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Patch out!

A patch has been released. Below are the details taken from the BF4 control room.

Battlefield 4 Gun customisation

Balance!

PS3: 

-Various fixes for improving general stability 

-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done 

-Fix for bug where it looked like soldier was dying with 1 health instead of 0 

-Fixed a bug where players’ rank icons on the scoreboard would not be updated 

-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before 

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt) 

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members 

-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera 

-Increased damage by 25% for the Stealth Jet 20mm cannons 

-Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile 

-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier 

-Fixed camera glitch when switching weapons while moving in crouch 

-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs  -China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming 

-Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

X360 (this has definatly been released now):

-Various fixes for improving general stability 

-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done 

-Fix for bug where it looked like soldier was dying with 1 health instead of 0 

-Fixed a bug where players’ rank icons on the scoreboard would not be updated 

-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before 

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt) 

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members 

-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera 

-Increased damage by 25% for the Stealth Jet 20mm cannons 

-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile 

-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier 

-Fixed camera glitch when switching weapons while moving in crouch 

-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs 

-China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming 

-Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle 

-Fix for map and minimap flickering on Rogue Transmission and Operation Locker

PS4:

-Various fixes for improving general stability 

-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker 

-Fixed issue with player spawning under the map in Lancang Dam 

-Increased damage by 25% for the Stealth Jet 20mm cannons 

-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before 

-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera 

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members 

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt) 

-EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese 

-Fix for bug where it looked like soldier was dying with 1 health instead of 0 

-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

X1 (there is now a patch!):

-Various fixes for improving general stability 

-Fixed various random deadlocks (the so called “sound loop crash”) 

-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker 

-Fixed issue with player spawning under the map in Lancang Dam 

-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open 

-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs 

-Fixed camera glitch when switching weapons while moving in crouch 

-China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming 

-Increased damage by 25% for the Stealth Jet 20mm cannons 

-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before 

-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera 

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members 

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt) 

-Fixed a bug where players’ rank icons in the scoreboard would not be updated 

-Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP 

-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done 

-Reduced the risk of single player campaign save file becoming corrupt

PC:

-Various fixes for improving general stability 

-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions 

-Additional fix for the "sound loop" deadlock when running High/Ultra graphics settings 

-Added a warning for using Legacy AMD drivers that were out of date 

-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done 

-Fixed a bug where players’ rank icons on the scoreboard would not be updated 

-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1 

-Normalized repair rates across all vehicles. 

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt) 

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members 

-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera 

-Increased damage by 25% for the Stealth Jet 20mm cannons. 

-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile. 

-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier 

-Fixed camera glitch when switching weapons while moving in crouch 

-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs 

-Fix for player spawning under the map when deploying on Lancang Dam 

-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker


It's great to see them fix things but I still feel this only shows how much trouble EA and DICE could of saved if they just had release this game in January. It's now at a balanced (ish), playable state as opposed to the rogue transmission (pun intended) that this games net code used to be. I hope you've enjoyed reading all these notes. I'll see you on the battlefield... just once I get this business paper done... fun...


Source(s)
http://battlelog.battlefield.com/bf4/forum/threadview/2955065219584248915/


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