The XM25 is an airburst grenade launcher developed by Heckler & Koch and Alliant Techsystems. It was fielded to soldiers serving in the War in Afghanistan and is entering full-rate procurement. It fires 25mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the weapon is used to determine the distance to the target. The user can manually adjust the detonating distance by up to 10 feet (3.048 m) shorter or longer.
|XM-25 Airburst Grenade Launcher|
In Battlefield Play4Free the XM-25 Airburst Grenade Launcher is a free weapon for the Engineer kit. It is acquired via Tier 3 Training customization. 10 points must be spent in the Equipment training section to unlock this. The XM-25 comes with 4 grenades in the magazine, and 4 grenades spare. Upgrading increases the amount of spare magazines to 4.
The XM-25 does 67 damage for direct hits, and 34 damage if the explosion hits the target. The Airburst Grenade booster allows the XM-25 to kill targets in one direct hit.
4 + 1 rounds
5 + 5 rounds (MP, SP)
• Programmable-range grenade
The XM25 makes another appearance in Battlefield 4 as a gadget used by the Support kit. It features an infrared thermal scope highlighting hostile infantry and vehicles in bright yellow against a green background.
To use the airburst mode, lock onto a surface by pressing
LOCK in the bottom. If it shows
N/A, it means that the projectiles will be impact-fuzed instead of airburst.
The XM25 has a default offset of 3 meters (
OFST), automatically added to the locked range (
RNG) for the final airburst range (
ABRST). Grenades fired during range lock will explode at the airburst range unless they strike an intervening surface. At long range, correction for drop is needed to ensure the grenades don't hit short of their target.
Compared to the M320, it has a flatter trajectory with higher velocity, and thus has more range. However, the 25mm Airburst Grenade deals significantly less damage than the 40mm HE, and will is unable to provide one-hit kills on enemies with full health, even on a direct hit. Since the 25mm Airburst Grenade mainly relies on the explosive damage, killing targets from full health behind cover may often require multiple if not a full magazine worth of grenades in order to kill.
The grenades have an arming distance of 20 meters, inside of which they will not explode but may still inflict striking damage.