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DICE leaks techical weapon tweaks into symthic.com

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Besides the blog post published by zh1nt0, DICE has leaked more technical information about the weapons onto symthic.com. Updates have been taken place in a daily basis, but I'll write down here all that is available as of February 23rd.

Color Meaning:

  • Red - Nerf
  • Green - Buff

Damage changes

Assault Rifles:

All assault rifles except G3A1
Min damage 17 -> 18.4

G3A1
Min Damage 20 -> 22
Max damage 30 -> 34

Carbines
SCAR-H
Min Damage 17 -> 20

Light Machine Guns

M60 & M240B
Max damage 30 -> 34
Min damage 20 -> 22

PKP
Min damage 20 -> 22

M249, M27IAR, RPK-74M
Min damage 17 -> 18.4

Sniper rifles

All sniper rifles: Upper chest damage multiplier 1 -> 1.25 Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B
Max damage 95 -> 80 -> 95
Dropoff start dist. 20 -> 15
Dropoff end dist. 75 -> 120 -> 150

All other bolt-action sniper rifles Max damage 75 -> 80 Min damage 55
-> 59
-> 50

Dropoff start dist. 20 -> 15 -> 20
Dropoff end dist. 75 -> 100
-> 80

All semiautomatic sniper rifles except SKS:
Min damage: 34 -> 37.5
Dropoff start distance 12 -> 15

SKS
Dropoff end distance 50 -> 60
Max damage 34 -> 34 -> 43


Shotguns

12g Slug (Auto & Semiauto)
Max damage 50 -> 75
Min damage 34 -> 37.5
Dropoff start dist. 8 -> 15
Dropoff end dist. 40 -> 50
Upper chest damage multiplier 1.0 -> 1.25

12g Slug (Pump-action)
Min damage 34 -> 37.5 -> 40
Dropoff start dist. 8 -> 15
Dropoff end dist. 40 -> 50
Upper chest damage multiplier 1.0 -> 1.25

12g Frag (Auto & Semiauto) Min direct damage 10 -> 5
Blast damage 30 -> 30 -> 25

12g Frag (Pump-action)
Max direct hit damage 60
-> 67 -> 37.5
Blast damage 30
-> 40 -> 25
Bullet drop 12m/s² -> 15m/s²

12g Buckshot Max damage 20 -> 12.5 -> 16 Dropoff start dist. 4 -> 8 Dropoff end dist. 25 -> 30 -> 25

12g Flechette Max damage 14.3 -> 11.2 -> 12.5 Min damage 8.4 -> 8 -> 8.4 Dropoff start dist. 12 -> 15 -> 14
Dropoff end dist. 25 -> 30


PDWs P90 & MP7
Min damage 10 -> 11 -> 11.2 Drop-off end dist. 50 -> 40 -> 46 Drop-off start dist. 15 -> 15 -> 12

PP2000
Min damage 10 -> 12.5

PDW-R
Min damage 12.5 -> 14.3Drop-off start dist. 8 -> 4
Drop-off end dist. 50 -> 30

AS VAL Min damage 16.7 -> 18.4
[color=#FF0000]Drop-off start dist. 8 -> 4
-> 6Drop-off end dist. 50 -> 40

PP-19 Min damage 9.1 -> 12.5
Max damage
Drop-off end dist. 50 -> 40

UMP-45
Min damage 12.5 -> 13.75

Pistols

G18
Drop-off start dist. 12 -> 8
Drop-off end dist 50 -> 50 -> 40

.44 Magnum
It also gets the new 1.25x upper chest damage multiplier

MP412 Rex
Min damage 25 -> 28

Attachments

Foregrip

Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.


Suppressor

Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.


Heavy barrel

For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.

It doesn't make AN94 100% accurate anymore while aiming down the sight.
Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%

For few weapons it also makes Spread increase per shot 10% higher.
Edit: which was a bug and has been removed, no spread increase increase anymore.

It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor

Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.


Extended magazine

There seems to be extended magazine for AS VAL which didn't exist before.
With ext mag it will have 30 bullets in a mag instead of 20


Bipod

A full "beta" list of changes here.

Accuracy Changes

Assault rifles

AEK971

ADS Min Spread, Not moving 0.2 -> 0.4 -> 0.3
Recoil right 0.5 -> 0.3

AK74M

Recoil up 0.3 -> 0.28
FirstSRecoilMul 2 -> 1.5

AN94

Recoil up 0.45 -> 0.3 FirstSRecoilMul 1.5 -> 2 -> 1.5

F2000
Recoil up 0.3 -> 0.26

FAMAS

Recoil left 0.6 -> 0.35 Recoil right 0.6 -> 0.5 -> 0.6 Recoil decrease 15 -> 18 FirstSRecoilMul 2 -> 2.6

G3A1

Recoil up 0.55 -> 0.45 FirstSRecoilMul 1.2 -> 1.8 -> 1.4

L85A2

Recoil left 0.4 -> 0.3 Recoil decrease 22 -> 18 Min spread, ADS, not moving 0.4 -> 0.2

M416

FirstSRecoilMul 2 -> 2.4 -> 2.0



Carbines

AKS74u

Recoil up 0.3 -> 0.28 FirstSRecoilMul 2 2.2 -> -> 1.5

HK53

Recoil up 0.3 -> 0.28
Recoil left 0.3 -> 0.2
Recoil right 0.5 -> 0.35
Recoil decrease 22 -> 18

SCAR-H
Recoil decrease 15 -> 13

SG553
Recoil up 0.3 -> 0.25
FirstSRecoilMul 2.5 -> 2.2

QBZ-95B

Recoil left 0.5 -> 0.335
Recoil right 0.5 -> 0.335
Recoil decrease 22 -> 18
Min spread, ADS, not moving 0.4 -> 0.5



Light Machine Guns

M240

FirstSRecoilMul 1 -> 1.7

M249

FirstSRecoilMul 1 -> 2.2
Recoil decrease 15 -> 12

M60

FirstSRecoilMul 2 -> 1.5

MG36

Recoil decrease 15 -> 13
FirstSRecoilMul 1 -> 1.8

PKP

Recoil up 0.75 -> 0.65
Recoil decrease 7 -> 13
FirstSRecoilMul 1 -> 1.5
Max spread, ADS, not moving 1 -> 3

Type88

Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12
FirstSRecoilMul 1.34 -> 1.5

RPK

Recoil decrease 15 -> 13 FirstSRecoilMul 2 -> 1.8
Recoil up 0.35 -> 0.35 -> 0.3

QBB-95

Recoil up 0.45 -> 0.37 Recoil left 0.1 -> 0.4 -> 0.3
Recoil right 0.3
-> 0.4 -> 0.2
FirstSRecoilMul 1 -> 2
Recoil decrease 15 -> 13



Personal Defense Weapons

AS VAL

Recoil left 0.2 -> 0.25 -> 0.2
Recoil right 0.3 -> 0.45 -> 0.3 Recoil up 0.3 -> 0.4 Recoil decrease 22 -> 18 FirstSRecoiMul 2.0 -> 2.0 -> 0.5

PDW-R

[color=#FF0000]Recoil decrease 22 -> 18 FirstSRecoilMul 2.5 -> 2 Min spread, ADS, not moving 0.4 -> 0.5 -> 0.4
Min spread, ADS, moving 0.6 -> 0.8 -> 0.6
Min spread, HIP, not moving
^ Standing 1.5 -> 2 -> 1.5
^ Crouching 1 -> 1.5 -> 1 ^ Prone 0.75 -> 1 Min spread, HIP, moving
^ Standing 2 -> 2.5 -> 2
^ Crouching 1.5 -> 2 -> 1.5 ^ Prone 1.25 -> 1.5

MP7

Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

P90

FirstSRecoilMul 2.5 -> 2 Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

PP-19

Recoil decrease 25 -> 20[/color] FirstSRecoilMul 2.5 -> 2 Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25 Recoil up 0.18 -> 0.18 -> 0.2 Recoil left 0.4 -> 0.4 -> 0.3
Recoil right 0.4 -> 0.4 -> 0.3


PP2000

Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25

UMP45

Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25 Spread Inc per shot, crouching & prone 0.1 -> 0.1 -> 0.06



Pistols

G18

Recoil up 0.7 -> 0.5 -> 0.7 Recoil decrease 30 -> 30 -> 20 M9
RecoilDecrease 15 -> 30
Recoil decrease 30 -> 30 -> 20

M93R

Recoil up 0.5 -> 0.4 -> 0.5 Recoil left 0.4 -> 0.2
Recoil right 0.4 -> 0.2
FirstSRecoilMul 2.5 -> 2

.44 Magnum
Spread increase 0.6 -> 0.3


M1911

Recoil right (standing) 0.3 -> 0.3 -> 0.1 Recoi left (standing) 0 -> 0 -> 0.1 Recoil decrease 7 -> 7 -> 20

MP443

Recoil decrease 15 -> 15 -> 20


Hope this cleared out a bit some of the tweaks for BF3's gameplay, see you around. Flying Topgun out. --Pedro9basket (talk) [ Trusted User Editor Award ] 20:48, February 23, 2012 (UTC)

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