ZU-23-2
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Added by DEathgod65The ZU-23-2 is featured in both Battlefield: Bad Company and Battlefield: Bad Company 2 as an ant-air emplacement for both sides in the former and for the Russian Army in the latter, as well as on top of the BMD-3 AA in both games.
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Battlefield: Bad Company
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Added by SSDGFCTCT9The ZU-23-2 appears in Battlefield: Bad Company as the main anti-aircraft gun of all factions in the game, as there is no American counterpart of the vehicle. It has a fully automatic fire mode and can hit helicopters that are very far away, although the player may need to lead their shots as the shells take a while to travel long distances. The emplacement is very effective against attack helicopters, making short work of pilots who stray near one without taking it out.
The weapon is very good at destroying cover as its explosive 23mm shells easily rip through trees, buildings, and fences. Despite having such destructive rounds, the emplacement is balanced against infantry and tanks, doing very little damage against either, direct impact or not. The gun is usually located in an open area such as on a high rooftop or an open field, making them targets for snipers and tanks that can easily take out the operator or the entire emplacement. One is also found in one of these singleplayer maps: (Crossing Over, Acta Non Verba, or Par for the Course).
The ZU-23-2 appears on the following multiplayer maps:
Gold Rush
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Conquest
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Battlefield: Bad Company 2
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In multiplayer, the ZU-23-2 (simply Anti-Air Gun in-game) is a stationary anti-air gun. Unlike in Battlefield: Bad Company, the ZU-23-2 is not automatic but instead burst fires. It is also mounted on the BMD-3 Bakhcha AA in maps like Port Valdez. It can be effective against infantry and especially aerial targets. An operator should lead their target, depending on the speed of the helicopter. The ZU-23-2 fires in very powerful bursts and this can be used as an advantage. A direct hit on any helicopter will result in the helicopter losing control mid-flight for a brief moment and allows the gunner to finish it off. One full burst is enough to kill an enemy player and can be deadly if used by a good operator. However the operator is susceptible to enemy fire as the anti-air gun does not provide adequate protection.
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Tactics
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- It is very easy to take down the gunner with small arms fire because their sides and rear are exposed.
- The turret, as with many turrets, is often a prime target for snipers, as the operator is somewhat exposed and is totally immobile and often unaware of the shooter. A good countermeasure to snipers is having a counter-sniper nearby to spot and shoot potential snipers, or have someone clear the usual sniping spots nearby.
- Good spots to remove the operator of the turret as a sniper on the Atacama Desert map is the bridge of the beached ship or the cliffs next to the C point. From these spots, the nearby TOW launcher can also be eliminated. The other turrets in the US and Russian spawns are best removed by sniper fire from the nearby structures or a direct attack from one or more infiltrators. If one is a skilled helicopter pilot or gunner, they can also remove the turret with direct fire from either a rocket barrage or a burst of cannon fire.
- The ZU-23-2, just like the VADS, can be taken out with one shot from the M2 Carl Gustav, RPG-7 and M136 AT4. A direct hit from the UAV-1's Hellfire rocket would also work as well.
Bugs
- If a player is using the ZU-23-2 or the VADS they can be launched a considerable distance if a headshot is achieved on them.