy recons, or magnum ammo (I only use magnum ammo on counter-sniping classes), to stop snipers faster. With this class, you are protecting your team from enemy recons. This means throwing motion mines at popular sniping spots to alert you when a player has entered the area. You need to keep hidden and take the sniper out quickly and quietly. You are also to mortar areas with multiple players that pose a threat to your team.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;Anyone who has another tactic for the recon class, please comment below.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Medic_Class</id>
		<title>The Medic Class</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Medic_Class"/>
				<updated>2010-09-05T18:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;I will teach you some ways to use the medic class.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Quick_tip&quot;&gt;Quick tip&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Medic_Class?action=edit&amp;amp;section=1&quot; title=&quot;Edit Quick tip section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;If you have multiple teammates to revive, start with the teammate who's icon has faded out the most. This person will respawn the soonest. Once the body disappears, you can't revive him, and you lose the ticket for good. The more faded it is, the sooner time will run out to revive him.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Defensively&quot;&gt;Defensively&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Medic_Class?action=edit&amp;amp;section=2&quot; title=&quot;Edit Defensively section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;I am starting with a defensive method as this is most likely the method the developers wanted people to use the medic as, for defensive purposes. With that aside, i believe the weapon used is pretty much up to personal preference, though i prefer the T88 LMG, MG3, and recommend that the MG36 or XM8 LMG are not used. The M249 is also decent with a red dot sight. You may want to use the M1 Garand or M14 EBR if you will be engaging enemies at longer ranges. Your spec 1 should be the Medic Heal upgrade, though some may prefer using an optic or ammo upgrade. The spec 2 should be body armor, increasing the health for you, keeping you alive. Think, that may be just enough extra health to make it to cover, heal then revive those who weren't so lucky. Some may also use the medkit range upgrade, but i think if people ant health, they would go straight to the pack, which i always place behind cover, provided there is any cover. That said, remember to toss a medpack when a firefight starts, and when it finishes. Also, after the fight is finished or if a brief pause happens, revive your teammates. Don't go reviving teammates in the middle of a firefight, because it pisses off the dude who keeps dying and getting revived. And remember, SPOT, SPOT, SPOT!!!!
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Offensively&quot;&gt;Offensively&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Medic_Class?action=edit&amp;amp;section=3&quot; title=&quot;Edit Offensively section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;For offensive purposes, you will not want an LMG, except the MG36 or XM8, or if you are a crazed M60 asshole. However, it is a good idea to use soldier unlocks. I recommend using the M1A1 Thompson or G3. You will want to use the Med pack upgrade, again, as sights are normally not needed. With the MG36 and the XM8 LMG, you use the MG36 for its built in red dot, or the XM8 if you prefer ironsights. Otherwise, you will be using a soldier unlock, which can't mount optics. If you feel this is not needed, i would then recommend the Lightweight pack if you are using an LMG. Anyway, your spec 2 should be the med pack range upgrade, or the Marksman training for the weapon you are using. With this setup, you must heal your team when they need healing. If a firefight occurs, try to revive your team, but don't do it when you have enemies shootig at you. Kill them, THEN revive your team. You are supposed to support the team to prevent casualties on your team. When the fight is finished, heal the wounded and revive the dead. Also, remember to SPOT, SPOT, SPOT!
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;If you have any more tactics regarding the medic class, please comment below.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Engineer_Class</id>
		<title>The Engineer Class</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Engineer_Class"/>
				<updated>2010-09-05T13:23:47Z</updated>
		
		<summary type="html">&lt;p&gt;I want to show a few ways people can use the engineer class to their best.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Offensive&quot;&gt;Offensive&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Engineer_Class?action=edit&amp;amp;section=1&quot; title=&quot;Edit Offensive section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;When using the engineer class offensively, i reccommend using the SCAR-L or UMP, as both have good sights, high power, and good accuracy, but aren't the best in rate of fire. The M1A1 Thompson is a good weapon, too. For the sidearm, i recommend using the Tracer dart, allowing you to lock on to vehicles, if you can get them tracer'd. For the Gadget, i recommend the RPG-7 if the map is in  abundance of heavy vehicles (More tanks), or the M2 CG if the map is in abundance with lighter vehicles (Helicopters, Humvees, Boats). The Spec 1 being used should be the explosive upgrade, allowing you to destroy many a tank before you are destroyed. The spec 2 should be improved demolitions, which will help destroy even more tanks, by giving your rockets a boost in power. Remember to tracer dart tanks and helicopters, stay hidden, only opening fire on enemy soldiers at close range, or enemy vehicles you have a clear shot at. Repair friendly vehicles. Also destroy buildings with enemies endangering your teammates. This is as easy as spotting people in a building, and blowing a section of a wall to oblivion right when they take cover behind it. And also, SPOT, SPOT, SPOT!
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Defensive&quot;&gt;Defensive&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Engineer_Class?action=edit&amp;amp;section=2&quot; title=&quot;Edit Defensive section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;If going on the defense while using the engineer class, the best weapon will probably be the UZI or AKS-74u Krinkov. Both have high rates of fire. The Uzi has good accuracy but low power, while the AK is on the flip side- high power but low accuracy. The M14 EBR can also be used, as it is more useful at long range than the other SMGs and has good power. No matter what weapon you choose, your gadget should be either the same as above (M2 for light vehile maps, RPG for heavy vehicle maps), or the AT mine. Either way, using the explosives pouch will let you hold out longer with your rockets. The spec 2 for this strategy will vary. You may want improved demolitions for extra explosive damage, Body armor, for extra health, or marksman training, if using the AK. Remember, repair friendly vehicles, mine common routes if using the AT mine, engage enemies at close range, fire at enemy vehicles if you have a good shot if you have the RPG or M2 CG. And also, SPOT, SPOT, SPOT!
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Infiltrator&quot;&gt;Infiltrator&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Engineer_Class?action=edit&amp;amp;section=3&quot; title=&quot;Edit Infiltrator section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;This is a more specific offensive class, as it requires stealth (Believe it or not, this actually defies Zealot's law of bad company 2). The primary can be any SMG, though i reccommend the XM8 C. Any SMG does not include any weapon without a suppressor. Though you won't show up on the minimap even if you are firing an unsuppressed weapon, the silencers reduce muzzle flash and noise, helping you stay stealthy. You will want to use a tracer dart, which you can use to mark enemy helicpoters as soon as they take off, allowing the chopper to be shot down by other engineers, while giving you assist points and keeping your position secret. With this class, none of the launchers are useful. AT mines may be fairly useful, as you can plant them infront of a tank, then when the enemy inevitably drives forward when they get in, they go BOOM. The spec 1 would be extra explosives (again), and the spec 2 should be marksman training SMG, as this will increase your accuracy, meaning more shots hitting the target, and faster kills, and less bullets wasted, and less time firing, meaning less time for the enemy to find you. Remember, if playing rush, try to secure an MCOM, then arm it and camp it. If playing conquest, don't try to capture it, as this will alert enemies to your position. Instead, tell your squadmates to come secure the flag, and that you have kept them suppressed. Also, mine enemy vehicles, Once friendlies secure the area, repair friendly tanks that were damaged in the fight. Remember to,  SPOT, SPOT, SPOT, as this will let your team know where the enemy positions are. Also, try to be on extreme alert, because if an enemy SPOT, SPOT, SPOTs (Isn't it fun to say SPOT, SPOT, SPOT like that?) you, you're dead.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;Note: This will be updated if i think of any more.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Assault_Class</id>
		<title>The Assault Class</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/The_Assault_Class"/>
				<updated>2010-09-05T04:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;Here is a few ways to play as an assault.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Offensive&quot;&gt;Offensive&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Assault_Class?action=edit&amp;amp;section=1&quot; title=&quot;Edit Offensive section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;Be a pain in the enemy's ass by rushing them. You want to use a high-power rifle, i would prefer the AEK-971 or XM8, as they are pretty decent and are unlocked early. The grenade launcher is most commonly used, so I recommend using the Grenade upgrade and the Explosive damage upgrade specs, as this can easily soften up enemy resistance from afar, and makes it easier to get kills if you happen to be on the blackhawk without a minigun.
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Defensive&quot;&gt;Defensive&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Assault_Class?action=edit&amp;amp;section=2&quot; title=&quot;Edit Defensive section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;If you are camping outdoors, or going to engage enemies at longer ranges, use the M416 or AUG, as they have low recoil, and good damage. I recommend any optic as the spec, or the ammo spec. I also recommend the grenade launcher as the gadget, useful for engaging larger numbers of enemies. I would use the ceramic body armor spec, as this will allow you to take more damage before dying, letting you hold out longer, or the . Using these specs, you should be able to hold out for a while. If you are going to be engaging enemies in CQC, i would recommend using the Saiga or USAS shotgun, with extended shotgun mag spec, and the Explosives pouch spec. This will let you take out large numbers of enemies, and if you are about to be killed, you will have enough C4 to detonate the whole building, if you had planted it, killing yourself and multiple attackers. The C4 can also be used on enemy vehicles that pass close enough to your spot. 
&lt;/p&gt;
&lt;h2&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Counter-sniping&quot;&gt;Counter-sniping&lt;/span&gt;&lt;span class=&quot;editsection loginToEditProtectedPage&quot;&gt;&lt;a href=&quot;/wiki/User_blog:Bumblebeeprime09/The_Assault_Class?action=edit&amp;amp;section=3&quot; title=&quot;Edit Counter-sniping section&quot;&gt;&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D&quot; class=&quot;sprite edit-pencil&quot; /&gt;Edit&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;If you are counter-sniping (trying to kill snipers), i recommend using the M16A2 or AN-94. They both have low recoil, high power, and fire fast. With the smoke launcher, you can cover yourself a little better from a sniper that has spotted you, or even shoot it at the sniper to blind him. I would use the 4x scope spec, as this will allow greater zoom, something that helps people countersnipe. The spec 2 perk should have marksman training or magnum ammo (Note: I only recommend magnum ammo as this will help people countersnipe more easily, as well as bringing the power closer to that of a sniper rifle's.), as this can increase accuracy or damage, respectively, which both will help a player. This will help players effectively fight off snipers using the assault class.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/PMG_contest</id>
		<title>PMG contest</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/PMG_contest"/>
				<updated>2010-08-15T00:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;I am trying to build a gun in PMG for every weapon in Bad Company 2, not including rocket launchers. But i am stuck on building a &lt;strike&gt;type 88 LMG&lt;/strike&gt;, an UZI, an the MP-443. I need the best PMG you can build to match a creation to thse weapons. A few links:
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;The nearly completed gallery: &lt;a href=&quot;/wiki/User:Bumblebeeprime09/PMG_stuff&quot; title=&quot;User:Bumblebeeprime09/PMG stuff&quot;&gt;User:Bumblebeeprime09/PMG stuff&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;Pimp my gun: &lt;a rel=&quot;nofollow&quot; class=&quot;external free exitstitial&quot; href=&quot;http://pimpmygun.doctornoob.com/oldapp.php&quot;&gt;http://pimpmygun.doctornoob.com/oldapp.php&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;The winners will have their guns featured in the gallery with full credit.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;I am now looking for a new MG3 pic, in case anyone can do a better one. Also, i have already found a T88 LMG pic, congrats to SSDFCT9 (If that is right) for making a damn good T88 LMG, as well as an evem more damn good M60.
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

	<entry>
		<id>http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/What_up_with_this_wiki%3F</id>
		<title>What up with this wiki?</title>
		<link rel="alternate" type="text/html" href="http://battlefield.wikia.com/wiki/User_blog:Bumblebeeprime09/What_up_with_this_wiki%3F"/>
				<updated>2010-06-21T21:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;The call of duty wiki (The wiki i spend most time on) gets edits like every two or three minutes. This wiki gets one like every two or three hours. What happened?
&lt;/p&gt;</summary>
		<author><name>Bumblebeeprime09</name></author>	</entry>

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