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Wave Breaker (Chinese: 消波礁岸) is a map featured in the Battlefield 4: Naval Strike expansion. It is set in the Spratly Islands in the South China Sea, and features a naval base hidden underneath a rocky hill and an interactive submarine which can be dropped onto troops under it.

Overview[]

"Wave Breaker has a unique submarine base hidden in the middle mountain which allows for tight close quarter combat, but it also has wide canals where it’s possible to do drive-bys with the attack boats to add extra mayhem to the mix. The middle area has many different Levolution possibilities. You can for instance bring down a submarine from its support and turn off the lights in the surrounding corridors. It’s also possible to stop boats from entering the area by closing the four flood gates and blocking the direct path from the bases on the two sides. The middle island will give players intense fights in Deathmatch modes."[1]

Conquest[]

This map has 5 flags on Conquest mode and 7 flags on Conquest Large.

Flag Layouts[]

Flag Conquest Conquest Large
Naval Compound A A
Storage Docks B
Living Quarters B C
Submarine C D
Storage D E
Helipad F
Lighthouse E G

Equipment[]

Flag of the United States United States Marine Corps
Helicopters(s)

1 AH-6J Little Bird

Boat(s)

Multiple PWCs
Multiple RHIBs
2 RCBs

Emplacement(s)

M220 TOW Launcher
.50 Cal
Centurion C-RAM

People's Republic of China People's Liberation Army
Helicopters(s)

1 Z-11W

Boat(s)

Multiple PWCs
Multiple RHIBs
2 DV-15s

Emplacement(s)

HJ-8
.50 Cal
LD-2000 AA

Deployments[]

US Deployment[]

Located on the western side of the map, U.S. forces have direct access to the Naval Compound, Living Quarters, and the Helipad. Like the PLA, the USMC deploys directly off of a Wasp-class amphibious assault ship.

WaveBreakerConquest

The map for Conquest

CN Deployment[]

Located on the eastern side of the map, Chinese forces have direct access to the Storage Docks, Storage, and Lighthouse. Like the USMC, the PLA deploys directly off of a Wasp-class amphibious assault ship.

Bases[]

Naval Compound[]

The Naval Compound is on the western end of the island located north of the mountain. As the name suggests, it is a naval military complex that is surrounded by chain-link fencing as well as several guard posts. Inside the actual compound, there are a few buildings as well as various shipping containers, concrete barriers, sandbags, and other objects that could serve as potential cover. The area contains many emplacements for taking out enemy watercraft. On the actual island it is on, there are a few ground trails that connect over to objective Bravo (the Storage Docks) on the east side. There are some rocks rising out of the ground around the island that also can serve as cover during a potential firefight. When captured, a PWC as well as either an RCB or DV-15 spawn there.

Storage Docks[]

Located on the eastern side of the island north of the mountain, the Storage Docks are only present as a capture point in Conquest Large. Here, objective B houses various containers, pipes, construction materials, docks, and a few .50 Cal emplacements in wooden towers, which can be destroyed quickly by Attack Boats. A building, similar to the one at the outpost in Nansha Strike, is here alongside some containers which can be used for cover. Other than that, this flag is exposed to watercraft. Just like the Naval Compound (objective A), the island has several ground trails that connect over to objective Alpha on the west side. There are some rocks rising out of the ground around the island that also can serve as cover during a potential firefight. When captured, a PWC as well as either an RCB or DV-15 spawn there.

Living Quarters[]

One of the three objectives on the central island, the Living Quarters are on the westernmost side. This objective is surrounded by some containers and is one of the infantry entrances to the sub pen. Inside the entrance, there are a number of rooms containing only a bed and two lockers. A USAS-12 can be found inside a different room. Another .50 Cal in a wooden tower here is here, surrounded by a number of explosive barrels. When captured, only a PWC will spawn.

Submarine[]

The central objective in the entire map, the Submarine is hidden inside the mountain base and can be accessed via watercraft as well as infantry. Naval vessels must enter through the four canals in the four corners of the island, which can be barricaded using the gate controls. Infantry can reach the objective by moving into the base via the entrances located at Living Quarters and Storage, and navigate the room using the walkways above. A square of water circles the submarine. The submarine's support poles can be destroyed by explosives and will collapse and kill anyone underneath it. It will also open up the control room which oversees most of the base. This is the main levolution event of the map of the map. When captured, only a PWC will spawn.

Storage[]

The last of the three objectives on the central island, the Storage Area contains multiple containers as well as other construction materials that can be used for cover and an entrance for infantry into the submarine pen. Just inside the entrance, a fuse box can be shot in order to darken one of the rooms, which holds an M82A3 MID.There is a .50 Cal machine gun inside the small wooden tower, looking out to the ocean. When captured, only a PWC will spawn.

Helipad[]

Located on an island southwest of the mountain, the Helipad is also accompanied by multiple structures and fortifications that are suitable for defending the island. These include sandbags, concrete barriers, and more. An AH-1Z Viper spawns on the pad when the USMC forces control the flag, and a Z-10W when the PLA does. Not only that, but a PWC will spawn, joining the attack helicopter. The island is well-fortified with stationary weapons, and is also only present as a capture point in Conquest Large.

Lighthouse[]

Placed on an island a bit bigger than the one that houses the Helipad (objective F in Conquest Large), it is located southeast of the main island. As the name suggests, a lighthouse is the primary focus on this island and offers a significant vantage point over the neighboring islands. The island is outfitted with a complex about as big as the one for the Helipad, as well as multiple .50 Cal machine guns and rocket launchers. When captured by either faction, both a PWC and a RHIB spawn as a result.

Rush[]

The map has 3 stages in Rush with the USMC leading an amphibious assault starting from the southeastern flank of the map, pushing north against the defending PLA.

Stage 1[]

The assault begins as the attackers advance northwest. As they make their first push, they engage the PLA when making an beach landing at the lighthouse (objective G in Conquest Large). MCOM Alpha is located on the south side of the island, close to where the lighthouse is. MCOM Bravo, on the other hand is at the center of the island, being placed in front of the 2-story complex in between various shipping crates.

WaveBreakerRush1

Stage 1

The USMC deploys from a Wasp-class amphibious assault ship located southeast of the lighthouse. To start out, they are given access to several RHIBs, an RCB, and a UH-1Y Venom.

The People's Liberation Army deploy from the helipad (objective F in Conquest Large) and is tasked with defending the two MCOMs stationed by the lighthouse. Despite not being given access to any vehicles in their deployment, there are multiple HJ-8s as well as .50 Cal emplacements to prevent the attackers from establishing a beachhead.

Stage 2[]

After the first set of MCOMs have been dealt with, the PLA is forced to fall back in order to defend the new set of MCOMs placed in the area of the central island. However, when the USMC makes their assault on the second set, they are able to either mount a frontal assault through the canal with naval craft or flank the objectives from the left through the storage area (objective E in Conquest Large). MCOM Alpha is located underneath the submarine (objective D in Conquest Large), while MCOM Bravo is placed in one of the rooms in the storage area.

WaveBreakerRush2

Stage 2

The USMC moves up to deploy to the island where the 1st set of MCOMs were. This time, the vehicles issued to them are multiple PWCs and RHIBs as well as an RCB. However, due to the close-quarters setting of Stage 2, the USMC loses their UH-1Y Venom.

The PLA, being pushed back after losing the first set of MCOMs, deploys on the western side of the central island, around the area of the living quarters (objective C in Conquest Large). Just like before, they are given access to no vehicles. However, one useful tactic for defending against the oncoming attackers would be to essentially prevent them from driving their RCB into the central island by sealing off the southeast canal with the security door. This forces them to have to open it manually, and if the defenders are able to lay down a suppressive fire and not let anyone open the door, naval craft are denied entry from the southeast, forcing the attackers to assault only from the east.

Stage 3[]

On the third and final set of MCOMs the Chinese are pushed back all the way to the storage docks (objective B in Conquest Large to make a last stand against the USMC. Once again the PLA is forced to defend against another beach landing to stop the attackers from reaching the northern island where the MCOMs lay. MCOM Alpha is placed in between several shipping containers, and is slightly farther inland than its counterpart. MCOM Bravo is positioned underneath a supported roof and in between various construction materials. However, the roofed area is surrounded partly by chain-link fencing.

Image

Stage 3

The USMC advances to the location of the second set of MCOMs for their deployment. Considering that once again the attackers have to stage a beach landing, they are re-issued their UH-1Y Venom along with multiple PWCs, RHIBs, and 1 RCB.

The PLA is forced to retreat to defend their final set of MCOMs around the storage docks. Likewise, their deployment is pushed back all the way to the western side of the island, around the same general area as the naval compound (objective A in Conquest Large). Despite not being given access to any vehicles in their deployment, there are multiple HJ-8s as well as .50 Cal emplacements to prevent the attackers from establishing a beachhead.

Team Deathmatch[]

The Team Deathmatch gamemode is present in the submarine pen around where capture points C, D, and E (Living Quarters, Submarine, and Storage in Conquest Large) are set. Just like the Domination and Squad Deathmatch gamemodes, the area utilized for Team Deathmatch is just as cramped as its Conquest version, with possible ambush points from almost anywhere at any angle. However, around the area of the submarine, the levolution event has already taken place, with the submarine already collapsed and on the ground.

WaveBreakerDeathmatch

The map for Squad and Team Deathmatch gamemodes

Squad Deathmatch[]

The Squad Deathmatch gamemode is present in the submarine pen around where capture points C, D, and E (Living Quarters, Submarine, and Storage in Conquest Large) are set. Just like the Domination and Team Deathmatch gamemodes, the area utilized for Squad Deathmatch is just as cramped as its Conquest version, with possible ambush points from almost anywhere at any angle. However, around the area of the submarine, the levolution event has already taken place, with the submarine already collapsed and on the ground.

Obliteration[]

Equipment[]

Flag of the United States United States Marine Corps
Helicopters(s)

1 AH-6J Little Bird

Boat(s)

Multiple PWCs
Multiple RHIBs
1 RCB

Emplacement(s)

M220 TOW Launcher
.50 Cal
Centurion C-RAM

People's Republic of China People's Liberation Army
Helicopters(s)

1 Z-11W

Boat(s)

Multiple PWCs
Multiple RHIBs
1 DV-15

Emplacement(s)

HJ-8
.50 Cal
LD-2000 AA

WaveBreakerObliteration

The map for Obliteration

Obliteration utilizes the entirety of the map area. The bomb typically spawns in the area of the submarine pen inside the central island (objective D in Conquest Large). USMC forces have MCOM stations situated on the on the western side of the map. MCOM Alpha is placed inside the central island at the living quarters, MCOM Bravo is placed at the naval compound to the north, and MCOM Charlie is located south at the helipad. PLA forces, on the other hand have MCOM stations situated on the eastern side, with MCOM Alpha inside the central island at the storage area, MCOM Bravo situated at the storage docks to the north, and MCOM Charlie located at the lighthouse.. Both teams have their MCOMs distant to one another, so that all of them require some form of vehicular travel to get to them relatively fast. The US and CN deployments are the same as in Conquest.

Carrier Assault[]

This map has 3 objectives in Carrier Assault and 5 in Carrier Assault Large.

Flag Layouts[]

Flag Carrier Assault Carrier Assault Large
Naval Compound C C
Living Quarters D
Submarine D E
Storage F
Helipad E G

Equipment[]

Flag of the United States United States Marine Corps
Boat(s)

Multiple PWCs
Multiple RHIBs
1 RCB (2 if Carrier Assault Large)

Emplacement(s)

M220 TOW Launcher
.50 Cal
Centurion C-RAM

People's Republic of China People's Liberation Army
Boat(s)

Multiple PWCs
Multiple RHIBs
1 DV-15 (2 if Carrier Assault Large)

Emplacement(s)

HJ-8
.50 Cal
LD-2000 AA

Deployments[]

US Deployment[]

Located on the western side of the map, U.S. forces have direct access to the Living Quarters. Like the PLA, the USMC deploys directly off of a Wasp-class amphibious assault ship.

WaveBreakerCarrierAssault

The map for Carrier Assault

CN Deployment[]

Located on the eastern side of the map, Chinese forces have direct access to the Storage objective. Like the USMC, the PLA deploys directly off of a Wasp-class amphibious assault ship.

Bases[]

Naval Compound[]

The Naval Compound is in the center of the island located north of the mountain. As the name suggests, it is a naval military complex that is surrounded by chain-link fencing as well as several guard posts. Inside the actual compound, there are a few buildings as well as various shipping containers, concrete barriers, sandbags, and other objects that could serve as potential cover. The area contains many emplacements for taking out enemy watercraft.

Living Quarters[]

One of the three objectives on the central island, the Living Quarters are on the westernmost side. This objective is surrounded by some containers and is one of the infantry entrances to the sub pen. Inside the entrance, there are a number of rooms containing only a bed and two lockers. A .50 Cal in a wooden tower here is here, surrounded by a number of explosive barrels.

Submarine[]

The central objective in the entire map, the Submarine is hidden inside the mountain base and can be accessed via watercraft as well as infantry. Naval vessels must enter through the four canals in the four corners of the island, which can be barricaded using the gate controls. Infantry can reach the objective by moving into the base via the entrances located at Living Quarters and Storage, and navigate the room using the walkways above. A square of water circles the submarine.

Storage[]

The last of the three objectives on the central island, the Storage Area contains multiple containers as well as other construction materials that can be used for cover and an entrance for infantry into the submarine pen. Just inside the entrance, a fuse box can be shot in order to darken one of the rooms. There is a .50 Cal machine gun inside the small wooden tower, looking out to the ocean.

Helipad[]

Located on an island southwest of the mountain, the Helipad is also accompanied by multiple structures and fortifications that are suitable for defending the island. These include sandbags, concrete barriers, and more. The island is well-fortified with stationary weapons. However, the actual capture point is between the two major islands south of the central island, surrounded by several tall rocks.

Domination[]

The Domination gamemode is present in the submarine pen around where capture points C, D, and E (Living Quarters, Submarine, and Storage in Conquest Large) are set. Just like the Team and Squad Deathmatch gamemodes, the area utilized for Domination is just as cramped as its Conquest version, with possible ambush points from almost anywhere at any angle. However, around the area of the submarine, the levolution event has already taken place, with the submarine already collapsed and on the ground.

WaveBreakerDomination

The map for Domination

A: Storage[]

Capture point A is practically identical to that of its counterparts in Conquest, Obliteration, and Carrier Assault. However, instead of the actual flag being outside on the waterfront, it is instead situated in a room much closer to the Submarine. The flag is placed in a room with entry points from all four sides, presenting major flanking opportunities.

B: Submarine[]

Objective B is fairly similar to its counterparts in the other gamemodes. Unlike them, the levolution event has already occurred, with the submarine having collapsed and on the ground in three separate segments. In regards to the actual position of the flag, it is located right of where the main hull of the broken submarine lays. Although there are plenty of areas for cover, one should be wary of adversaries above on the scaffolding due to their higher vantage point.

C: Living Quarters[]

Capture point C is practically identical to that of its counterparts in Conquest, Obliteration, and Carrier Assault. However, instead of the actual flag being outside on the waterfront, it is instead situated in a room much closer to the Submarine. The flag is placed in a room with entry points from all four sides, presenting major flanking opportunities.

Defuse[]

The USMC spawn right next to the living quarters, with the bomb spawning in very close proximity. The RGF spawn in the storage area (objective E in Conquest Large) on the ground level in the eastern corner of the map. Both MCOMs are located at the submarine.

Levolution[]

In Wave Breaker, there are several possibilities for levolution events. The primary one, is being able to collapse the submarine in the center of the map. This can be done so by using either heavy small-arms fire (i.e. M32 MGL, C4 explosive, RPG-7V2, etc.) or explosive vehicle-based firepower (i.e. 25mm HE Shell) on the support beams that are holding it up. Once done so, the submarine will collapse, crushing and killing anyone underneath it.

Not only that, but other levolution possibilities include the ability to turn off the lights in the surrounding corridors of the submarine as well as sealing off the canals in the four corners of the central island by shutting the flood gates for the canals, thus preventing any watercraft from entering the central island.

Achievement/Trophy[]

Main article: Battlefield 4 Achievements and Trophies
Image Name Criteria Achievement Points Trophy Type
Spotted Spotted
  • Climb to the highest point on top of the main island on Wave Breaker
20G Bronze

Trivia[]

  • Climbing to the highest point on top of the main island will unlock the "Spotted" Achievement/Trophy.

Gallery[]


References[]

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