The WZ-10 is a Chinese attack helicopter built by Changhe Aircraft Industries Corporation. In development since the mid-1990s, the WZ-10 was introduced to the People's Liberation Army in December 2010. The helicopter was designed out of the need of a dedicated anti-tank helicopter, as China had only the WZ-9 as an interim attack helicopter, that was better suited as a utility helicopter.
The WZ-10 is armed with 57mm rocket pods, the HJ-10 anti-tank missile launcher on stub wings, and a 23mm cannon mounted in the nose. The helicopter has also gone into full production since its acceptance to the military.
|Main weapon||57mm rockets|
|Main weapon ammunition per reload||14 (before v1.2 patch)|
8 (after v1.2 patch)
|Tertiary weapon||HJ-10 TV-guided missiles|
|Passenger weapon||23mm automatic cannon|
|Passenger weapon ammunition per reload||900|
|Operators||People's Liberation Army|
The helicopter itself performs nearly identically to the AH-1Z, as its cannon is not as powerful as the Havoc's. Its rockets are also better suited for anti-infantry roles as they have a higher blast radius, while the gunner's guided missiles can easily destroy enemy armor.
|Main weapon||Hydra Rockets (Default)|
Zuni Rockets (17000 points)
Smart Rockets (38000 points)
|Main weapon firemode||Automatic|
|Main weapon ammunition per reload||14 rockets|
|Secondary weapon||Heat Seekers (Default)|
TOW Missile (32000 points)
|Tertiary weapon||Laser Guided (23000 points)|
TV Guided Missile (35000 points)
|Passenger weapon||23mm automatic cannon|
|Passenger weapon firemode||Automatic|
|Passenger weapon ammunition per reload||30 rounds|
|Avionics||Air Radar (26000 points)|
|Sensors||Gunner Proximity Scan (7000 points)|
|Countermeasures||IR Flares (Default)|
Fire Extinguisher (11000 points)
ECM Jammer (20000 points)
|Camouflage(s)||Stealth Coating (4000 points)|
|Operators||People's Liberation Army|
The WZ-10, known in game as the Z-10W, appears in Battlefield 4 as the People's Liberation Army's attack helicopter and counterpart to the United States Marine Corps' AH-1Z Viper and the Russian Ground Forces' Mi-28 Havoc.
The WZ-10 first appears at the end of Shanghai, when Tombstone is preparing to escape the city by barge. A WZ-10 with a searchlight passes over the boats, but crashes immeadiately after the EMP attack. In South China Sea, two WZ-10s can be seen. One attacks Tombstone's DV-15 while on their way back to the USS Valkyrie, with the player able to shoot it down with the 25mm Cannon. Another WZ-10 performs a gun-run on Tombstone squad while they are on the deck of the USS Valkyrie, fatally wounding Agent Kovic before being destroyed by the on-board Phalanx CIWS.
The Z-10W returns in Battlefield 4.
The pilot's initial default primary weapons are the Hydra Rockets which comes in 7 rockets per per pod (total 14 rockets). The Zuni Rockets, unlocked at 17000 Attack Helicopter Score allows the use of more powerful and damaging rockets however, with an almost halved magazine count. Smart Rockets, unlocked at 38000 Attack Helicopter Score allows a more accurate fire with medium damage, limiting to 5 per pod (10 rockets total) for self-guidance when fired and within optimum proximity of the target. Each respective free-fire rockets share a similar aiming point Heads-Up-Display (HUD) in the form of a capital 'I' shape for target leading and guidance. Pilots must bear in mind that the primary rocket fire is most effective and accurate when closer to the target, but may leave operators more susceptible to ground fire. All rocket types run on limited reserve ammunition which must be left to automatically replenish for brief moments in time between reloads and firing. The Z-10W is capable of causing devastating damage to enemy armor and infantry. A well-aimed salvo of rockets can near-instantly deplete any main battle tank at to half health.
The Primary and Default weapon of the secondary weapon's gunner is the 23mm automatic cannon, which performs identically with the secondary automatic cannons of the Mi-28 Havoc and AH-1Z Viper respectively. It fires high-explosive rounds dealing splash damage and is most effective against single or clusters of infantry targets, but less effective against vehicles. Like other two helicopter in the class, it too runs on limited reserve ammunition which must be left to automatically replenish for brief moments in time between reloads and firing. The Pilot and Gunner could decide to hover briefly over high-traffic areas of enemy troops to allow easier dispatch quickly of said targets effectively. Both the pilot's primary rockets and the secondary gunner's weapons's reload time can be decreased with the use of the Belt Speed vehicle specialisations.
The Z-10W's pilot and gunner are given an assortment of Secondary Weapons to choose from. The Pilot's Heat Seekers allows the helicopter to engage enemy aircraft such as other helicopters, Jets or MAVs. For a more ground-attack oriented role, the pilot has the ability to equip the TOW missiles. When combined with a salvo of rocket fire with either before or after striking a target with the secondary TOW missiles, the target can be almost guaranteed to be destroyed within a single pass. The secondary gunner also has the ability to equip an assortment of secondary weapons. Laser Guided missiles allows the targeting and tracking of missiles across a considerable distance of the battlefield to strike targets accurately, although this may give away the position of the operating vehicle. The TV Missile for the gunner grants a remote-controlled missile, able to be manually piloted across the battlefield to strike any targets, both on land, sea or sky without detection until it strikes the target and dealing considerable damage to armored targets. However, the Missiles are difficult to control during flight, and cannot be aimed before firing and its cumbersome controls and difficult aiming is exacerbated if the operator experience high internet-connection latency or packet-loss. It also has the special ability to bypass Active Protection systems as it is identified as a 'vehicle' instead of an 'ammunition' or 'projectile' type object by the game engine. The secondary gunner's weapons and the aircraft pilot can combine both their attacks to devastating effects.
The Secondary gunner has access to an arrangement of optical specialization upgrades such as IRNV Optics or Thermal Optics for better target acquisition and dispatch. The Zoom Optics are unlocked and equipped by default. In Hardcore Game modes, where 3D Spotting is disabled by default, thermal imaging optics are an essential to effectively utilize the helicopter's armaments to its fullest potential.
Thermal Optics allow the gunner to efficiently identify enemy infantry from a greater distance and within foliage, while Zoom Optics allows the gunner to effectively engage targets at greater distances, even outside of enemy man-portable anti-air missiles, such as FIM-92 Stingers and SA-18 IGLAs.
Proximity Scan, either for the Gunner or Pilot, can detect enemy infantry and vehicles close to the aircraft. This is useful for spotting and engaging enemy infantry within close range, as the pilot simply has to hover over where ever there may be enemy targets, while the scanner displays them on the mini-map. The gunner can then find and target the enemy with greater ease. However, users must also bear in mind that this specialisation is useless in Hardcore game modes, as the traditional mini map is largely disabled by default.
The aircraft has an assortment of countermeasures to choose from to protect itself. The IR Flares are both unlocked and equipped by default, ejects multiple bright red flares which spoofs and distracts missile locks and incoming missiles. The ECM Jammer is considered not only more popular by helicopter and aircraft pilots, but also more effective. It can perform many roles the IR Flare is unable to accomplish such as hiding the aircraft from the minimap for a brief period of time, break weapon lock, spoof missiles but also generates glare and a smoke screen against enemies equipped with Thermal or IRNV Optics. Its effects is also known to last much longer than the IR Flares also.
The Z-10W, along with all Scout and Attack Helicopters, are most effective and dangerous in maps and game modes where a Mobile Anti-Aircraft is not available or when the aircraft's operating team is in control of it only. In such maps and game mode such as Siege of Shanghai, the Attack Helicopter can operate relatively unopposed with the exception of the odd hostile Attack, Transport Helicopter or infantry missile and rocket fire from time to time, with plenty of buildings available for cover when on the retreat. If both pilot or gunner are daring enough, the vehicle operators may choose to discretely enter into the enemy un-capture base (or spawn) in order to hijack the opposing team's Attack Helicopter just as it spawns. This leaves the operating team with exactly 2 Attack Helicopters in possession simultaneously and leaving next to no aerial threats.
Trivia EditIn Battlefield 2, the WZ-10 model that appears appears to have been modeled on the real life Agusta A129 Mangusta attack helicopter from Italy and bears little resemblance to the production model WZ-10.