In the third edition of DICE's blog series Inside DICE, Niklas Fegraeus discusses his own past with the videogame industry, as well as the inspiration for HD Destruction.

He makes note of the fact that without process-heavy assets such as vehicles, the DICE team can put much more CPU power towards destruction, which could change the aspect of battle during a match.

Fegraeus also talks about the reasoning for replacing Rush with Conquest-Domination, and adapting the gametype for smaller spaces. (which includes using Team Deathmatch-style spawnpoints.)

Additionally, the poll at the end of the article includes and option stating "Creating my own HD Destruction timelapse video", which could potentially reference Battlerecorder.

Inside DICE No. 3 - Bringing Battlefield Into Close Quarters

Follow us on:Twitter2 YouTube FB

Latest News...

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.