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BF3 Dev Details and More

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Lead Gameplay Designer, Alan Kertz, details some upcoming changes that will be making its way to Battlefield 3′s spotting system. He also touches on how different PS3 controllers can have an effect on responsiveness.

First, as a quick follow up to yesterday’s article in which Lead Gameplay Designer, Alan Kertz, talks about some of the most popular maps in Battlefield 3, he revealed earlier this morning that Tehran Highway is, indeed, the least popular Battlefield 3 map.

Kertz recently announced on Twitter DICE’s plans to tweak the spotting function in Battlefield 3. It’s a bit of a mixed bag in terms of reception among BF3 players. Some like it, some don’t, some think it just needs to be tweaked differently. He stated, “since I get so many comments on it, spotting through smoke is likely to stay, though not like it is. It’s not a design but a tech limit.” However, he did mention, “one that is likely to be tweaked is the auto 3D spotting, not just in smoke but in general. The distance is longer than intended.” He later corrected, “I should say Nametag display, not Auto 3D spotting. It’s not a real spot unless you hit Q/Back/Select.” So expect the distance at which the enemy’s nametag appears to be slightly shortened.

One PS3 user recently mentioned to Kertz that upon purchasing a new controller, input lag seems to have decreased. Kertz replied, “likely the new controller is more precise. There’s a big diff between the original and Dual Shock 3.” He also revealed, “we actually handle the two differently in code by Sony’s own recommendation. They made a big improvement in the DS3.” Just to clarify, Kertz wants players to know, “I’m not saying it will fix lag, but it will be more responsive.” For some other suggested input lag solutions, make sure to read here.

Let us know in the comments below, what is it about spotting that you think needs to be tweaked if anything at all? Also, have any of you other PS3 users had any luck with “improving” responsiveness or input lag?

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