The Communications Center
|Part of the|
Light Vehicles, Infantry
PlayStation 3, Xbox 360
Valley Run is a multiplayer map in Battlefield: Bad Company, only playable in Gold Rush mode and features the U.S. Army assaulting positions held by the Russian Federation.
|United States Army|
|Infantry Fighting Vehicle(s)|
|Infantry Fighting Vehicle(s)|
The Construction Site is where the US Team starts off. Until the destruction of the Gold Crates at the Communications Center, this is the US Team's spawn point. There is a road that leads to the Outpost directly and a river that leads to the side of the Outpost and the side and front entrance to the Communications Center. This base can be easily defended if under attack.
The RU Team can attack and gain a surprise off of the US Team if a fast group of Recon soldiers can get to the cliff near the artillery, they can cause some damage to the US Team. As well, if a sneaky Recon can get to the top of the crane, they can snipe off infantry attacking the Outpost. Also a Support can continually bombard the enemy with the Mortar Strike (if unlocked) at the top or near the top of the crane. Finally, a particularly effective strategy is to rig vehicles and the artillery with C4.
This is the first objective for the US Team. There are many ways to rush or sneak into the base such as the river or blowing the concrete barricade at the front of the base. If coming from the river prepare to meet medium to light resistance as the majority of the enemy team is guarding the front of the base but getting the crate will alert the majority if not all the entire team. If coming from the front prepared to meet medium to heavy resistance, so come with a Bradley or a well defended HMMWV. The turrets through out the base will make it hard for infantry but a vehicle can clear the way. There is another way to damage the enemy team by strapping C4 to a Humvee and detonating it near a large group of enemies or the gold crates. It should be noted that the gold crate near the cliff can be attacked with artillery.
The RU Team should remember to watch all flanks and have an eagle eye as the US Team will use every tactic. From this base it is possible to sneak into the Construction Site from here by staying near the cliffs. One thing that should be watched is the river, all though the main stream of enemies will be in the center or coming from the front. As well if defending one particular area try to stay near the enemy as their artillery will not risk hitting their own guys. Try to have as many people on mounted guns because they can rip infantry apart and severely damage the HMMWVs that will attack.
This is probably one of the hardest to attack because of the sniper positions in the Communication Center. A good sneak position is by the river where you can walk by the cliff and possibly flank the majority of the enemy, though expect a fair amount of enemies near this entrance. If you do succeed in destroying the gold crate in the far building then the gold crate near the bridge should be much easier. Since there is a bridge that leads to the center, it should be cleared of enemies as this is an easy route for your vehicles to enter the base. Once the destruction of the gold crate near the bridge, expect the defenders to fall back to the Communication Center making it that much harder to enter the building. There are two vehicle accessible entrances that can benefit you and your drivers. One of them is blocked with concrete blocks so you should blow them and clear that entrance for other drivers. Once there defenses are breached get a team to plant and guard the crate as enemies will be all over you quickly. Once taken the base will become the US's next staging area.
The defenders should have a reasonable defense on both bases but is a good strategy to keep extra guard at the very back base or Communication Center. Defenders should prepare quickly from the other team regrouping. One strategy should to get snipers at the tower with the Center as snipers can pick off infantry easily here. If you fail to defend the crate by the bridge regroup and retreat to the far crate and defend the side entrances as vehicles will be a huge problem here. Snipers should keep there relative position unless you are the last of the defenders at the base. Infantry can come up near the base of the tower which should have a good anti infantry defense. If the enemy plants then flank them on both sides of the room to split the attention of the enemy and kill them easily. Remember that this is the enemies next staging area, so prepare quickly and be ready to dispatch. Finally, a good tactic is to blow the bridge but be careful as the enemy will try to defend it as best they could.
This base might be a little harder to attack but overall you should be able to take one crate because the enemy will be divided a bit. Vehicles will find this a very hard to navigate because a grenade launcher can target the entrance. The artillery crew person (if there is one left) can have a hay day here as one of the crates is in the open, so any enemy there will be artillery fodder. You can flank the enemy near the water and attack from beside or even behind clearing and gaining access to the other gold crate.
The defenders can easily defend but flanking is the huge problem. If one person mans the grenade launcher he/she can easily defend the front and gain a ton of kills as many enemies will rush the front of the base. A skilled Demolition soldier can wait while the vehicle is trapped and distracted in the center of the base and kill it effectively. Try (like most bases) to watch the flanks and have an even amount of troops at both crates but be warned, like mentioned above, artillery operator will find this base very good at attacking.
Attackers, the first crate is inside a fence made of metal. One slab can be destroyed, use this to infiltrate.
US Victory If not already destroyed, all tankers at the dam will be destroyed.
RU Victory The overhead view of the Communications Center will be displayed.