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"It’s very dynamic. Its U-shape means that the water gameplay between the map’s two legs – whether it’s going by boat or swimming across – creates new alternatives for when you’re locked in a hopeless struggle against superior armor. There’s always an alternate solution on Wake Island, and for me personally, that’s what makes Battlefield Battlefield."
— Lars Gustavsson[1]

Wake Island is a series of maps which have appeared in many iterations of the Battlefield Series.

Battlefield 1942Edit

"With its attack on Pearl Harbor, Japan openly declared war on the United States, sinking or severely crippling a significant number of US battleships and destroying a large number of aircraft. To fully leverage the element of surprise, the Japanese fleet is now quickly advancing on other key targets throughout the Pacific. One such target is Wake Island, a small but highly strategic piece of land situated at approximately the mid-point between Tokyo and Hawaii. Earlier this year, a small US garrison began construction of air and naval bases on Wake. These units will now be put to the supreme test of defending their unfinished bases against a fiercely determined and well-trained opponent. Sure to be outnumbered and outgunned, this small force must execute a precise strategy in order to have any hope of holding off the Imperial Fleet."
— Map Briefing
Wake Island
BF1942 WAKE ISLAND
Landing Beach, looking West
Game

BF1942 Icon Battlefield 1942

Part of the

Second World War

Teams

United States Marine Corps vs. Imperial Japanese Navy

Date

December 8th - 23rd 1941

Location

Wake Island, Pacific

Terrain

Coastal, Island

Mode(s)

Conquest

Combat

Combined Arms

Platform(s)

PC

Wake

Wake Island is a map in Battlefield 1942, and was the map included in the Battlefield 1942 demo.

It is a Pacific theater map, contested between the Imperial Japanese Navy (IJN) and the United States Marine Corps (USMC). There are 5 flags, all held at the beginning of the game by the USMC. The Japanese must launch an amphibious attack from their waiting fleet.

Japanese forces start with more reinforcement tickets than the USMC, but are at a slow ticket-bleed until they manage to control at least one flag. If all flags are captured by the Japanese, American forces will lose their tickets extremely quickly, losing over 10 tickets per second, usually resulting in immediate defeat.

Wake Island is characterized by its unique horseshoe-like shape, which makes for a narrow battlefield. As such, there is usually always a certain frontline that can only be displaced by brute force or by entering through a different leg of the island.

"Well, on some maps, the frontline can be rather “slippery”, or almost like a merry-go-round. Which happens to work really well on maps like El Alamein. I mean I love that map, but the reason the merry-go-round gameplay works there is because you have an overview of the entire battlefield so you realize when you’ve been overrun. But on Wake Island it was super important to get the sense across of where the frontline is at all times."
— Lars Gustavsson[1]

EquipmentEdit

Japan Flag Imperial Japanese Navy
Light vehicle(s)

Kubelwagen

Half-track(s)

Hanomag

Medium tank(s)

Type 97 Chi-Ha

Boat(s)

Daihatsu-class landing craft

Ship(s)
Emplacement(s)
Flag of the United States United States Marine Corps
Light vehicle(s)

Willys MB

Half-track(s)

M3 Half-track

Medium tank(s)

M4 Sherman

Emplacement(s)
Neutral
Light vehicle(s)

Willys MB

Emplacement(s)

Defgun

Japanese FleetEdit

At the start of the game, possessing no capture points, the Japanese forces spawn at the Japanese fleet, consisting of an aircraft carrier and destroyer, each with landing craft. The ships are movable, but in singleplayer the destroyer is initially located off the island's South coast, near the 'Landing Beach' control point (within range of the Landing Beach's defgun), while the aircraft carrier is positioned at the narrow entrance to the lagoon in the North West (within range of the North Western and South Western defguns). In multiplayer, both ships are located where the aircraft carrier is in singleplayer.

Landing BeachEdit

Usually the point of initial engagement, this is the closest part of the island to the Japanese fleet (in singleplayer) and makes an ideal location for an amphibious landing (other suitable locations are present, in the South East corner of the lagoon near the Airbase, at the North West and South West defgun positions and on the Eastern coast between the North Base and Airfield). Located on the island's Southern limb, West of the Airfield. Like all points on the map, it is initially American controlled. Two tanks spawn at the Landing Beach on the road behind the beach and overlooking bunker. A coastal defgun is located here, pointed at the Japanese fleet.

AirfieldEdit

Wake Island features an airfield, located in the island's South Eastern corner, where the island's southern and northern limbs meet. Spawning 3 fighter planes, a tank and a jeep, it also houses a defgun, overlooking the atoll's lagoon. Initially controlled by the US forces, it is a key Japanese target for potentially disabling the defensive US forces. While under Japanese control, Japanese forces also have ultimate air superiority, with no US opportunity to launch aircraft.

South Base and coastEdit

The South Base is the furthest West control point of the island's southern limb, initially under US control, it is located on the other side of the Landing Beach to the Airfield. It spawns a tank, a jeep and an APC.

To the West of the base is a short bridge from the main island to a smaller island. Located at the far West end of this island are a defgun and a Willys MB.

Village, North Base and CoastEdit

To the North of the Airfield is a stretch of island leading to another limb, heading West parallel to the Southern limb. At the corner of these two limbs is the initially US controlled North Base. Home to an AA gun and defgun, it also spawns a jeep and an APC.

To the West of this is another initially American control point, the Village. Home to multiple buildings, it spawns a jeep and a tank.

Similar to the Southern coast, to the West of the Village, at the far West of the island's horseshoe are a defgun and a Willys MB.

OutcomesEdit

"The capture of Wake Island will long be remembered as another glorious victory for the Imperial Forces of Japan. Like the strike on Pearl Harbor, Japanese forces overwhelmed the Americans by surprising them with superior naval and air power. Japan's fearless carrier-based pilots led the assault on Wake, demonstrating once again why they are the world's best pilots."
— Japanese victory


"After such a glorious victory at Pearl Harbor, it's difficult to explain this surprising defeat at Wake Island. The Imperial Japanese fleet has stumbled badly in its inability to capture a key strategic base from such a small US force. Inexplicably, the Japanese commanders were unable to take advantage of their superior firepower and the momentum built by Pearl Harbor. It is unlikely that any Japanese commander going into battle with US forces will take his opponent so lightly as did the commander of this force."
— Japanese defeat


"Though vastly outnumbered, the small US force couldn't be outfought. Coming so soon after Pearl Harbor, this important victory allows the US to maintain a vital position in the Pacific. It also serves to let the Japanese know that the United States refuses to roll over after Pearl Harbor. In addition to the strategic implication of holding Wake Island, the victory provides a huge morale boost to US troops and its Allies everywhere."
— American victory


"Though the small US force on Wake Island fought hard, it could not stop the Japanese attack on Wake Island. With Pearl Harbor still smoldering, Wake Island captured, and other key targets under siege, the Imperial Fleet looks to be in a strong position to control the entire Pacific."
— American defeat



Battlefield VietnamEdit

Wake Island is a map in the WWII mod for Battlefield Vietnam. Like the other maps in the mod, its core features, such as flag positions, vehicle spawns, and map layout, are identical to its Battlefield 1942 counterpart, but is enhanced with updated graphics and added foliage and trees.


Battlefield 2Edit

Wake Island
Battlefield 2 Wake Island 2007 Map
Game

BF2 Icon Battlefield 2

Part of the

Sino-American War

Teams

USMC logo United States Marine Corps vs.
PLA People's Liberation Army

Date

2007

Location

Wake Island

Terrain

Tropical

Mode(s)

Conquest

Combat

Amphibious Assault

Singleplayer

None

Platform(s)

PC

Wake Island 2007 is a map featured in Battlefield 2. It involves a United States Marine Corps amphibious assault on the recently captured Wake Island by the People's Liberation Army. The level only comes in a 64 player size and is not available in Singleplayer or Co-op.

DescriptionEdit

"In a surprise move, forces of the People’s Liberation Army have attacked and captured Wake Island in a bid to threaten US lines of supply. USMC forces have been short-stopped from their deployment in Manchuria to respond to this new threat. The airbase on Wake Island is the linchpin of the Chinese air threat, however it is highly susceptible to ground attack from either the northern or southern approaches of the island."

ConquestEdit

There are 5 flags, all held at the beginning of the game by the PLA. The USMC must launch an amphibious attack from their waiting fleet.

USMC forces start with more reinforcement tickets than the PLA, but are at a slow ticket-bleed until they manage to control at least one flag. If all flags are captured by the USMC, PLA forces will lose their tickets extremely quickly, usually resulting in immediate defeat. A certain frontline that can only be displaced by brute force or by entering through a different leg of the island.

Commander's AssetsEdit

USMCEdit

Satellite Scan - On top of the aircraft carrier, climb up the ladders next to the runways and its located in the middle.

UAV Trailer - At the edge of the bridge, next to one of the Phalanx CIWS.

Artillery Pieces - Located on the little island in the middle of the bay.

PLAEdit

Satellite Scan - Located between the airfield and beach spawn next to the sandbag bunkers

UAV Trailer - Next to the radio tower next to the jet spawn

Artillery Pieces - located on a small beach near the airfield, next the remains of an old boat.

EquipmentEdit

Flag of the United States United States Marine Corps
Light vehicle(s)
Main Battle Tank(s)
Helicopters(s)
Fixed-wing aircraft
Naval vessel(s)
Emplacement(s)
People's Republic of China People's Liberation Army
Light vehicle(s)
Main Battle Tank(s)
Helicopters(s)
Fixed-wing aircraft
Emplacement(s)

BasesEdit

US CarrierEdit

On the flight deck spawns, two F-35s, one Black Hawk and AH-1Z Viper with two AA/Missile emplacements. The UAV trailer and Satellite scan are located at the Carrier. It's mostly advised for the AA crew to keep a constant watch for any air vehicles, due to the flight tech being mostly open ground.

The second spawn is an island in the middle of the bay. It hosts three artillery pieces, two RHIB Boats on the eastern part of the island and a Stinger missile site in the west part. The stinger can be used to frighten away helicopters or jets and the RHIB Boats make a great launching point on the island. It also can be used as a position for snipers to hunt down enemy infantry along the coastal beaches.

South BaseEdit

The South Base is the furthest West control point of the island's southern limb, initially under PLA control, it is located on the other side of the Landing Beach to the Airfield. Mostly majority of the islands can be used to hide behind (none of which are accessible), mostly the layout is open with four buildings. There's a destroyable bridge to the west that can be destroyed to somewhat block off the other part of the island. An MBT, Jeep and Buggy spawn here regardless of team holding the position. An anti-air emplacement spawns near the bridge to the west.

BeachEdit

The Beach flag is the flag that once was a landing zone for the IJN shielded by a destroyer, it is currently none of that. The flag is now situated between the South Base and Airfield Base. While the flag layout is open with a sandbag bunker overlooked by a hill. The Sandbag bunker inside is in the capture radius of the flag so throwing a grenade in there can be useful. An AA missile emplacement can be found near the flag on the eastern hill.

North VillageEdit

The North Village is the north-most flag, it has multiple buildings that can be used as flanking routes. The base is somewhat more urban then most and has multiple buildings. The layout is somewhat close to medium range, SMGs can be useful here, bridge can be located between the North Village and North Base. One of the three MBTs spawn here, alongside a buggy. An AA emplacement spawns a little west of the flag.

North BaseEdit

The North Base is located between the North Village and Airfield Base, Consisting of a few buildings. The beaches on the opposite sides of the base can be an excellent flanking points. Two Anti-air emplacements are located here (one near the jeep spawns an other one down the road on top of the small cliff. The layout is usually open and  a small bunker is located south that can be used as cover or can be used to be in Commander mode. A bridge is located between the North Village and the base. It can be destroyed to force the vehicles to wait until the bridges are repaired. Two hills are located near the bridge that can be used as sniping points from the other base.

Airfield BaseEdit

The Airfield Base is the main base of the PLA as it includes the only runway, helicopter pads, and the commander assets of the PLA team. Taking off from the locations is rather a risky, thanks to be rather open. Making it valuable base for the PLA as it is, contrary to the main bases of other Battlefield 2 maps, a capturable base, which makes it important to be defended. It also serves as a connection of the island's two wings which makes it accessible by two ways.

If the USMC capture the position, an F/A-18A will spawn here, alongside a DPV and M1A2 MBT.

GalleryEdit

Battlefield 2142Edit

Wake Island
WakeIsland2142preview
Game

2142 logo Battlefield 2142

Part of the

The Cold War

Music

Loading theme

Teams

EU Flag1 EU
PACflag PAC

Date

2144

Location

Wake Island

Mode(s)

Conquest Assault

Platform(s)

PC

WakeIsland2142map

Wake Island 2142 is a map featured in Battlefield 2142. It is a community map based around the continuation of Wake Island map variants in the Battlefield series. The map was introduced in Patch v1.50 along with Operation Shingle.

BackgroundEdit

"In 2144, the EU forces established a secret Titan repair and re-armament base on Wake Island with the intent of dividing PAC forces, and their supply lines from the East and West of their location. The construction of the base went undetected until PAC satellites detected military activity in the region and, in response, sent in their forces to put an end to the EU occupation and its plans. A victory for the PAC forces will strengthen their supply route to the frontline, a defeat will cause massive casualties caused by a lack of supplies."

Wake Island, by 2144, had become a cold, snow-covered island compared to its previous tropical state due to the progression of the Ice Age southwards. It is likely that all of the former PAC residents living on Wake would have left for the warmer south lands of Asia before the EU initial invasion.

The canon outcome of the battle is not known, and there is little evidence from other events in The Cold War to suggest which side came out victorious.

DescriptionEdit

Wake Island 2142 is, by landscape design, an exact copy of Wake Island 2007. However, there are many fundamental differences. The airfield in all of the previous variants has been replaced by a fairly large walled-off facility: a Titan maintenance base. The small villages from the last century still stand on the Northern Tip of the island, whist a military facility lies on the Southern Tip.

The EU controls a single MK-1 Titan that is sitting in dock at the primary maintenance station at the time of the PAC attack. This Titan, unlike any other EU Titan in the game, cannot be destroyed. It can, however, be captured by holding the central core, which can only be accessed by PAC borders by destroying all four reactor consoles first. The PAC Titan cannot be destroyed by the EU team, nor can it move. The Titan also lacks a shield around the hangar which means that PAC troops can enter it from the front.

EquipmentEdit

EU Flag1 EU
Defenders
Emplacement(s)
PACflag PAC
Attackers
VTOL aircraft

Control PointsEdit

PAC TitanEdit

The nearby PAC Titan serves as the main base for the PAC team. Like other Titans, it spawns gunships and air transport vehicles.

Battlefield HeroesEdit

Wicked Wake
Wicked Wake Overview Battlefield Heroes
Game

Battlefield Heroes

Part of the

Royal-National Army Conflict

Teams

Royal Army vs. National Army

Location

Wake Island, Pacific

Terrain

Tropical

Mode(s)

Conquest

Combat

Infantry/Vehicle

Platform(s)

PC

IngameMapWakeBFH

Wicked Wake is a map in Battlefield Heroes. It is a version of Wake Island, but has no boats, as the game does not have them as a vehicle.

OverviewEdit

This map feature the number of flags as 5 instead of 4 in other Battlefield Heroes maps. The map also focuses on the air superiority battles, as both teams start with 4 fighter planes at their bases, since there are no boats available for either team to maneuver around the island. If the player captures any flag around the island, a jeep will spawn near the location to aid the player's advance on the island.

Read more about Wicked Wake on our partner wiki, Battlefield Heroes Wiki

Battlefield 1943Edit

Wake Island
Bf 1943 wake island overview-1-
Game

Battlefield 1943

Part of the

Second World War

Teams

United States Marine Corps vs. Imperial Japanese Navy

Date

December 8th - 23rd 1941

Location

Wake Island, Pacific

Mode(s)

Conquest

Platform(s)

PlayStation 3, Xbox 360

"The coral atoll of Wake Island was conquered by the Imperial Japanese Navy in 1941, and remained in Japanese control until the end of the war in 1945."
— Loading Screen Tip
In Battlefield 1943, Wake Island is one of the three original maps, being available as soon as players purchased it. It was a highly modified version of the Battlefield 1942 map, being relatively smaller and differently set out. It is also the first time the map was built with the Frostbite Engine.

Like all maps in Battlefield 1943, it is contested by the Imperial Japanese Navy and the United States Marine Corps. There are five flags, all initially neutral. Players of both sides spawn on aircraft carriers and must deploy to the island and capture flags. As long as a team controls at least one flag, the opposing team will be at a constant ticket bleed, made faster depending on how many flags are under their control.

Wake Island is a very versatile map. Like Iwo Jima, players have fighters, boats, tanks and jeeps at their disposal. The map retains its iconic horseshoe-shape, though doesn't quite have the same sense as of the frontline as in Battlefield 1942, and it can be relatively easy for players to navigate around the map, and maneuver around enemy lines. Long-range to close-range combat is present.

EquipmentEdit

800px-Naval Ensign of Japan.svg Imperial Japanese Navy
Light vehicle(s)

Type 95 Kurogane

Main Battle Tank(s)

Type 97 Chi-Ha

Fixed-wing aircraft
Naval vessel(s)
Emplacement(s)
Flag of the United States United States Marine Corps
Light vehicle(s)

Willys MB

Main Battle Tank(s)

M4 Sherman

Fixed-wing aircraft
Naval vessel(s)
Emplacement(s)
Neutral
Light vehicle(s)

Willys MB

Emplacement(s)

Air Raid Bunker

CarriersEdit

The Carriers are the starting points for both factions, with the Japanese carrier near the southern limb of the island, and the American carrier near the norther one. Two fighters and four LCVPs spawn on them.

Signal StationEdit

Located past the bridge connecting the southern limb of the island, the Signal Station is the closest flag to the American carrier. Comprising of a few houses, a trench decorated with sandbags and barbed wire facing the lagoon, fuel tanks surrounded by sheet metal, the signal station spawns a 40mm Bofors, an M1919 Browning mounted in a watchtower and an LCVP docked in the water. A tank and a jeep also spawn. To the West of the flag, past the bridge on the southern leg, a neutral Willys MB spawns.

BeachEdit

The Beach is a relatively minor flag situated on the south side of the map. It comprises descending paths to a small bunker and sandbag formation. Inside the bunker spawns an M1919 Browning. It spawns a single jeep located up the path leading West. It is secluded and does not provide much vehicle support, and as such rarely sees a large amount of combat. It is notably unsuitable to vehicular combat, since the paths are difficult for a tank or jeep to enter, and as such is generally prone to close-quarters infantry combat.

AirfieldEdit

The Airfield, located to far south-east of the map, is arguably the most important flag of the map. It provides one tank, two jeeps and an extra fighter plane, and most importantly activates the map's Air Raid Bunker. It is a large area, comprising of many small and large buildings, including a repair station and an airstrip (with two hangars). The flag itself is placed near an L-shaped house by the airstrip, and can be captured within the house or outside it. It is important to note that even if a player's faction does not control the Airfield, they can still use the Air Raid Bunker.

AA VillageEdit

The AA Village is located to the North-West of the island's northern leg. It comprises several houses, similar to the Village and the Signal Station. As its name states, it spawns several 40mm Bofors anti-air guns, situated in or on the outskirts along the paths leading to the village. It also spawns a jeep.

VillageEdit

Symmetrical to the Signal Station, the Village is located near the end of the island's northern limb, and is the closest flag to the Japanese carrier. It is past the bridge, and as such can be difficult to access by ground vehicles if the bridge is destroyed. Comprised of a few houses and sandbag formations, it spawns 40mm Bofors, an M1919 Browningmounted in a watchtower, an LCVP docked in the water, a tank and a jeep.


Battlefield OnlineEdit

Main article: Battlefield Online#WakeIsland

Battlefield 3Edit

Wake Island
WAKE ISLAND 2014 BTK OVERVIEW
Overview
Game

Battlefield 3 Icon Battlefield 3

Part of the

War of 2014

Music

Caspian Border Loading Music

Teams

USMC logo United States Marine Corps vs
Flag of the Russian ground forces Russian Ground Forces

Tickets

300

Date

2014

Location

Wake Island, Pacific Ocean

Terrain

Beach, Island

Mode(s)

All

Combat

Naval Warfare, Vehicular Combat

Platform(s)

PC, PlayStation 3, Xbox 360

Wake Island 2014 - Conquest Large Map

Wake Island 2014 is a map available in the Battlefield 3: Back to Karkand expansion pack. It is much darker and war-torn than the previous version of the map, as well as having a much larger and open area.

It can be played on all game modes, including the classic mode Conquest Assault, with three/five flags on console versions and five on the PC version. Player and vehicle spawn areas have also changed. Helicopters are now included. The U.S. team starts on the USS Essex, or one of the points of the bay, and the Russian team can start at any of the control points.[2]

ConquestEdit

EquipmentEdit

Flag of the United States USMC
Light vehicle(s)
Infantry Fighting Vehicle(s)
Main Battle Tank(s)
Anti-Aircraft Vehicle(s)
Helicopters(s)
Fixed-wing aircraft
Naval vessel(s)
Emplacement(s)
Flag of Russia Russian Ground Forces
Light vehicle(s)
Main Battle Tank(s)
Anti-Aircraft Vehicle(s)
Helicopters(s)
Fixed-wing aircraft

FlagsEdit

A: North VillageEdit

The North Village (A) is likely to come under attack first due to its close proximity to the US deployment area. Therefore, RU defenders must spawn here in significant numbers to hold back the attackers. Expect attackers to approach from the bay in RHIBs, so monitor the eastern approach.

While ground vehicle attacks are unlikely during the opening moments of the battle, defenders must eventually prepare for enemies crossing the bridge to the west. Mining the bridge is an effective way to stop vehicle attacks originating from the North Base (B) and beyond.

The concrete structures on the north shore are great hiding spots for troops capturing or contesting the flag. Recon troops posted here can spot and engage opponents at the South Base (E) control point across the bay. This is a great way to score some long-range kills. But opponents at the South Base (E) may also be scanning for targets from their side of the island. Always keep a solid piece of cover between yourself and potential snipers at the South Base (E).

B: North BaseEdit

Construction is still under way at the North Base (B) at the start of this battle. The flag is surrounded by five partially complete concrete structures. Given the flag’s wide capture radius, this control point can be captured or contested from within most of these structures, giving both attacking and defending infantry plenty of places to hide.

When it comes to defending this flag, engineers armed with mines and rocket launchers are very effective. Vehicles rushing through the center of the control point are easy prey for mines, so be very careful when driving a DPV or VDV Buggy through here. Consider parking on the perimeter and moving toward the flag on foot because the muddy terrain makes it difficult to spot mines, particularly when traveling at high speed.

While most attacks come along the road to the east and west, US attackers may attempt amphibious assaults using their RHIBs and AMTRAC. So when defending here as the RU team, be sure to monitor traffic in the bay as well as along the southern shore. As usual, take measures to avoid getting picked off by snipers posted on the opposite side of the island near the Beach (D) or South Base (E).

C: AirfieldEdit

The Airfield (C) is the focal point of this battle. It serves as the unofficial base for the RU team. This control point supplies the RU team with the bulk of their vehicles, including their only jets and helicopter. So, if the US team manages to capture this flag, the RU team loses all of their air assets.

The flag is located in a hangar-like structure on the north side of the runway. Infantry must enter this structure to contest or capture the flag. As a result, defenders should post a squad here at all times simply to guard the flag. With so much activity happening here, it’s easy to forget about defending the flag and thus open the door for sneaky infantry capture attempts.

So carefully monitor the interior and exterior of this structure. MAVs and T-UGS motion sensors deployed by recon troops can help with this task. While infantry and vehicle attacks from the North Base (B) and Beach (D) are most common, never rule out attacks from the bay. The US team can use their amphibious AMTRAC and RHIBs to assault from the east and land troops within meters of the flag. Since the late march patch, the AA vehicle for both teams spawns at the Beach (D), and not here anymore.

Previously, obtaining the control of the airfield could easily mean the victory for the attackers, as it would deny to the RUS team any air and anti-air vehicle. Always keep the LAV-AD or Tunguska-M here; it will never have a shortage of airborne targets.

D: BeachEdit

What was once a sandy beach with a concrete bunker is now a loading dock used to unload cargo from transport ships. The Beach (D) is a critical control point that serves as a great staging area for infantry attacks on the nearby Airfield (C), and also provides an AA vehicle to the team that controls it.

Because it is often neglected by defenders, the US team should try to steal this flag early in the match. Consider rushing with the RHIBs. There are no ladders or ramps on the sides of the loading dock, so amphibious attackers must land their vehicles along the shoreline to the east or west. The flag is located in the center of the loading dock, surrounded by a variety of crates and shipping containers, and the AA vehicle spawns close to it.

These objects provide some decent cover for those capturing or contesting the flag, but defenders are better off watching this flag from a distance. The hill to the west of the loading dock offers a great view of the entire dock as well as the shorelines. If you’re tasked with defending this location, drop prone on this hill and pick off attackers as they rush toward the flag. It's best to keep friendly vehicles away from this area, since the hills that surround it are great cover for any infantry units approaching the flag with anti-armor weapons.

E: South BaseEdit

In terms of assets, the South Base (E) is the mirror image of the North Village (A); it supplies both teams with a tank and a light vehicle. Also like the North Village (A), this control point is likely to come under attack early in the match. Therefore RU defenders should spawn and prepare for amphibious and air attacks.

Construction is still under way here, with three partially built concrete structures lining the northern shoreline. The flag is located in the center of the muddy road cutting through this control point, which makes it easy for vehicles to capture, but infantry can also capture and contest this point by hiding in one of the nearby structures.

To guard against vehicle attacks, defenders should heavily mine the area around the flag as well as the road to the west. This is a great way to score some easy kills against troops in fast-moving DPVs and VDV Buggies. Recon troops spawning here can also assist in efforts to take control of the North Village (A) and North Base (B) across the bay. Using a sniper rifle, take aim across the bay and pick off opponents at long range. But stay low and find some good concealment. Remember, if you can see the enemy, they can see you. So don’t be surprised if sniper duels break out between these three distant control points.

TriviaEdit

Battlefield 1943Edit

  • In Battlefield 1943 there is a sand castle with the Swedish flag which is located on one of the islands by Beach.

Battlefield 2142Edit

  • Wake Island 2142 is the only map in Battlefield 2142 to feature the game mode Conquest Assault.

Battlefield 2Edit

  • Wake Island 2007 is a remake of the original map Wake Island from Battlefield 1942.
  • Wake Island has been played as the #1 Chinese map of Battlefield 2.
  • Many Japanese Zeroes can be seen scattered throughout the map serving as a reference to Battlefield 1942.

Battlefield 3Edit

  • The number of flags on the map during Conquest Assault for console players was increased to 5 because of popular demand in the 1.04 update.
  • The loading theme for Caspian Border is the same theme as Wake Island.
  • This is the first time Mobile AA are included in Conquest on Consoles. It is also one of three maps on console that spawns an LAV-AD the others being Armored Shield and Alborz Mountain.
  • This is the only map from the Back to Karkand Map Pack that is not in Battlefield Play4Free.
  • This is also the only map in the Back to Karkand DLC that is not seen in any requirement for any Assignments in the expansion pack.
  • The Dinosaurs hidden throughout the map are a reference to an Activision thread on the internet forum 4chan asking what would have made Call of Duty: Modern Warfare 2 a more appealing game for PC players, the most frequent answer was 'it needs more dinosaurs'.
  • On the 3 flag variant of Wake Island, only the Airfield, South Base, and North Base are featured as flags.
  • A memorial honoring those who fought on Wake Island is placed on the outskirts of the island. This is because Wake Island is one of the few maps in the Battlefield series that was an actual battleground for soldiers. Wake Island was originally an American air base, which later became a stronghold for the Japanese in WWII. It was finally retaken by the Americans near the end of the war.
  • This map hosted a cross platform challenge in which the first platform to acquire 19,420 rounds played would receive an exclusive dog tag. This dog tag was released to all platforms however to celebrate Battlefield's 10 year anniversary.
  • The 'General promising cake' is a reference to the meme "The cake is a lie".
  • Some of the destroyers in the ocean will occasionally fire missiles into the distance in a similar way to Isla Inocentes and Siege of Shanghai.

Easter EggsEdit

  • North-west of the airfield on Wake Island there is a monument from DICE that says: To those who fought in 1942, BF2, 2142 and 1943 We are grateful
  • A small white boombox surrounded by beverage bottles can be found in a bunker on the southeast side of the island playing a grainy version of the main theme from Battlefield 1942.
  • In the airfield hangar-like structure containing the conquest flag is a piece of paper sitting on a table in the center of the room. The paper is the base of the dinosaur easter eggs on the map. The paper states "Top Secret, Objective: Retrieve all dinosaurs. Details: We lost 5 or 6 dinosaurs on the island, it is of the utmost importance that we retrieve all samples and return them safely to HQ! Additional Details: The general promised cake!"
  • Six miniature toy dinosaurs can be found on the map. One can be seen next to the monument. Another can be found in a bush to the side of the island. A third toy dinosaur can be seen in between two rocks below flag B on the outside hills.
  • At flag C, there are some packaging crates marked with the word "ECID", which is DICE backwards.
  • There is also a pink teddy bear tucked away in some rocks down by the beach close to the bridge 111 meters east of B on CQ.

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